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Never forget 3 mile Island and never trust a government official or company spokesman.
To me an Open World game means that it will have a narrative.A sandbox means you have to create your own fun.I usually stay away from Sandboxes as they don't appeal to me.
If there was a "Best Answer" feature for regular posts on MMORPG, Phry would have it. Put some kind of green border around that.
Well said. But, as far as I remember, the Just Cause series has both open world narrative as you described and sandbox gameplay as well. And where do I put games like this? Or Factorio? Or Besiege? Less narrative, more narrative... Who cares, it always involves player's will to explore. But I have never played Minecraft which really fits your description.
I prefer open world than sandbox. Because you can become anything you have within such world.
I think they started out the same but sandbox has been coopted by people who want crafting games with no content other than crafting, grinding, and an occasional big pvp battle.At the same time open-world now seems to always include scaling. The first time I heard people using these words were around FO 1 and 2, and used Darklands or the RoA trilogy as older, original example. These games were designed as a "go anywhere, do anything" but had no scaling, and had content locked behind difficulty and ability. Now, "go anywhere, do anything" really means it, and I think to the severe detriment of the term.What I think is hilarious is that these original games where designed to be more "P&P" rpg as a quidding principle. Prior they were either pure dungeon grindfests or on-rail mostly linear story narratives. The developers stated they were going for a more open design where you have a blank book and make your own story. The purpose of the P&P rpg is not in disputed - it is story creation, and this type of new design was supposed to try and emulate that.The funny part is "open-world" games seem to have morphed into being narrative story dictating games, often with a pre-made and defined protagonist. It went from trying to emulate P&P rpgs to blatantly being slightly interactive visual books or shows. You passively watch a story with someone else's character instead of create a story with your own character(s). So, what I am saying is these words have morphed into not being related at all to their original meaning. The epistimology is as useless as with the genre "rpg," or heavily used political words like racist, liberal, conservative, left, right, etc. Its all just meaningless nonsense when you try and use reason and logic instead of just blindly accepting how the words are now used in the specific and exact context of the present regardless of original meaninging, definitions, or specific intent.