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Can Classic World of Warcraft Hold Up in Today's Market? - MMORPG.com

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  • SandmanjwSandmanjw Member UncommonPosts: 201
    Galadourn said:
    Simply looking at the number of comments this thread has, is indicative of the interest Classic WoW still sparks to the gaming community...
    Got to remember...WOW was a generations first foray into MMORPG's. Lot of both angst, and joy, rapped up in that game. A game that defines the genre to many...even those that do not like it.
  • btdtbtdt Member RarePosts: 512
    btdt said:
    It will do as well as the Rift Progression server did...

    The problem here is, if you played classic, you already know the game like the back of your hand.  It loses a lot of it's lustre because there is no wonder of the unknown.  Classic was about finding your way around, working your way around the bugs, figuring out different combinations of skills, and maximizing macros.

    By the end of classic, players had figured out everything there was to know about the game to the nth detail.  These players are going to be playing it again knowing all that information this time around.  Hell, anyone has access to that information with the way back machine... every macro, every build, every little detail there is to know.




    Regarding the the Rift comment... Ignoring the numerous examples of MMOs where classic/progression servers are successful, cherry-picking one that (presumably) isn't doing well, and asserting it as the model of how WoW's will perform is really dishonest. It's textbook confirmation bias.

    The rest of the quoted part, and rest of your post by extension is, in a word, projection.

    As I and others have stated, there is  and has been a notable demand for classic servers. The success of Nostalrius in particular proves this. That Blizzard decided to move forward with it, having been dismissive of it initially ("you think you do...") shows that they now see the potential in it as well. 

    Questioning if people will accept all the "issues" you list on a classic server is absurd. There's already proof that they would, because many of them already have been. You have to be willfully ignorant, or completely out of the loop to not realize this.

    This is why I say that it comes down not to whether or not a classic WoW server could succeed. It already has. The question to me is can Blizzard manage to not screw it up with their own.
    I mentioned Rift as it was the latest attempt at reviving the past.  And exactly what did I say about the server in particular?  Nothing other than it didn't last all that long.  The one projecting here is you.

    The 100% fact, truth, reality of it is, WoW from 2004 can never be recreated.  No more than your birth can be recreated.  It happens only once.

    You can hope all you want to hope but even Blizzard knows it's not going to be a long term thing... just another stop gap to try and keep players paying a sub until their next expansion comes out.

    Trust me... what made WoW great back in the day had zero to do with the game itself... it had everything to do with the players.  The Aussies that you chatted with at 2AM while dancing naked in Iron Forge... the notion that you could even talk in realtime with people from around the world in a video game was utterly new to most of us.  The game was just a vessel.  The people that came to play the game MADE THE GAME.  Those people are long gone.  No one on this planet has been under a rock for the past 12 years to be oblivious to the gazillion forms of social interaction available to them.  They don't see talking to an Aussie at 2AM as the best thing since sex.  

    No one gives a rats ass who downs who first in a game anymore or who has the best of this or that gear on.  Those days are long over... but back in the day... it was everything to some... so much so as to become national news about gamer addiction.  It was unheard of addiction.  It was a different time and a different mindset.

    So go ahead and believe relaunching a 12 year old game will bring all that back in 2019.  The delusional one is you.
  • gervaise1gervaise1 Member EpicPosts: 6,173
    edited May 5
    Galadourn said:
    Simply looking at the number of comments this thread has, is indicative of the interest Classic WoW still sparks to the gaming community...
    I can remember DAoC Trials of Atlantis generating over a 100 pages of comments on the VN boards in its first day - more comments per page as well. And there were multiple other threads and hundreds of more pages of comments in the days that followed. Clearly - by your yardstick - ToA must have been really, really, really popular.
  • alyndalealyndale Member UncommonPosts: 925
    edited May 5
    I tend to agree with blueturtle. What we need to remember is that mmo's aren't the popular form of game found on pc's. jgDuffay claims that through his research, he's found 1.2 billion gamers on pc. They aren't playing WoW or any other mmo at this time. While it is true some of that number may have played WoW "back-in-the-day", but they just aren't into that type of gaming entertainment at this time.

    Thus it is possible, but in MY opinion NOT probable that "Classic WoW" will either save or kill commercial wow. For me, just another legacy game we reminisce about.

    All I want is the truth
    Just gimme some truth
    John Lennon

  • alyndalealyndale Member UncommonPosts: 925
    edited May 5
    You guys and gals out just take a bit to think back to the beginning before Christmas, 2004. Enjoy this link, I did  ;)  https://www.youtube.com/watch?v=UMVjToYOjbM

    Yeah, you'll notice. if you indeed did go to the music video, there are four singers, with one missing-uh huh they are four-manning and in remembrance to a legend. 
    blueturtle13

    All I want is the truth
    Just gimme some truth
    John Lennon

  • RhoklawRhoklaw Member EpicPosts: 6,457
    First off, it's not Classic WoW, so with that being said, the question can not be answered.
    parrotpholk

  • blamo2000blamo2000 Member RarePosts: 883
    lahnmir said:

    Get of your high horse, you’re not making peace with anyone, you’re simply insulting the other group. Your bias and assumptions are a travesty and presenting your poorly disguised opinions as facts is laughable at best.

    The people you talk about are 95% of the players out there, THEY are the gamers, not you. You are the minority, a loud and rude one to boot. Classic will fail to be the saviour of anything because the small demopgraphic they are targetting finds themselves way too important to see its just a niche project.

    /Cheers,
    Lahnmir
    95% huh?  I highly, highly disagree with that.  And why would I want to make peace with people whose poor taste has ruined mmorpgs for me?  Maybe you're a mosaicist that loves people who poop all over your party, but I personally think that's really weird.  

    Anyway, I think you are way too emotional and need lots of medication and anger management before you consider playing a real mmorpg.  

    Also, I never said classic will be the savior of anything.  It will just give a new home to all the millions of disenfranchised mmorpg refugees.  Not all at once, and not consistently.  But it will be something we know we enjoy when we all need an mmorpg to scratch that itch.  I, personally, plan on at least trying all real mmorpgs aimed at an mmorpg audience with decent chardev that come out in the future.  This isn't my dream game - its just a game I know I will enjoy playing and putting time into.  

    Only time will tell who is right and wrong about this.  But what is clear is some people are thinking of the big picture and this game's actual target market/potential market and others are projecting and egotistically assuming their tastes and wants are everyone's tastes and wants.  And since all new, modern hip games include them in their target market the fact that a noteworthy big name game isn't can't register with them. 

    I'm not saying I am immune from an egotistical perspective.  I have it all the time.  When I saw the trailer for Momma Mia I immediately thought that it would be a huge flop because no one sane wants to see that shit.  My mind cannot understand how or why anyone would watch it of their own volition.  But, my wife and sizable amounts of other people love shit movies like that.  I just don't understand it because I'm clearly not who the movie is made for.  I'm neither their target market or included in their potential market.  Me and my kind are not considered.  Because me and my kind have tastes and preferences that ensure we are not included, because if we were the final product would end up being nothing like Momma Mia.  It would be far closer to the Avengers or Shazam.  

    So, in order to make product X interesting to audience A, it needs Y features and not have Z features.  Audience B may be excluded because of Y features or not, or may only be included with Z features or not.  Either way you most likely won't have a product that will be really interesting to both audience A and B as an extremely simplified explanation.   The more you try the more you alienate people from one audience or another.  

    My opinion on Momma Mia is not valid because I like movies and have mainstream, casual taste in movies and like all the modern blockbusters.  

    You can call me a snob and an elitist all day but that doesn't change market realities.  Am I snob or elitist because I enjoy casual, mainstream blockbusters like the DC and Marvel movies?  Is my wife a snob or elitist because she likes shit movies like Momma Mia and singing movies in general and thinks all the movies I like are shit?  Of course not.  We like what we like.  We dislike what we dislike.  Now, if you think me being annoyed that people who have pretty much all modern games made for them telling us we will realize we actually don't like what we like and will realize it when we play something they don't like makes me an elitist and a snob, all I can say is you should have your medicine adjusted.  
    parrotpholkdeniter
  • lahnmirlahnmir Member EpicPosts: 2,742
    blamo2000 said:
    lahnmir said:

    Get of your high horse, you’re not making peace with anyone, you’re simply insulting the other group. Your bias and assumptions are a travesty and presenting your poorly disguised opinions as facts is laughable at best.

    The people you talk about are 95% of the players out there, THEY are the gamers, not you. You are the minority, a loud and rude one to boot. Classic will fail to be the saviour of anything because the small demopgraphic they are targetting finds themselves way too important to see its just a niche project.

    /Cheers,
    Lahnmir
    95% huh?  I highly, highly disagree with that.  And why would I want to make peace with people whose poor taste has ruined mmorpgs for me?  Maybe you're a mosaicist that loves people who poop all over your party, but I personally think that's really weird.  

    Anyway, I think you are way too emotional and need lots of medication and anger management before you consider playing a real mmorpg.  

    Also, I never said classic will be the savior of anything.  It will just give a new home to all the millions of disenfranchised mmorpg refugees.  Not all at once, and not consistently.  But it will be something we know we enjoy when we all need an mmorpg to scratch that itch.  I, personally, plan on at least trying all real mmorpgs aimed at an mmorpg audience with decent chardev that come out in the future.  This isn't my dream game - its just a game I know I will enjoy playing and putting time into.  

    Only time will tell who is right and wrong about this.  But what is clear is some people are thinking of the big picture and this game's actual target market/potential market and others are projecting and egotistically assuming their tastes and wants are everyone's tastes and wants.  And since all new, modern hip games include them in their target market the fact that a noteworthy big name game isn't can't register with them. 

    I'm not saying I am immune from an egotistical perspective.  I have it all the time.  When I saw the trailer for Momma Mia I immediately thought that it would be a huge flop because no one sane wants to see that shit.  My mind cannot understand how or why anyone would watch it of their own volition.  But, my wife and sizable amounts of other people love shit movies like that.  I just don't understand it because I'm clearly not who the movie is made for.  I'm neither their target market or included in their potential market.  Me and my kind are not considered.  Because me and my kind have tastes and preferences that ensure we are not included, because if we were the final product would end up being nothing like Momma Mia.  It would be far closer to the Avengers or Shazam.  

    So, in order to make product X interesting to audience A, it needs Y features and not have Z features.  Audience B may be excluded because of Y features or not, or may only be included with Z features or not.  Either way you most likely won't have a product that will be really interesting to both audience A and B as an extremely simplified explanation.   The more you try the more you alienate people from one audience or another.  

    My opinion on Momma Mia is not valid because I like movies and have mainstream, casual taste in movies and like all the modern blockbusters.  

    You can call me a snob and an elitist all day but that doesn't change market realities.  Am I snob or elitist because I enjoy casual, mainstream blockbusters like the DC and Marvel movies?  Is my wife a snob or elitist because she likes shit movies like Momma Mia and singing movies in general and thinks all the movies I like are shit?  Of course not.  We like what we like.  We dislike what we dislike.  Now, if you think me being annoyed that people who have pretty much all modern games made for them telling us we will realize we actually don't like what we like and will realize it when we play something they don't like makes me an elitist and a snob, all I can say is you should have your medicine adjusted.  
    Its not about finding other peoples taste shit, it is about the desperate need to actually tell other people that and then distancing yourself from that because " your" fun is being ruined.

    You talk about poor taste, the likes of you, loud mouth idiots, the people I dislike etc. etc. etc. You couldn't be more condecending if you tried, THAT makes you an elitist. Enjoy Classic, I know I will, but when you want people to leave your fun alone, don't start pissing all over theirs like you have been doing up till now.

    /Cheers,
    Lahnmir
    Jean-Luc_PicardTorvalblamo2000
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
  • DinastyDinasty Member UncommonPosts: 180
    Nope, this will not do well for long.

    Once those rose colored glasses are slapped off, crushed by reality and the population dwindles. I'll tell ya I told ya so.
  • baphametbaphamet Member RarePosts: 3,305
    Dinasty said:
    Nope, this will not do well for long.

    Once those rose colored glasses are slapped off, crushed by reality and the population dwindles. I'll tell ya I told ya so.
    so where are you thinking those people end up? retail? there are a lot of people that don't like retail and would much rather play on a "classic" server. its either that or don't play wow at all for a lot of people.

    my reality is i can't stand wow retail, so the buck stops here if i ever want to play wow again., unless i go to a private server. i'm guessing i'm not alone, not by a long shot.


    blamo2000
  • MisterZebubMisterZebub Member LegendaryPosts: 3,584
    baphamet said:
    Dinasty said:
    Nope, this will not do well for long.

    Once those rose colored glasses are slapped off, crushed by reality and the population dwindles. I'll tell ya I told ya so.
    so where are you thinking those people end up? retail? there are a lot of people that don't like retail and would much rather play on a "classic" server. its either that or don't play wow at all for a lot of people.

    my reality is i can't stand wow retail, so the buck stops here if i ever want to play wow again., unless i go to a private server. i'm guessing i'm not alone, not by a long shot.


    I think most of them will go back to doing what they were doing before. Playing other games. As we ancient Wow vets have been doing for years. Or back to the true vanilla rogue servers they can play on for free.

    "People worry about kids playing with guns, or watching violent videos...
    That some sort of culture of violence will take them over.
    Nobody worries about kids listening to thousands - literally, thousands of songs
    About heartbreak, rejection...pain, misery and loss. Did I listen to pop music
    Because I was miserable... or was I miserable because I listened to pop music?"

  • Viper482Viper482 Member EpicPosts: 2,645
    The first time it takes some youngin' more than 30 seconds to kill a landscape mob....
    Make MMORPG's Great Again!
  • baphametbaphamet Member RarePosts: 3,305
    edited May 5
    baphamet said:
    Dinasty said:
    Nope, this will not do well for long.

    Once those rose colored glasses are slapped off, crushed by reality and the population dwindles. I'll tell ya I told ya so.
    so where are you thinking those people end up? retail? there are a lot of people that don't like retail and would much rather play on a "classic" server. its either that or don't play wow at all for a lot of people.

    my reality is i can't stand wow retail, so the buck stops here if i ever want to play wow again., unless i go to a private server. i'm guessing i'm not alone, not by a long shot.


    I think most of them will go back to doing what they were doing before. Playing other games. As we ancient Wow vets have been doing for years. Or back to the true vanilla rogue servers they can play on for free.
    and risk having that private server being shut down and losing your character....... that's the only problem i have with private servers.
  • aRtFuLThinGaRtFuLThinG Member UncommonPosts: 1,374

    Darksworm said:


    peanutabc said:

    Don't really see why it would be successful longterm but I can see it being huge for the first few months.



    2004 WoW was never a great game but anyone could run it when the competition was EQ2 which ultimately killed itself by gaming on single core CPU performance. It released at the most perfect time. Balance was completely whack and some of the worst of any game (Blizzard have always been trash at balancing their games lets be real).



    One problem is that a lot of people are going to classic wow with their experiences in the back of their head which will never materialise into anything other than "oh i remember the arcanite reaper i felt badass when i got mine". You can't experience mystery or not knowing things again.



    Will be definitely huge success shortterm but long term? I don't see how it holds up. People get bored of games that feed them content every 3months and classic wow will not be able to do this.

    WoW was a really good game in 2004, compared to EQ which had you logging in and doing nothing but grinding AAs.  EQ had already turned into a raiding treadmill by the time 2004 rolled around, so it was like WoW is today, except with tons of old school elements which many people simply didn't have time to waste on anymore.  If you weren't raiding, why were you bothering to play it, IMO.  Low level content was dead, as there were few people running that content and many were PLing the AAs on their alts at PoFire Tables and other places, while gearing them up by killing the goats in GoD for class armor:-P

    Also, if your computer was really bad... WoW wasn't going to perform as well as EQ, either.  WoW actually needed a better GPU than EQ, and even today, EQ will lag on pretty modern PCs (luggish UI, etc.) while WoW runs well - due to its ability to use multicore CPUs and GPUs better.

    EQ2 did make bad developer assumptions from that end, but if you think the system requirements were the only reason why it lost to WoW despite a launch advantage, you CLEARLY didn't play it when it released.

    WoW GREW the MMORPG market, so the people who couldn't run it well didn't really matter.  By 2005, PCs were a lot better than what a lot of older EQ players were playing on.  WoW actually knew how to use Multi-Core CPUs and utilized GPUs much better than both EQ2 games... this actually allowed it to run better on lower end hardware than EQ.

    It had nothing to do with graphics quality, but more to do with better development and developer assumptions/reaction to market changes.

    EQ2 had tons of issues on launch, with basic game design elements.

    The developers assumed the millions of players prepared to flood into the MMORPG genre were "okay" with something more like "EverQuest," but they weren't and they didn't care for it.

    EQ2 was also a reputationally damaged franchise, by that point.  The world had already been subjected to numerous stories about people killing themselves, killing others, and wasting away playing the game.  It brought gaming addiction into the lime light, which is why it was called "EverCrack."

    I don't think EQ2 was ever going to compete with WoW. Blizzard just had better developers, and they actually recruited top players and guilds from EQ to give input (and even work at Blizzard) during the development of WoW - something SOE should have done, but didn't really bother to do.

    The results speak for themselves.

    And think about that...  The input from top EQ players had a huge hand in making WoW what it was.  Not the drones that regurgitate FUD and talking/markering points on forums... But the people who spend countless hours pushing the limits in that game.  It's only the non-factors that seemed to want things to stay "status quo."



    To be fair he wasn't 100% wrong - WoW did have the luck of coming out at the time of SOE mmo titles committed suicide for some reason (Not just EQ2, don't forget SWG also committed suicide by NGE).

  • LawlmonsterLawlmonster Member UncommonPosts: 1,078
    I think it's pretty obvious that Classic will at least pay for itself. Play any of the free servers for Vanilla, look at OSRS. Even fifteen years after T2A released, there were tens of thousands of players across the vast number of UO free shards. The argument that everyone is there simply because there's no barrier to entry is patently untrue, and I think it's a very safe bet to assume that Classic WoW will hold up just fine.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • klash2defklash2def Member EpicPosts: 1,530
    Nostalgia never lasts. 

    Torval
    "PSA: We live in a multicultural world. Nobody is "forcing" diversity. Earth is already Diverse."
     
    Currently: Games Audio Engineer
    You've heard what I've heard

  • GaladournGaladourn Member RarePosts: 1,798
    it's not nostalgia, it's a damn good game. Tried it three times already in private servers, blows all other current MMOS out of the water imho...
  • nastilonnastilon Member UncommonPosts: 124
    Guys can someone tell me where to find Mankirk's wife please? I've been looking all over for her.

    - had to be said :)
  • nastilonnastilon Member UncommonPosts: 124
    Will they implement group finder in classic? In my eyes that is what signaled the end of the game for me. In Burning Crusade you had many zones with captureable locations that were near the dungeons. People would flock around them and the pvp was excellent...
  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,034
    I'll take a wild guess that this @blamo2000 ; guy was also one of those who also insulted non-raiders back then in Vanilla WoW (if he ever played it, that is). There has always been that need for some to have some kind of imaginary superiority over the other players.

    Anyway, to me, people with such an arrogant attitude have always been among those who ruin MMO communities, and that way before WoW. And those are people I don't want to play a game with, thankfully even during vanilla you had plenty of guilds who wouldn't accept the likes of him.
    Torval
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
    CPU: Core I7 9700k (4.90ghz) - GPU: Gigabyte GTX 980 Ti G1 Gaming - RAM: 16GB Kingston HyperX Savage DDR4 3000 - Motherboard: Gigabyte Z390 Aorus Ultra - PSU: Antec TruePower New 750W - Storage: Kingston KC1000 NVMe 960gb SSD and 2x1TB WD Velociraptor HDDs (Raid 0) - Main display: Philips 40PUK6809 4K 3D TV - Second display: Philips 273v 27" gaming monitor - VR: Pimax 8K headset and Razer Hydra controllers - Soundcard: Sony STR-DH550 AV Receiver HDMI linked with the GPU and the TV, with Jamo S 426 HS 3 5.0 speakers and Pioneer S-21W subwoofer - OS: Windows 10 Pro 64 bits.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,736
    edited May 6
    Dup
  • GeezerGamerGeezerGamer Member EpicPosts: 8,736
    wormed said:
    Classic WoW will be a huge success. I'm honestly unsure why people think otherwise.
    You are basing your opinion on some pretty hefty assumptions. But I don't think you are considering the reality that Blizzard today is not the Blizzard of 20 years ago. I fear that Classic WoW is going to be exploited as a "Cash Grab"
  • GaladournGaladourn Member RarePosts: 1,798
    btdt said:
    btdt said:
    It will do as well as the Rift Progression server did...

    The problem here is, if you played classic, you already know the game like the back of your hand.  It loses a lot of it's lustre because there is no wonder of the unknown.  Classic was about finding your way around, working your way around the bugs, figuring out different combinations of skills, and maximizing macros.

    By the end of classic, players had figured out everything there was to know about the game to the nth detail.  These players are going to be playing it again knowing all that information this time around.  Hell, anyone has access to that information with the way back machine... every macro, every build, every little detail there is to know.




    Regarding the the Rift comment... Ignoring the numerous examples of MMOs where classic/progression servers are successful, cherry-picking one that (presumably) isn't doing well, and asserting it as the model of how WoW's will perform is really dishonest. It's textbook confirmation bias.

    The rest of the quoted part, and rest of your post by extension is, in a word, projection.

    As I and others have stated, there is  and has been a notable demand for classic servers. The success of Nostalrius in particular proves this. That Blizzard decided to move forward with it, having been dismissive of it initially ("you think you do...") shows that they now see the potential in it as well. 

    Questioning if people will accept all the "issues" you list on a classic server is absurd. There's already proof that they would, because many of them already have been. You have to be willfully ignorant, or completely out of the loop to not realize this.

    This is why I say that it comes down not to whether or not a classic WoW server could succeed. It already has. The question to me is can Blizzard manage to not screw it up with their own.


    The 100% fact, truth, reality of it is, WoW from 2004 can never be recreated.  No more than your birth can be recreated.  It happens only once.


    I beg to differ, WoW from 2004 can be recreated; it's one's memories/game experience that can't be recreated (what we casually in these fora call "nostalgia"). But the relaunch of Classic is not about nostalgia; it's a darn good game, that keeps you hooked for hours on end and the Nostalrius et. al experience showed that it has a playerbase significant enough for Blizzard to rethink its initial stance on the issue. 
  • btdtbtdt Member RarePosts: 512
    Galadourn said:
    btdt said:
    btdt said:
    It will do as well as the Rift Progression server did...

    The problem here is, if you played classic, you already know the game like the back of your hand.  It loses a lot of it's lustre because there is no wonder of the unknown.  Classic was about finding your way around, working your way around the bugs, figuring out different combinations of skills, and maximizing macros.

    By the end of classic, players had figured out everything there was to know about the game to the nth detail.  These players are going to be playing it again knowing all that information this time around.  Hell, anyone has access to that information with the way back machine... every macro, every build, every little detail there is to know.




    Regarding the the Rift comment... Ignoring the numerous examples of MMOs where classic/progression servers are successful, cherry-picking one that (presumably) isn't doing well, and asserting it as the model of how WoW's will perform is really dishonest. It's textbook confirmation bias.

    The rest of the quoted part, and rest of your post by extension is, in a word, projection.

    As I and others have stated, there is  and has been a notable demand for classic servers. The success of Nostalrius in particular proves this. That Blizzard decided to move forward with it, having been dismissive of it initially ("you think you do...") shows that they now see the potential in it as well. 

    Questioning if people will accept all the "issues" you list on a classic server is absurd. There's already proof that they would, because many of them already have been. You have to be willfully ignorant, or completely out of the loop to not realize this.

    This is why I say that it comes down not to whether or not a classic WoW server could succeed. It already has. The question to me is can Blizzard manage to not screw it up with their own.


    The 100% fact, truth, reality of it is, WoW from 2004 can never be recreated.  No more than your birth can be recreated.  It happens only once.


    I beg to differ, WoW from 2004 can be recreated; it's one's memories/game experience that can't be recreated (what we casually in these fora call "nostalgia"). But the relaunch of Classic is not about nostalgia; it's a darn good game, that keeps you hooked for hours on end and the Nostalrius et. al experience showed that it has a playerbase significant enough for Blizzard to rethink its initial stance on the issue. 
    Private servers have been around as long as WoW itself... in fact, they are still around.  It's funny how the game is so much fun that those ousted from one server never regrouped on any of the other servers.

    The game was the same...

    What changed were the people.

    Again... even Nost can't reinvent itself.  Classic WoW will be no different.

    The game that you claim is so good already exists and has existed for years... players refuse to play it because there is no sub?  It's not run by Blizzard?  Perhaps because deep down they already know that they can never go back.

    I reiterate... Classic won't bring back those that left that game so long ago because the reason they left hasn't changed.  Sure, some people go to their 50th high school renunion, the majority don't.  And that's only a one night commitment.
  • ThaneThane Member RarePosts: 3,376
    uh ja, bc i wanna do all the grind again to clear MC.... yep, thx but no, i pass.
    been there, done that, moved on.

    but it's good you kids can finally witness how it all started. maybe try playing AO next?

    "I'll never grow up, never grow up, never grow up! Not me!"

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