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Can Classic World of Warcraft Hold Up in Today's Market? -



  • keithiankeithian Member UncommonPosts: 3,150
    edited May 2019
    I'll come back after a 10 year break if they put it in VR for the upcoming Oculus Quest or Oculus Rift S :-)

    There Is Always Hope!

  • keithiankeithian Member UncommonPosts: 3,150
    edited May 2019

    There Is Always Hope!

  • Warhawke80Warhawke80 Member UncommonPosts: 254
    I give it a year before Classic turns into progression wow
  • ZakhyraZakhyra Member, Newbie CommonPosts: 8
    One word: Naxxramas

    Do not underestimate the # of people that want to climb that mountain. the least finished raid in wow history, majority of players havent even stepped foot inside it. after naxx, who knows. but until then, they will come.
  • xion12121xion12121 Member UncommonPosts: 175
    The biggest thing I liked about classic was the old talent trees. I used to love leveling and then adding points into the tree. It made each level feel special because you could spend a point for the trees.

    I would give you a guest pass to SWOTR, but then I wouldn't be able to find a way to live with myself afterwards....

  • TweFojuTweFoju Member UncommonPosts: 1,205
    Nothing can recreate the moments when you first played Classic, you just can't

    It's different, MMO community in 2005 will never be the same in 2019, you may capture the nostalgia, but the community is way more toxic than in 2005

    So What Now?

  • shetlandslarsenshetlandslarsen Member UncommonPosts: 89
    Imo Classic will fail and it will certanly not bring in much needed new blood.
  • kabitoshinkabitoshin Member UncommonPosts: 848
    xion12121 said:
    The biggest thing I liked about classic was the old talent trees. I used to love leveling and then adding points into the tree. It made each level feel special because you could spend a point for the trees.
    Indeed, and also getting small upgrades or even rares is some of the games best moments.
  • TeralodTeralod Newbie CommonPosts: 1
    I think there will be no problems with online. People are waiting for the return of vanilla for a long time.
  • Riqqy82Riqqy82 Member UncommonPosts: 84
    LOL, well there is the fact this post was made today and its already 5 pages long, so that tells you something, then on top of that, we have people saying no way, and we have people saying hell yeah, so im going to say that its going to be a huge success rather half the player base likes it or not or whatever percentage do, the funny thing is most of the people who played it say its going to be great, and most the people who havent played it say its going to be bad, this tells me 100% of the people are going to load it up, and then my friends the truth will come to light.

  • someforumguysomeforumguy Member RarePosts: 4,052
    Classic WoW is not for me. I played SWG back then and I really did not like vanilla WoW.  I skipped it and went to play Guild Wars later on because the guild vs guild pvp was so good in that game. And played this along side SWG. My first actual themepark MMO was Everquest 2 I think. Or Vanguard: Saga of Heroes, not sure now.

    Imo vanilla WoW did everything wrong in a MMO, making it more tedious then fun. Two typical examples that show vanilla WoW design :

    - In this world, clearly designed for travel on mount, lets lock mounts until lvl 40. This is not a reward, it is lifting a travel penalty. There is no challenge in that, it is specifically designed to make progression slower, because sub. Not to mention that anyone can sit on a horse. It is not a difficult skill to learn if you use the horse just to travel from point A to B.

    - Lets put the crafting mats for the gear you need in this zone, spread far inside this zone, while the recipes to craft it, cost you an arm and leg, so there is no way that when lvling your first toon, you will be able to craft yourself a decent set of armour when you actually need it. Which is kind of a odd situation for a fighter by profession. This is also why crafting in this game is seen as something to complete just for completion sake and maybe some bits and bobs you can sell on auction house. Not for being actually practical while lvling.

    And the tank and spank instances were just simple. The raids were just jumping through hoops that you had to figure out, not because it is complicated, but because of obfuscation.  But then skill was never required for MMO's PVE back then, except for PVP. Oh and as raid leader you had to have experience in herding cats.
  • SephrusSephrus Member UncommonPosts: 76
    Gear progression is so random and with smaller populations not supporting the huge multi team guilds there will be a lot longer grind than there is today in WOW. I remember we almost had to make a drood our MT as we transitioned into BWL because we couldn't get gear to drop for our warriors. As for me I'm going to go casually along because my end goal is PVP rather than raiding. Once I get my earth shaker I thinks I will be done with raiding.
  • Asch126Asch126 Member RarePosts: 542
    It's going to be so hilarious once Classic hits and the rose-tinted glasses are forced off.
  • PalebanePalebane Member RarePosts: 3,883
    edited May 2019
    I have zero faith in this company’s attempt. The emulated servers have many things Activision doesn't or wont;  No sub and freedom of the host/players to change rules or reset being the big two.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • mbrodiembrodie Member RarePosts: 1,481
    Inb4 most people don't even make it to 60... When they realise all the challenging and rewarding gameplay they thought they were missing is actually just tedious and boring...

    I'm sure some people legitimately want classic but I honestly think they were seeing the game through rose tinted glasses, farming up bags of soul shards, having to give up a whole bag for amko, only one class being an actual viable tank, healers and dps having to spell rank play, not having enough gold to afford your first mount or spell upgrades, having to completely finish every zone 100%, attunements, fire resist gear, faction locked classes.

    It's all good to think it's viable, but I'll honestly be surprised if people can hold out the 2+ month grind to 60
  • foppoteefoppotee Member UncommonPosts: 209
    I remember on YouTube years ago there was someone, I don't think Blizzard, that redid many zones of WoW using I think that Unreal engine or maybe a newer engine & WoW looked amazing imo. That would've been a WoW worth resubscribing to imo. WoW is just so old now that beginning now or even rebeginning just doesn't appeal to me since at higher level raiding is or was just so required. At a certain point for any mmo for me especially if it is an older mmo & I still cannot see the scenery unless I'm in a raid I begin losing interest in the mmo. It is an mmo so I understand I'm not suppose to solo it all, but it is a shame not to be able to experience & appreciate a lot of the game too.
  • mbrodiembrodie Member RarePosts: 1,481
    dekkion1 said:
    well they did this cause you guys asked them too!!!.
    lol dont complain about it now. i remeber vanilla wow like it was yesterday and ya i did play in wows first open beta..ya years ago!!!!!
    its almost 2020 folks time to move ahead. imagine  wow with a directx12 engine updated graffix 
    well....thats what you want well.....rite.
    or in VR....vanilla wow is gonna be soo epic but sooo boring lol watch and see.

    Retail WoW has direct x 12....
  • ScotScot Member LegendaryPosts: 12,445
    Scot said:
    I think for anyone who has doubts surely it is best to look at the evidence? Has any classic server on any other MMORPG not been a success? I think they all have been, WoW Classic will as well.
    Again, I think they will manage to turn a profit but just like all the other "classic" game servers we'll see a big drop off of player population in a few months time. There's just too much other shit out there for any but the serious diehards to stick around. Now when talking Wow numbers those diehards might just be enough to generate a nice chunk of change, but I don't think its going to bring about any kind of renascence. Nor bring in the kind of return we're seeing from more modern games.
    I have been trying to follow how well the classic servers have been doing but that's not easy. Which ones have seen a big drop in the player base already?

     25 Agrees

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  • NildenNilden Member EpicPosts: 2,956

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

  • SiveriaSiveria Member UncommonPosts: 1,413
    It should be fine, wow has not really changed all that much from classic, the base experence of the game is still about the same, the difference is how fast you can go thru it, was much slower paced in classic old wow.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)


    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • DEXA88DEXA88 Member UncommonPosts: 107
    The rest yes however the graphics will turn ppl away !
  • IsilithTehrothIsilithTehroth Member UncommonPosts: 480

    Mensur said:

    Look at OSRS and how well its doing!

    Yeah but they add new content and people that play usually enjoy the grind in that game.


  • zorffzorff Newbie CommonPosts: 1
    Cool lets get back to how it used to be no lvling to 120 in a weekend lets die a few times to get to that next lvl and make it fun to be in a guild got to say we got to get the team back and get aftermath guild back up and running .
  • QuarterStackQuarterStack Member RarePosts: 424
    edited May 2019
    This thread is kind of funny to read, and a bit surreal in some cases. Some people haven't been very plugged into the goings-on around WoW, or even the MMO genre in general.

    To answer the OP's question:

    Short answer:

    Remember this vid

    Long answer:
    Asking "can a classic server hold up in today's market" is kinda ironic. The demand for a classic experience comes from a segment of "today's market" dissatisfied with "today's WoW experience".

    But that's not even the right question to ask. To me, the question at this point isn't can a classic WoW experience "hold up" in today's market". The question is, can Blizzard manage to not f**k it up".

    The demand is clearly already there. This was established before Blizzard even decided to seriously consider it. Blizzard decided to go forward with it because the demand was clearly there.

    For those saying things along the lines of  "it won't be enough to bring in a huge amount of players"... And? That's not the point of it. WoW is already getting WoW like numbers. This isn't for those people. It's not going to draw in huge numbers, relative to current WoW, nor does it have to. 

    Arguing "nostalgia goggles" or whatever is pointless. It's individuals projecting their own biases on to others who clearly doesn't share them.

    Further, Legacy/Classic/Progression servers are already a precedented, tested and proven idea. EQ1, EQ2, Lineage 2, Runescape, LoTRO - and others I'm forgetting atm - all have opened so-called "legacy" servers. And they're all doing fine. 

    So, can it hold up? I say yes, definitely. Again, so long as Blizzard can restrain themselves from trying to "tweak and improve and streamline it" to the point it's no longer recognizable as a classic experience.

  • btdtbtdt Member RarePosts: 520
    It will do as well as the Rift Progression server did...

    The problem here is, if you played classic, you already know the game like the back of your hand.  It loses a lot of it's lustre because there is no wonder of the unknown.  Classic was about finding your way around, working your way around the bugs, figuring out different combinations of skills, and maximizing macros.

    By the end of classic, players had figured out everything there was to know about the game to the nth detail.  These players are going to be playing it again knowing all that information this time around.  Hell, anyone has access to that information with the way back machine... every macro, every build, every little detail there is to know.

    Even the players that never played classic before will not be unscathed by the presence of players who know everything about the game.  You can't go back to the way it was, you can only get a glimpse of it.

    As such, it will do okay, but not phenomenal.  It has no upward progression beyond Naxx.  In classic no one knew what the end was nor if it was going to just go on forever.  That kept a lot of people waiting to see what was to come.  The mentality now is to leave and wait until the next thing gets released.  That will kill the servers just as it does to retail now.  That didn't happen back then.

    So no, classic isn't going to save anything.  Blizzard will get a slight reprieve but in the end, the downward spiral of subscriptions will continue on it's current course.  Even the die hard fans are losing interest in the game... they've been playing it for over 12 years now and all they have been rewarded with is a more caustic playing environment with each passing game.

    Remember also that back in classic... players were happy just spending a subscription to duel outside of iron forge or orgrimmar all day.  Most of what made classic classic wasn't even the content at all... just the social interaction between players around the world.  It was all new back then... it's about as old hat as you can get today.  You don't need WoW to chat online like you did back then.  So classic really will never be classic ever again... unless you have been living under a rock and just discovered the internet today.

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