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Favourite Minor Feature/Mechanic In A Game

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  • gunklackergunklacker Member UncommonPosts: 84
    One of my was LOTRO where you could make up a band and play real music was pretty cool.
    AlBQuirkyJean-Luc_PicardScotimmodiumYanocchi
  • AmatheAmathe Member EpicPosts: 4,883
    One of my was LOTRO where you could make up a band and play real music was pretty cool.
    There are some cool music features in GW2 also.
    gunklacker

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • MisterZebubMisterZebub Member EpicPosts: 3,355
    4507 said:
    Not major systems like combat or raiding or crafting. What's your favourite minor part of a game? Something that didn't greatly add to the game but made an impression on you nonetheless. 

    For example, when I first played WoW and drank a lot of alcohol at the in-game Oktoberfest event, the screen went blurry and started to sway - I really appreciated that.
    I did the same thing with my smuggler in SWG. While I could have used food or medic buffs, I preferred to use spice just so I could watch my toon go through the massive crash afterwards.


    “I was, in days gone by, a believer. But, alas, I came to this beleaguered land and the God in me just … evaporated. Let us change our toast, then, to the God that has forgotten us.”

  • AmatheAmathe Member EpicPosts: 4,883
    Also GW2's mini games;

    Southsun Survival (Hunger Games) and
    Lunatic Inquisition (at Halloween)

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • UngoodUngood Member EpicPosts: 2,485
    edited May 15
    Ungood said:


    In Trove, I loved the being able to build anything, the reflections of various blocks and how you could have several "white" blocks and each with its own sheen, was a really amazing to be honest, I really liked Water, Chocolate and Lava physics. 


    Try minecraft with the ray tracing (or rather path tracing) patch, you'll be amazed.
    To be honest, while I saw people do some impressive work with Minecraft, the game itself was not that impressive. I mean, the blocks looked like 8 bit graphics slapped on a larger voxel block as opposed to the single block being a complete thing.

    In Trove, (outside a few things like wings) everything was made of base voxels of various reflections, transparencies, colors, and sheens.

    It just felt like a more clean easy to build with game. 

    But to each their own on that.
  • UngoodUngood Member EpicPosts: 2,485
    Ungood said:


    In contrast to that.. BDO's ass physics were a really nice touch.
    Maybe I'm playing the wrong class, or wearing the wrong outfit, but I've never noticed ass physics in BDO. 
    It's very subtle, much like the breast physics in BDO as well, they are not flopping and juggling around like jello filled wheat sacks.
  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 7,913
    edited May 16
    Ungood said:
    Ungood said:


    In Trove, I loved the being able to build anything, the reflections of various blocks and how you could have several "white" blocks and each with its own sheen, was a really amazing to be honest, I really liked Water, Chocolate and Lava physics. 


    Try minecraft with the ray tracing (or rather path tracing) patch, you'll be amazed.
    To be honest, while I saw people do some impressive work with Minecraft, the game itself was not that impressive. I mean, the blocks looked like 8 bit graphics slapped on a larger voxel block as opposed to the single block being a complete thing.

    In Trove, (outside a few things like wings) everything was made of base voxels of various reflections, transparencies, colors, and sheens.

    It just felt like a more clean easy to build with game. 

    But to each their own on that.
    I'm not talking about basic Minecraft...
    Minecraft + ray tracing + texture patch.
    Despite still being cubes, it's impressive.
    A cheap way to see what all this buzz about ray tracing is all about.



    AlBQuirkyUngood
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
    CPU: Core I7 9700k (4.90ghz) - GPU: Gigabyte GTX 980 Ti G1 Gaming - RAM: 16GB Kingston HyperX Savage DDR4 3000 - Motherboard: Gigabyte Z390 Aorus Ultra - PSU: Antec TruePower New 750W - Storage: Kingston KC1000 NVMe 960gb SSD and 2x1TB WD Velociraptor HDDs (Raid 0) - Main display: Philips 40PUK6809 4K 3D TV - Second display: Philips 273v 27" gaming monitor - VR: Pimax 8K headset and Razer Hydra controllers - Soundcard: Sony STR-DH550 AV Receiver HDMI linked with the GPU and the TV, with Jamo S 426 HS 3 5.0 speakers and Pioneer S-21W subwoofer - OS: Windows 10 Pro 64 bits.

  • AmatheAmathe Member EpicPosts: 4,883
    Ungood said:

     ... they are not flopping and juggling around like jello filled wheat sacks.
    You win the internet today. Though a jiggly wheat sack now and then never hurt anyone.
    MendelUngoodAlBQuirky

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • UngoodUngood Member EpicPosts: 2,485
    Ungood said:
    Ungood said:


    In Trove, I loved the being able to build anything, the reflections of various blocks and how you could have several "white" blocks and each with its own sheen, was a really amazing to be honest, I really liked Water, Chocolate and Lava physics. 


    Try minecraft with the ray tracing (or rather path tracing) patch, you'll be amazed.
    To be honest, while I saw people do some impressive work with Minecraft, the game itself was not that impressive. I mean, the blocks looked like 8 bit graphics slapped on a larger voxel block as opposed to the single block being a complete thing.

    In Trove, (outside a few things like wings) everything was made of base voxels of various reflections, transparencies, colors, and sheens.

    It just felt like a more clean easy to build with game. 

    But to each their own on that.
    I'm not talking about basic Minecraft...
    Minecraft + ray tracing + texture patch.
    Despite still being cubes, it's impressive.
    A cheap way to see what all this buzz about ray tracing is all about.



    Very impressive.. and this just cements that the future of world building for MMO's will be Voxel.

  • H0urg1assH0urg1ass Member EpicPosts: 2,209
    There was a feature added to EVE Online a few years ago that really helped me out a lot when I moved back to Empire controlled space to fly with Spectre Fleet.

    It was called "The Safety".  You see, when you live in Zero Security or "NullSec" space in EVE Online, you can shoot anyone, anywhere at any time with no penalty.  But if you live in space controlled by one of the major civilized empires, you have to watch out for the space police (woop woop!) if you commit any "criminal" acts, and you have to watch out for other players if you commit any "suspect" acts.

    But the safety feature was just one tiny little button added to your UI. 

    By clicking it, you can change it to Green, Yellow and Red.  If you set it Green, then the game won't allow you to commit criminal or suspect acts where those acts can be committed.  

    If you set it to yellow the game won't allow you to commit  criminal acts where criminal acts can be committed, but will let you commit suspect acts like stealing from another player.  Although, by doing this, you become freely attack-able by other players without repercussion.

    If you set it to red then the game doesn't prevent you from doing anything.  You can commit any kind of illegal activity anywhere in the game.

    So for years and years I was used to attacking neutral players that I encountered in NullSec space, so when I moved back to Empire, setting my safety to Yellow saved my ship from being blown up by the space police (woop woop!) a few times when I forgot where I was.
    AlBQuirky
  • lahnmirlahnmir Member EpicPosts: 2,340
    Ungood said:
    Ungood said:


    In Trove, I loved the being able to build anything, the reflections of various blocks and how you could have several "white" blocks and each with its own sheen, was a really amazing to be honest, I really liked Water, Chocolate and Lava physics. 


    Try minecraft with the ray tracing (or rather path tracing) patch, you'll be amazed.
    To be honest, while I saw people do some impressive work with Minecraft, the game itself was not that impressive. I mean, the blocks looked like 8 bit graphics slapped on a larger voxel block as opposed to the single block being a complete thing.

    In Trove, (outside a few things like wings) everything was made of base voxels of various reflections, transparencies, colors, and sheens.

    It just felt like a more clean easy to build with game. 

    But to each their own on that.
    I'm not talking about basic Minecraft...
    Minecraft + ray tracing + texture patch.
    Despite still being cubes, it's impressive.
    A cheap way to see what all this buzz about ray tracing is all about.



    I always find the buzz about ray tracing funny, its been around for many, many years. A mate of mine had demo’s of it running on his Nintendo DS.

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
  • ScotScot Member LegendaryPosts: 10,930
    In Anarchy Online you could write small scripts which could do things like create a list of items a guild had. For example players would put a command into their text box and a list of all nanos held by the guild officer who kept them would appear. You then arranged a meetup and collected what you had asked for.

     25 Agrees

    You received 25 Agrees. You're posting some good content. Great!

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Now Doesn't That Make You Feel All Warm And Fuzzy Inside? :P

  • DatastarDatastar Member UncommonPosts: 292
    The Centraforge in Boundless (On Steam)
  • GorweGorwe Member EpicPosts: 5,770
    edited May 18
    I don't know what constitutes "minor", but:

    1. Ability to dye your gear
    2. Ability to morph your skills(Sacred 2, ESO etc)
    3. Ability to get around WITHOUT a map / compass(Morrowind style)
    4. Drunk mechanics(like in Guild Wars 1)
    5. WAR's trophies(as a general idea ; the implementation sucked though - some were absurdly small and others were just in your face)
    Ungood
  • YanocchiYanocchi Member UncommonPosts: 648
    Voicesets!!!



    Baldur's Gate Online - Video Trailer
    * more info, screenshots and videos here

  • UngoodUngood Member EpicPosts: 2,485
    Gorwe said:
    I don't know what constitutes "minor", but:

    1. Ability to dye your gear
    2. Ability to morph your skills(Sacred 2, ESO etc)
    3. Ability to get around WITHOUT a map / compass(Morrowind style)
    4. Drunk mechanics(like in Guild Wars 1)
    5. WAR's trophies(as a general idea ; the implementation sucked though - some were absurdly small and others were just in your face)
    Now that you mention it.

    I really liked the dyes and way GW2's wardrobe worked, i mean I really liked their whole fashion war thing they had going on, but that I don't think was a Minor Feature.. but I really liked it anyway.

    I was waiting for something like color shifting or glowing dyes to happen next.

    GW2 also had this Novel idea of something they called Town Clothing.

  • sunandshadowsunandshadow Member RarePosts: 1,967
    Is town clothing like NPC faction uniforms?

    Me, I'm always looking for fishing minigames that are more of an arcade game with a skill component, as well as pet breeding or merging, or even mount breeding.
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
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