It looks like you're new here. If you want to get involved, click one of these buttons!
From the onset of what the general public understands of massive layoffs in the gaming industry, these ejections are usually a stark foreshadowing of a darker picture. While that may not specifically be the case in ArenaNets case, or at least, it may be too early to tell whether this restructuring may indeed produce a leaner more profitable ANet, it behooves us to postulate on the broader picture of what ArenaNet may be leaving behind, and why we may not be out of the woods just yet.
Comments
but here is the problem also, I don't even care if gw2 will continue or close shop, the game is not what is was for years now
I accept that Guild Wars 2 is different. I don't like it nearly as much, but it makes business sense, when developing a new live service sequel, to not cannibalize your original audience.
But when you tell your fans that the sequel will be everything they love about your current game in an open world, stop content development for the current game, and then launch a game that is NOTHING like your current game, then I'm sorry, but you've made a bad decision and your original fans have every right to be angry.
Guild Wars 1, the best game ever made in my opinion, deserved better. It's fine that its sequel is a different type of game, but it deserved more expansions, graphical overhauls, engine improvements, and continued support. It doesn't deserve to linger around in maintenance mode.
Maybe ANet will buck the trend, but I'm not holding my breath on that one...
As much as i like the Living Story I think they should have one team creating expansions for GW2 and a smaller team working on GW, instead of two teams doing different things in one game.
Whatever ANET decides to do from now on, i hope it makes the game better, both games actually.
Plenty will have done. It's only recently that company layoffs has become 'news'. We never used to know when these things happened.
They made an MMO and they kept focusing on single player shit, i keep saying it, and this is the proof that i was right
You don't focus on single player experiences in an MMO, fire these developers
You do realize that those "single player experiences" come with MMO maps, right?
actually this new mmo maps would mean little to nothing if the rewards was not good, till I stoped to play people used to run the same maps over and over, save for times when certain dragons did go up on other maps so people tp there to do then before returning for the old map runs
what really killed was the way you develop a char that is what really killed the game
There are successful ideas that are core to the modern iteration of the game. Namely, Elite Specs, mounts, and a 3-4 month release cadence for new maps. These are all massive improvements to the game. But these are also changes limited by their late inclusion.
Years 1-3 were a sloppy disaster with Seasons 1 and 2 being abject, inconsistent failures. The game had no coherent direction, and I almost quit before the announcement of Heart of Thorns on my birthday.
Had the game had mounts at release, it could have maintained more of the traditionalists it was gunning for.
If elite specs were a thing at launch, we'd probably be sitting on 4-5 elite specs per class.
If the modern release cadence and quality were a thing from the start, the game wouldn't have been bleeding players with sloppy biweekly updates.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
They couldn't.
Part of why they wanted to change how they developed/updated their game was because it was getting too expensive to expand/develop Guild Wars.
Their "buy to play" model didn't scale well over time with that game.
I read this in an early article when they started making Guild Wars 2. Can I find the article. No. No I can't.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
New players can get a welcome package and old/returning players can also get a welcome back package and 7 days free subscription time! Just click here to use my referral invitation
Living under a rock or already forgot Diablo Immortal? Them implying that the reason why resources were being taken from GW2 was to make a mobile game would've crippled ANet far more.
Ah, the manifesto they ignored almost immediately.
Still wondering where the hell are the Leviathans that were teased at the end.