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The Elder Scrolls Online team has put out a new 6-minute video developer diary to "deep dive" into the creation of the Necromancer that will be coming with the Elsweyr expansion. Necros bring powerful abilities and a unique playstyle to ESO.
Comments
¯\_(ツ)_/¯
If people want to duel though its a big place - picking a waypoint and meetup up is easy enough to do.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
With all the skills in this game it should be easy to create a build that uses zero forbidden Necro skills.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Have not yet though. Maybe there is hope?
Nah there is really none for me or the human race.
I think that would be how they will do it. Whilst they might change the timers the simple option would be to just plug the existing code in. It is a nice touch though imo.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Personally I love it since WOW has been doing the same thing for years borrowing ideas from a lot of other MMOs. Even something as simple as achievements was first done (as I recall) in Warhammer Online. Not to mention that WOW's brand of level scaling, which IMO is inferior to ESO's version came about a year and a half after ESO did it.
Games borrow / copy stuff from each other all the time.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I think it's pretty cool. people didn't seem to mind it much in other games like wow where if you dance with an undead you're doing the same thing except head banging and stuff too.
it's just a game it's not that serious lol
There is a big difference between borrowing general ideas just to use as a foundation and then making it better as opposed to making things look IDENTICAL to how they are in another game, especially something like spells and their art design. I have played a lot of rpgs/mmorpgs over the years and I have never encountered that before. ESO is a fantastic mmorpg imo, but I was none too thrilled to see them doing this. And again, I said the class still looks awesome, so I have no idea why you are bringing up WoW borrowing things to try to make ZOS look better for it.
But Like I said in the other thread. Necro should have been a skill line that anyone could pick up like the psijic order or mage guild skill lines, rather then having it as a class, unless it was a master necro class that could raise and keep perma pets among other things.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey