I will probably always love World of Warcraft but I find it impossible to get into as it is right now and to be the fixes seem so damn obvious but there must be a reason why they don't implement them. So I figured I'd check if I am really alone in this.
A lt of wows problems right now look smth like this(imo):
-The game has no meaningful grinds(everyone gets everything, such as every rep being handed to you)
-Gear with titanforging and Warforging is an utter RNG nightmare
-Catch-ups erase any prior patch so that you are not playing the expansion but the patch instead.
- The base content of the game is embarrassingly easy.
- Its not an RPG anymore due to the endless amount of streamlining they do to make it accessible to literally everyone on the planet.
- Classes have been increasingly simplified over the past years.
- All content is designed to be easily beaten (at a base level, so lfr, dungeons, questing, open world etc.)
I think this article sums it up nicely:
-I'd suggest people should get the best gear for doing the hardest content and gear should matter and not scale in any type of content.
-I also think that they need to add more complicated and deep character progression(replace the talent tree)
-Make everything in the world hit ALOT harder. A world without danger just feels hollow.
-Remove LFR, normal mode raiding right now is more than easy enough to justify the removal of LFR.
-Add in old flavor spells to classes like ritual of doom to Warlocks and shit.
- Add more exclusive rewards to hard content, make people motivated about something other than hoping for Titanforged LFR gear.
- Bring the catch-up gear down to the levels it was at in TBC, no reason to make all prior content useless each new patch.
- Remove phasing from the world or at least from capital cities, the world feels so empty right now. Keep phasing in place for when new xpacs hit and stuff.
Am I bonkers or on to something? Which type of MMORPG do you prefer? The more old school approach or the more accessible one?