Most mmos have a crafting and gathering. They do it slightly different. Most of the time it's the gameplay surrounding the crafting/gathering that is different, not the crafting and gathering itself. I was thinking maybe its times for crafting and gathering system to evolve, itself, instead of outside influences like the type of pvp flagging in the game. But what's the next step to do this?
When I think of evolution of gameplay, what i mean is how Dynamic Events in GW2 was a evolution of traditional Quest. What's going to be that equivalent for Crafting & Gathering?