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Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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You can see my sci-fi/WW2 book recommendations.
for feeling evil, the game needs to react on your actions..
this is what orriginally in EQ where factions for..
in WoW negative faction does do nothing..
in EQ having negative faction in a main city had you k.o.s.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
The OP is not really talking about what should occur if you are evil, what he is talking about is do factions make a difference in MMOs, mostly they don't. So why is this what happened that made factions into colour that effected gameplay in no meaningful way? Easy mode is what happened and as part of that never making you might later regret. So factions usually had powers associated with them or special sets of gear, the grass is always greener on the other side and that's what a lot of players end up thinking.
Easymode means a player should never have to think about a choice in a game, there are no negatives so you can have no regrets. The impact this has on making MMOs seem meaningless is ignored by gaming studios, easymode must come first.
But also the degree of colour can be lacking, if they don't make a song and dance about that why bother with factions at all?
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
i can definately roleplay an evil character
and still be a nice person..
espescially in a pve game
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
You can see my sci-fi/WW2 book recommendations.
I am not talking that kind of evil, i am stricktly talking PvE, and the world reacting to me.. there is a difference between roleplaying evil, and the game allowing it... and commiting evil acts against other players.. which is okay for me, when the game has mechanics in place that hurt players for pk-ing lowbees and other such actions...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
The pure oppression that you felt playing evil in early EQ2 was ever-present and always tangible.
The upshot of this was actually that the evil PCs tended to work together and the good PCs tended to steal nodes and such. It was a very interesting psychological experiment.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
With allied dungeons as their "cities" and safe zones, allied to the MOBs, buying and selling to MOBs only.
And with body parts that are highly valued by players for spell components and potion and magical item creation.
Maybe with a set number of lives, like maybe 9.
Perhaps regular characters could run through special quests to reveal if they were substituted as a babe in the cradle and magically turned into a human (or other player race), and then the means to turn into their true selves, the Monster type. If they wanted to, or continue as a human or other regular player race.
Once upon a time....
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
1 I wouldn't look at Wow for ANY good game design answers because it is designed like crap,like some kid designed the systems.
2 I do not feel factions were designed around good /evil,they were simply there as the yare used by many games,to feed a GRIND system.Even though it was just a grind,yes i still like ideas like that in my games.
EQ2 had the same setup and often by aiding one faction you LOSE favor with another,except that idea is good on paper but makes no sense,how do the other factions know you are aiding other ones?
Foe me,ideas NEED to make sense or even the good ideas can be badly implemented.
"Consequences"well SWTOR gave their spin, a terribly crappy spin on the idea,i rather have no consequences than SWTOR.
To answer your question .."is it so hard"lmao,you kidding me,it is Sooooooooooo hard for devs just to get the BASIC core designs done right.If i was starting my own studio i might never hire anyone because the yall seem so incompetent to me.
So for now rather than WAIT,you try and find games that feel like bad decisions can end up real bad.Even still how is a coder/system designer going to create "consequence?"You know it will b done very simply by an automated sub program and never come off as an immersive idea,other words,it will look like computer code more so than a character in a world.
Never forget 3 mile Island and never trust a government official or company spokesman.