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Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Err ...If at all it would be DMG - DEF, not DPS - DEF.DPS = damage per second, i.e. not any actual damage ever received, but the average per second.DMG = damage of an attackDEF = some defense (I persume)Most importantly DPS is something you can compute after the effect, not during the attack.And yes that simple formula DMG - DEF might be used by some. Its only one of the possibilities though and its not really that great to begin with. An attacker will try to find a weapon with low attack speed, but high damage to counter such a computation, so you would want armor to have additional properties to make it more interesting, for example a percent reduction instad of a fixed one.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I hope you don't apply that type of philosophy to your sex life OP.
What, me worry?
Never forget 3 mile Island and never trust a government official or company spokesman.
If you want a new idea, go read an old book.
First pillars of eternity had damage reduction and it became extremely problematic when you encountered monsters with very high damage reduction which forced you to focus on slow hardhitting attacks which made quick weapons obsolete.
Why not simple DMG minus DEF ?