Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Pantheon: Rise of the Fallen Devs in Halnir Cave & Previews of New Things - MMORPG.com

13

Comments

  • BountygateBountygate Newbie CommonPosts: 2
    Glad to see Brasse back it , I just lost hope this project after her handling of Trions marketing and failure to respond to the community. The whole "if you dont like then dont play scenario" is permanetly seared into my brain. I won't ever support a project she is appart of.
  • MensurMensur Member RarePosts: 841
    Cant wait for the game to release!

    “Do not be so open-minded that your brains fall out.”


    ― G.K. Chesterton
  • Rastan1Rastan1 Member UncommonPosts: 66
    I'm very on the fence. keeping in mind that this is 2019 and not 2004 I think and hope that things get looking and playing a lot smoother. I realize the idea and stage of development but... Yeah. The tech today could spice up an old school game way more than seems dreamed of here.
    da9elbsbcbully
  • coretex666coretex666 Member EpicPosts: 3,634

    DMKano said:


    Mikeha said:



    Xiaoki said:





    druez said:



    I would expect combat animations to have synchronization. e.g. if I'm a warrior and I block an attack or dodge, my character animation would show that. In today's day and age, tab targeting with auto-attack should really look like the characters are engaged and fighting each other. A glancing hit, vs a critical hit auto attack should show the sword swing and landing differently.









    If the game was 1 vs 1 fighting then your criticism would have merit. However, the combat is not 1 vs 1.





    How do you synchronize animations of dodge and block when the combat is 1 vs 5? You cant.








    It looks like everybody is hitting air in this game. Combat has to have impact.


     
    EQ1 never had impact in combat - it was never a problem, because its not that type of game at all.

    In a action game yes, combat needs impact - but MUD based games - it's all about the underlying depth of systems, combat is merely a visual representation of die rolls and underlining math formulas



    Well said, man. Totally agree.
    Blueliner
  • KajidourdenKajidourden Member EpicPosts: 2,828








    Daakkon said:








    People thins FFXIV has slow boring combat? Just wait for this....









    The difference being is that this is more like EQ1 and FF14 is more like WoW. Apples to Oranges.




    So it'll suck even more then?  I don't get your point.  EQ has never had great...or even good combat.  It was great in spite of it, not because of it.






    Well I like slower more methodic combat. I loved XI and it was just as slow.



    I loved FFXI too, but combat wasn't even close to the best thing about the game. Even then though, they at least had a lot more interesting things going on in that combat with weaponskills and skillchains and magic bursts. I've never seen anything close to that cool in EQ.
  • ColdmeatColdmeat Member UncommonPosts: 3,400

    druez said:



    Coldmeat said:




    druez said:


    I would expect combat animations to have synchronization. e.g. if I'm a warrior and I block an attack or dodge, my character animation would show that. In today's day and age, tab targeting with auto-attack should really look like the characters are engaged and fighting each other. A glancing hit, vs a critical hit auto attack should show the sword swing and landing differently.




    I too wondered why all the animations were not completed in this pre-alpha state.  What are they doing, just sitting around playing games all day?







    It wasn't a critique of the current videos, I was just laying out my expectations of a tab target/auto combat style of game and what I expect to see in the final product.



    Fair enough. It just irks me when all I see is people squawking about animations or the like in pre-alpha preview videos. It's much the same with people bitching about things not being release ready in Early Access games on Steam.
  • parrotpholkparrotpholk Member EpicPosts: 4,602
    Coldmeat said:

    druez said:



    Coldmeat said:




    druez said:


    I would expect combat animations to have synchronization. e.g. if I'm a warrior and I block an attack or dodge, my character animation would show that. In today's day and age, tab targeting with auto-attack should really look like the characters are engaged and fighting each other. A glancing hit, vs a critical hit auto attack should show the sword swing and landing differently.




    I too wondered why all the animations were not completed in this pre-alpha state.  What are they doing, just sitting around playing games all day?







    It wasn't a critique of the current videos, I was just laying out my expectations of a tab target/auto combat style of game and what I expect to see in the final product.



    Fair enough. It just irks me when all I see is people squawking about animations or the like in pre-alpha preview videos. It's much the same with people bitching about things not being release ready in Early Access games on Steam.
    Most are just stating they hope they improve.  Not sure squawking is the right term to use in this case.  In this case the animations look like something circa 2002.  For me neither graphics or animations are make or break in most games.  However, in a MMO where they is a serious time committment I would much rather like to have something appealing to look at while playing. 

    We shall see how this plays out in the long run.  Hoping for a good game if I am alive to see it release!
  • Mylan12Mylan12 Member UncommonPosts: 212
    Wizardry said:
    Daakkon said:


    People thins FFXIV has slow boring combat? Just wait for this....



    The difference being is that this is more like EQ1 and FF14 is more like WoW. Apples to Oranges.
    So it'll suck even more then?  I don't get your point.  EQ has never had great...or even good combat.  It was great in spite of it, not because of it.
    Eq would not be great by now a days standards but credit is due for it's time at THAT TIME.EQ was breaking ground on a great new mmorpg experience and unlike many modern games actually had group play although i would argue the EQ teams never got the group play done very well.

    Sadly i feel after so many years,FFXI is the peak of combat/depth design,i have not seen a single developer try to go one up but instead i see lots of same old or doing less.

    When you read over all the stuff on the Pantheon site there APPEARS to be a lot of promising talk there but seeing is believing.So far i am not seeing.I don't like to be too critical but WHEN is a good time to voice concern,after the game is done,it is way too late.


    Yeah I alpha/beta tested Vanguard for over a year and in that game they listen to the masses crying for this feature and that feature. And they seem to try and add them all, the result was a bug full and unfinished game. To me as time went on the game became less and less fun to play but then many people seem to like it at release. It was the most fun to me at late alpha and early beta.
     I hope they have the sense in this game to ignore the people crying for this and that and follow whatever vision they have. I rather not end up with an unfinished bug filled mess again.

    As far as FFXI goes, I didn't care for the combat in it but maybe I am the rare exception and everyone else loves it.
     As far as EQ goes, I have played lots of MMORPGs but never one that did groups any better than early EQ. In it no one was really a one man group and every class had an important role that they could bring to a group or raid.
     I am sure they will try and add all the stuff mentioned on the web site if it works out in game play as well as it sounds and is feasible. 
     I sort of liked how they use to do games, you not hear a word about it until maybe a month or so before release but I know that is not really possible in a crowd funded game.  
      
  • SovrathSovrath Member LegendaryPosts: 27,031


    People thins FFXIV has slow boring combat? Just wait for this....



    There are people who play Final Fantasy 14 and who love it. So for them the combat is not boring.

    There will be people who will play Pantheon who will be fine with the combat (and at very least tolerate it) so the game will be for them.

    It won't be for other people. that's as it should be.

    Because, make the combat a fast blink and you'll miss it affair will then alienate the people who don't want that combat. Seems pretty smart to just find your audience and develop to them.



  • Prime_DirectivePrime_Directive Member RarePosts: 1,303
    People like that sllow combatt style should try SotA, I just played it recently and it really slow combat
    bcbully
    There is a multiverse inside our minds which millions live.
    #BoycottChina
  • razor247razor247 Member UncommonPosts: 57
    Added to never coming out games...
  • SirAgravaineSirAgravaine Member RarePosts: 518
    edited April 28
    People like that sllow combatt style should try SotA, I just played it recently and it really slow combat
    SotA is a money-grab hot piece of garbage. It's just Garriot's poor attempt at a retirement fund.
  • SiniestrohSiniestroh Member UncommonPosts: 17
    Looks awful and it seems it will play awful. Time will tell I guess.
  • druezdruez Member UncommonPosts: 100

    DMKano said:


    Mikeha said:



    Xiaoki said:





    druez said:



    I would expect combat animations to have synchronization. e.g. if I'm a warrior and I block an attack or dodge, my character animation would show that. In today's day and age, tab targeting with auto-attack should really look like the characters are engaged and fighting each other. A glancing hit, vs a critical hit auto attack should show the sword swing and landing differently.









    If the game was 1 vs 1 fighting then your criticism would have merit. However, the combat is not 1 vs 1.





    How do you synchronize animations of dodge and block when the combat is 1 vs 5? You cant.








    It looks like everybody is hitting air in this game. Combat has to have impact.


     
    EQ1 never had impact in combat - it was never a problem, because its not that type of game at all.

    In a action game yes, combat needs impact - but MUD based games - it's all about the underlying depth of systems, combat is merely a visual representation of die rolls and underlining math formulas



    Expectations have changed since EQ1 so has the ability to do things like I described.
    Mikeha
  • druezdruez Member UncommonPosts: 100

    jgDuffay said:



    druez said:





    Xiaoki said:







    druez said:




    I would expect combat animations to have synchronization. e.g. if I'm a warrior and I block an attack or dodge, my character animation would show that. In today's day and age, tab targeting with auto-attack should really look like the characters are engaged and fighting each other. A glancing hit, vs a critical hit auto attack should show the sword swing and landing differently.












    If the game was 1 vs 1 fighting then your criticism would have merit. However, the combat is not 1 vs 1.







    How do you synchronize animations of dodge and block when the combat is 1 vs 5? You cant.









    Yes you can, what are you talking about? I like to watch the fights. To me the presentation of the combat is just telling the story of the numbers and dice rolls behind the scenes.



    For example, 2 monsters swing at you, you dodge 1 and block the other. The third monster hits you. Your character on screen would show a doge, block with shield and then impact from a monster hit. That is very possible to do.






    I guess this is like comparing Fifa to soccer manager, even though soccer manager has improved in graphics over the years I think.



    Yes, look it like FIFA vs Football Manager. FM 2019, has decent visuals and the gameplay that shows on the screen tells the story well, from diving saves, to tackles, red cards etc... I don't need a physics engine like FIFA, but i would like compelling visualization that shows the action on the screen.
  • DMKanoDMKano Member LegendaryPosts: 21,168
    druez said:

    DMKano said:


    Mikeha said:



    Xiaoki said:





    druez said:



    I would expect combat animations to have synchronization. e.g. if I'm a warrior and I block an attack or dodge, my character animation would show that. In today's day and age, tab targeting with auto-attack should really look like the characters are engaged and fighting each other. A glancing hit, vs a critical hit auto attack should show the sword swing and landing differently.









    If the game was 1 vs 1 fighting then your criticism would have merit. However, the combat is not 1 vs 1.





    How do you synchronize animations of dodge and block when the combat is 1 vs 5? You cant.








    It looks like everybody is hitting air in this game. Combat has to have impact.


     
    EQ1 never had impact in combat - it was never a problem, because its not that type of game at all.

    In a action game yes, combat needs impact - but MUD based games - it's all about the underlying depth of systems, combat is merely a visual representation of die rolls and underlining math formulas



    Expectations have changed since EQ1 so has the ability to do things like I described.

    Your expectations maybe, certainly not expectations of many veterans EQ1 players like me.

    Pantheon is not an action game, the combat just like in EQ1 is just a visual representation of die rolls and math formulas of the underlying MUD based combat system. 

    Sure they could add animations to better represent the combat but this is not what will keep the players playing for years - so its largely a wasted effort.

    Also players who want a better animated combat wouldn't stick for long even if the devs put much better animations in game - because again that's not what Pantheon is about - it is NOT about flashy combat at all.

    What will keep Pantheon players going are not animations but rather depth of systems, depth of character development, gear progression, group synergies etc...


    SovrathBlueliner
  • DMKanoDMKano Member LegendaryPosts: 21,168
    Looks awful and it seems it will play awful. Time will tell I guess.

    Looks fine to me, but then again Project 99 looks fine to me as well.

    What matters is the gameplay - that is what will make or break Pantheon - I hope they make it worth playing.
  • BeansnBreadBeansnBread Member EpicPosts: 6,894
    I'm with the people that think it looks and plays terribly. Yes, it's not completely baked... but we're at 2019 and this is the trash they are delivering? It's not about flashy combat or perfect animations. It's about how utterly boring that class looks and how utterly boring the gameplay in general looks.

    That shit used to pass back in the day for sure. But it is not, at least in the case of this game, passing anymore.

    I expect a fanboy response from DMKano about how it looks great to him.
    Mikeha
  • ArteriusArterius Member EpicPosts: 1,845
    I'm with the people that think it looks and plays terribly. Yes, it's not completely baked... but we're at 2019 and this is the trash they are delivering? It's not about flashy combat or perfect animations. It's about how utterly boring that class looks and how utterly boring the gameplay in general looks.

    That shit used to pass back in the day for sure. But it is not, at least in the case of this game, passing anymore.

    I expect a fanboy response from DMKano about how it looks great to him.
    Combat can look boring it matters how it plays when you get your hands on it. Their are plenty of games I have watched on Twitch and thought that they looked boring but once I play it myself I find that it is complete opposite. I think this will very much be one of those games. 
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    I've seen turn based games that look more engaging than this. I'm with everything else Pantheon is trying to do, but revisiting things that were bad because of technological limitation isn't a good look. Hopefully they'll rethink the approach as it doesn't hurt the pacing to make it look better.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • BeansnBreadBeansnBread Member EpicPosts: 6,894
    Arterius said:
    I'm with the people that think it looks and plays terribly. Yes, it's not completely baked... but we're at 2019 and this is the trash they are delivering? It's not about flashy combat or perfect animations. It's about how utterly boring that class looks and how utterly boring the gameplay in general looks.

    That shit used to pass back in the day for sure. But it is not, at least in the case of this game, passing anymore.

    I expect a fanboy response from DMKano about how it looks great to him.
    Combat can look boring it matters how it plays when you get your hands on it. Their are plenty of games I have watched on Twitch and thought that they looked boring but once I play it myself I find that it is complete opposite. I think this will very much be one of those games. 
    I think that it's painful for people that were fans of EQ and Brad to see this game and the response to this game. Another round of promises after Vanguard and another round of people believing in the project. Prepare for disappointment, either the first day or within the first month.

    You are saying that it looks like it will be a game that looks boring, but will end up being fun. You are the one making predictions and we both agree that it looks boring. 
  • Mylan12Mylan12 Member UncommonPosts: 212
    Arterius said:
    I'm with the people that think it looks and plays terribly. Yes, it's not completely baked... but we're at 2019 and this is the trash they are delivering? It's not about flashy combat or perfect animations. It's about how utterly boring that class looks and how utterly boring the gameplay in general looks.

    That shit used to pass back in the day for sure. But it is not, at least in the case of this game, passing anymore.

    I expect a fanboy response from DMKano about how it looks great to him.
    Combat can look boring it matters how it plays when you get your hands on it. Their are plenty of games I have watched on Twitch and thought that they looked boring but once I play it myself I find that it is complete opposite. I think this will very much be one of those games. 
    I think that it's painful for people that were fans of EQ and Brad to see this game and the response to this game. Another round of promises after Vanguard and another round of people believing in the project. Prepare for disappointment, either the first day or within the first month.

    You are saying that it looks like it will be a game that looks boring, but will end up being fun. You are the one making predictions and we both agree that it looks boring. 
     Well I think watching someone else play any game is boring to me. Guess that is why I am not a twitch fan.
     I guess I not enough of a twitch expect to make the jump from decided that a character must be boring to play because it looks boring to me in a twitch feed.
    Of course if I did make this connection then I have to find another hobby as almost every game I watched on one of the feeds looks some what boring.

    Think I wait like I usually do for the game to be release and then try a trial of the game and see if its boring then.
  • BluelinerBlueliner Member UncommonPosts: 158
    edited April 29
    I'm with the people that think it looks and plays terribly. Yes, it's not completely baked... but we're at 2019 and this is the trash they are delivering? It's not about flashy combat or perfect animations. It's about how utterly boring that class looks and how utterly boring the gameplay in general looks.

    That shit used to pass back in the day for sure. But it is not, at least in the case of this game, passing anymore.

    I expect a fanboy response from DMKano about how it looks great to him.


    Simple solution: don't play it then, do not come here and talk about it, don't ever mention the game again, don't even think about the game again and move the hell on. Some of us love this game and the style of this game and don't need you pissing in our cheerios.
    Mylan12
  • Prime_DirectivePrime_Directive Member RarePosts: 1,303
    edited April 29
    People like that sllow combatt style should try SotA, I just played it recently and it really slow combat
    SotA is a money-grab hot piece of garbage. It's just Garriot's poor attempt at a retirement fund.
    what does that have do with the exact same slow combat in SotA ..  getting to the point that developers should just quit the genre completely, because everything players want is already created. but the players prance around nit picking redundancies ...

    There is something to be said about Richard Garriot, atleast he released a game. That can't be said for Pantheooooon, Crowfall, Camelot Unchained, and what ever other vamparic developers are peddling to get a monthly cash bonus.
    There is a multiverse inside our minds which millions live.
    #BoycottChina
  • BeansnBreadBeansnBread Member EpicPosts: 6,894
    Blueliner said:
    I'm with the people that think it looks and plays terribly. Yes, it's not completely baked... but we're at 2019 and this is the trash they are delivering? It's not about flashy combat or perfect animations. It's about how utterly boring that class looks and how utterly boring the gameplay in general looks.

    That shit used to pass back in the day for sure. But it is not, at least in the case of this game, passing anymore.

    I expect a fanboy response from DMKano about how it looks great to him.


    Simple solution: don't play it then, do not come here and talk about it, don't ever mention the game again, don't even think about the game again and move the hell on. Some of us love this game and the style of this game and don't need you pissing in our cheerios.
    That is a simple solution. People that think the game is below average will not play it. Brilliant!
Sign In or Register to comment.