@Sovrath that's the rub, though: the system appears to force all other players to load based on a single player getting ahead. Obviously, it wouldn't port anyone backwards along a mission route because that would open the door widely for abuse and a single AFKer completely ruining a mission, but the way it is currently implemented appears to allow one player to force the 3 others to rush through with him or her, instead of merely grouping players according to the pace the majority of the group wishes to go.
@Sovrath that's the rub, though: the system appears to force all other players to load based on a single player getting ahead. Obviously, it wouldn't port anyone backwards along a mission route because that would open the door widely for abuse and a single AFKer completely ruining a mission, but the way it is currently implemented appears to allow one player to force the 3 others to rush through with him or her, instead of merely grouping players according to the pace the majority of the group wishes to go.
Can you put together a group beforehand of people you know? If so then that would solve the issue. At least in playing with like minded people.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
@Sovrath that's the rub, though: the system appears to force all other players to load based on a single player getting ahead. Obviously, it wouldn't port anyone backwards along a mission route because that would open the door widely for abuse and a single AFKer completely ruining a mission, but the way it is currently implemented appears to allow one player to force the 3 others to rush through with him or her, instead of merely grouping players according to the pace the majority of the group wishes to go.
I'm thinking if there is one person rushing ahead constantly and making others deal with the loading screens, maybe put a governor on his speed. Some kind of slowdown feature that gives the others a chance to catch up. What I'm predicting is they will increase the length of the tether some. I've been in lots of groups where you can literally see the guys ahead of you yet you're still getting that prompt. The rope is too short.
@Sovrath that's the rub, though: the system appears to force all other players to load based on a single player getting ahead. Obviously, it wouldn't port anyone backwards along a mission route because that would open the door widely for abuse and a single AFKer completely ruining a mission, but the way it is currently implemented appears to allow one player to force the 3 others to rush through with him or her, instead of merely grouping players according to the pace the majority of the group wishes to go.
The best solution would be the option to teleport ahead, a simple yes or no option when it happens.
As I said earlier though, when the vote to kick feature gets added then you choose not to teleport at your own risk... if you are using matchmaking. It's loot running game, pretending it isn't for a bit is only temporary until you end up joining the runners or stop playing because you've exhausted the content. I guess you could 'always' play with friends to keep it casual but that's hard to achieve for most people.
I don't suffer from insanity, I enjoy every minute of it.
@Sovrath that's the rub, though: the system appears to force all other players to load based on a single player getting ahead. Obviously, it wouldn't port anyone backwards along a mission route because that would open the door widely for abuse and a single AFKer completely ruining a mission, but the way it is currently implemented appears to allow one player to force the 3 others to rush through with him or her, instead of merely grouping players according to the pace the majority of the group wishes to go.
The best solution would be the option to teleport ahead, a simple yes or no option when it happens.
As I said earlier though, when the vote to kick feature gets added then you choose not to teleport at your own risk... if you are using matchmaking. It's loot running game, pretending it isn't for a bit is only temporary until you end up joining the runners or stop playing because you've exhausted the content. I guess you could 'always' play with friends to keep it casual but that's hard to achieve for most people.
On the flip side, as the game ages, the larger the chance someone running the mission for the first time (meaning stopping to collect, say, runes) will butt heads with someone who joined up in Quickplay but has played that mission multiple times and collected all these things. Bioware would be foolish to encourage votekicking players who just want to stop to engage in content purposefully placed there by Bioware. If they want folks to keep moving forward quickly, they should remove collectibles from missions and add bonus rewards for completing it under time thresholds. That would be a clear attempt to encourage rushing through, not a catch up teleporting mechanic or votekicking mechanic.
If they put in votekick, there's literally no longer a reason for catch up mechanics at all. Votekick someone who AFKs or just won't catch up at all. But be prepared to have Bioware catch flak when players get votekicked for stopping to collect things that Bioware quite intentionally placed in the missions for players to collect. That's an incoherent mess of design.
@Sovrath that's the rub, though: the system appears to force all other players to load based on a single player getting ahead. Obviously, it wouldn't port anyone backwards along a mission route because that would open the door widely for abuse and a single AFKer completely ruining a mission, but the way it is currently implemented appears to allow one player to force the 3 others to rush through with him or her, instead of merely grouping players according to the pace the majority of the group wishes to go.
The best solution would be the option to teleport ahead, a simple yes or no option when it happens.
As I said earlier though, when the vote to kick feature gets added then you choose not to teleport at your own risk... if you are using matchmaking. It's loot running game, pretending it isn't for a bit is only temporary until you end up joining the runners or stop playing because you've exhausted the content. I guess you could 'always' play with friends to keep it casual but that's hard to achieve for most people.
On the flip side, as the game ages, the larger the chance someone running the mission for the first time (meaning stopping to collect, say, runes) will butt heads with someone who joined up in Quickplay but has played that mission multiple times and collected all these things. Bioware would be foolish to encourage votekicking players who just want to stop to engage in content purposefully placed there by Bioware. If they want folks to keep moving forward quickly, they should remove collectibles from missions and add bonus rewards for completing it under time thresholds. That would be a clear attempt to encourage rushing through, not a catch up teleporting mechanic or votekicking mechanic.
If they put in votekick, there's literally no longer a reason for catch up mechanics at all. Votekick someone who AFKs or just won't catch up at all. But be prepared to have Bioware catch flak when players get votekicked for stopping to collect things that Bioware quite intentionally placed in the missions for players to collect. That's an incoherent mess of design.
Humm they do seem to have set up a poor mechanic with that.. making PuGs and Hot Joins more a problem then a boon... I am now seeing that this might end up being the kind of game I will play with my static or not at all.. Bummer..
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I'm not generally a fan of including a vote kick at all. Or at least not in all content universally.
If we're talking about Strongholds or Grandmaster/Grandmaster 2, vote kick might be a necessary, if abusable evil. If we're talking about Freeplay, story missions, and content below Grandmaster difficulty, vote kick is going to do more harm for the community than good.
And they also have to consider implementing protections to prevent major vote kick griefing from occuring. Namely, 1) only enable vote kick on players who have not performed an action or damaged an enemy for several minutes and 2) grant players all loot that they have picked up prior to being kicked.
I'm not generally a fan of including a vote kick at all. Or at least not in all content universally.
If we're talking about Strongholds or Grandmaster/Grandmaster 2, vote kick might be a necessary, if abusable evil. If we're talking about Freeplay, story missions, and content below Grandmaster difficulty, vote kick is going to do more harm for the community than good.
And they also have to consider implementing protections to prevent major vote kick griefing from occuring. Namely, 1) only enable vote kick on players who have not performed an action or damaged an enemy for several minutes and 2) grant players all loot that they have picked up prior to being kicked.
I agree. Absolutely no kick in Freeplay and the content below GM is all soloable (minus Strongholds) so teamplay doesn't really matter.
The one thing that might matter though is if people start AFK farming new characters through the story for extra coins from challenges... which I suspect is already happening but I haven't seen it yet. There's lots of challenges and dailies/weeklies that give coin just for doing the repeatable endgame missions or Strongholds on any difficulty too. Like, right now I've got a weekly to do 10 Strongholds, any difficulty, for some masterwork embers. That kind of thing can easily be abused if they don't put vote to kick in.
I don't suffer from insanity, I enjoy every minute of it.
@Sovrath that's the rub, though: the system appears to force all other players to load based on a single player getting ahead. Obviously, it wouldn't port anyone backwards along a mission route because that would open the door widely for abuse and a single AFKer completely ruining a mission, but the way it is currently implemented appears to allow one player to force the 3 others to rush through with him or her, instead of merely grouping players according to the pace the majority of the group wishes to go.
Can you put together a group beforehand of people you know? If so then that would solve the issue. At least in playing with like minded people.
Yes you can, in fact I went through most of the game in pugs and just rushed through dealing with what is being talked about right here. I got a couple friends together and we slowed the pace way down, explored and what not. Don't do public missions expecting everyone to stroll through, some just are running in the quickplay and are not interested in waiting around. No game with these style missions will have each person going slow, most will rush and that's what you have here.
You can handle missions on hard if you take your time and don't run in the center of everything, just solo through it all and you'll be happy. Having trouble then jump into a pug.
TheDarkrayne said: The best solution would be the option to teleport ahead, a simple yes or no option when it happens.
That would make the feature moot…
If you want to explore and do the dungeon at your own pace, do it solo or with like minded friends. For the rest, it's fine and working as intended.
I don't really want the teleport to change. I think it works just fine for this type of game but it's obviously annoying a lot of people so they need to find some kind of solution that makes everyone happy.
The loading screen is bollocks though. It would be much better if it was a seamless teleport with some kind of cool teleport animation.
I don't suffer from insanity, I enjoy every minute of it.
TheDarkrayne said: The best solution would be the option to teleport ahead, a simple yes or no option when it happens.
That would make the feature moot…
If you want to explore and do the dungeon at your own pace, do it solo or with like minded friends. For the rest, it's fine and working as intended.
I don't really want the teleport to change. I think it works just fine for this type of game but it's obviously annoying a lot of people so they need to find some kind of solution that makes everyone happy.
The loading screen is bollocks though. It would be much better if it was a seamless teleport with some kind of cool teleport animation.
The loading screen is the real problem. There is no excuse for it not being seamless. You've already loaded the damn map, after all.
What it really needs is a checkbox on the mission launch screen to opt in or out of the teleport so that people that don't want it only get grouped with others that don't want it and vice versa.
I don't suffer from insanity, I enjoy every minute of it.
What it really needs is a checkbox on the mission launch screen to opt in or out of the teleport so that people that don't want it only get grouped with others that don't want it and vice versa.
Seems like a pretty trivial thing to set a matchmaking function around.
Now perhaps if there was a matchmaking filter for "objective mode" (rush to do content, teleport enabled, vote to kick enabled) and "exploration mode" (no rush, teleport disabled, vote to kick disabled), that might hold merit. And in time, they could even add in extra side objectives, challenges, data logs, lore, and other collectibles that only appear in exploration mode.
What it really needs is a checkbox on the mission launch screen to opt in or out of the teleport so that people that don't want it only get grouped with others that don't want it and vice versa.
Seems like a pretty trivial thing to set a matchmaking function around.
Now perhaps if there was a matchmaking filter for "objective mode" (rush to do content, teleport enabled, vote to kick enabled) and "exploration mode" (no rush, teleport disabled, vote to kick disabled), that might hold merit. And in time, they could even add in extra side objectives, challenges, data logs, lore, and other collectibles that only appear in exploration mode.
That's pretty much the same thing just worded differently. I don't think they'd add the extra stuff you suggest, all that stuff is why freeplay exists and is already implemented there.
They need the vote to kick to stop afkers either way. An inactivity timer won't cut it. It's dead simple to run a macro that moves your character around a bit and stuff.
I don't suffer from insanity, I enjoy every minute of it.
The only metric I can think of to gauge player activity for a kick system is damage dealt. That can likely be cheesed with botting programs, but bots are bannable in their own right.
it's obviously annoying a lot of people so they need to find some kind of solution that makes everyone happy.
Most people don't even understand why they are ported...
There is no solution to make everyone happy - one wants to rush foreward, the other wants to be bewildered by local flora, you just have to pick which group you will make unhappy.
Imo, they will either drop the feature completely or will try to improve it - ie. loading time.
The thing is, I wouldn't be suprised if dropping the feature would be more arduous then improving the future thus cost inefficient.
First of all its a EA game, so i will pass.
Then they cuz half of the ingame stuff like npc and cool gfx you see in the demo down to the half of it..
So now half of the forest and water details are missing..what a rip off...next im gona stay with warframe
First of all its a EA game, so i will pass.
Then they cuz half of the ingame stuff like npc and cool gfx you see in the demo down to the half of it..
So now half of the forest and water details are missing..what a rip off...next im gona stay with warframe
That was the demo. The launch version looks exactly like the one they showed in the first E3 presentation minus the herd of animals that runs past at one point. No bullshit.
I don't suffer from insanity, I enjoy every minute of it.
Level 30 and 430 ilvl, can't bring myself to login anymore. The game is way more repetitive then other looter shooters and the issues it has are unbelievable. They don't even have a STAT SCREEN to see your total stats! You don't even know how much health or shields you have. That is just bonkers in a game that's entire purpose at a certain point is getting loot. End game is pretty broken too. Basically, once you get to Grand Master, all it does is increase hp / damage of mobs. No new mechanics, no new creatures,nada. You are also doing the same content over and over still, and there is no reason to do anything difficult. The best way to get gear is to grind in freeplay, where dying doesn't really matter, or do the first couple of bosses in one of the stronghold > leave > rinse repeat.
They could fix the loading problems, the performance, and the UI but the game will still be a shallow husk of a game that has virtually nothing to do that you haven't already been doing at end game. Destiny 2 and Warframe are absolutely superior, especially now.
Level 30 and 430 ilvl, can't bring myself to login anymore. The game is way more repetitive then other looter shooters and the issues it has are unbelievable. They don't even have a STAT SCREEN to see your total stats! You don't even know how much health or shields you have. That is just bonkers in a game that's entire purpose at a certain point is getting loot. End game is pretty broken too. Basically, once you get to Grand Master, all it does is increase hp / damage of mobs. No new mechanics, no new creatures,nada. You are also doing the same content over and over still, and there is no reason to do anything difficult. The best way to get gear is to grind in freeplay, where dying doesn't really matter, or do the first couple of bosses in one of the stronghold > leave > rinse repeat.
They could fix the loading problems, the performance, and the UI but the game will still be a shallow husk of a game that has virtually nothing to do that you haven't already been doing at end game. Destiny 2 and Warframe are absolutely superior, especially now.
Alot of the videos I have seen are pretty much where you are in that they see a great foundation but the cons outweigh the pros.
They do say there is a solid foundation present but in its current state it is both boring and frustrating at the same time.
Think we will see alot of 6/10 or 7/10 scores out of the gate. Here is to hoping that they can pump out the content at the rate they promised. For a game that was in development at the time of Mass Effect 3, I am somewhat unsure what took so long to pump out what they have in there right now.
Yeah for sure, I do like the core gameplay, but everything else is not good.
Here is a great example of the mess that is this (PS: Minor spoilers, shows final boss which doesn't really mean anything anyways lol) game:
Also, there are sites out there classifying it as a bug, but this is actually not a bug. The quickplay feature randomly selects any mission in the game and let's you back fill it. This is just how it works.
Level 30 and 430 ilvl, can't bring myself to login anymore. The game is way more repetitive then other looter shooters and the issues it has are unbelievable. They don't even have a STAT SCREEN to see your total stats! You don't even know how much health or shields you have. That is just bonkers in a game that's entire purpose at a certain point is getting loot. End game is pretty broken too. Basically, once you get to Grand Master, all it does is increase hp / damage of mobs. No new mechanics, no new creatures,nada. You are also doing the same content over and over still, and there is no reason to do anything difficult. The best way to get gear is to grind in freeplay, where dying doesn't really matter, or do the first couple of bosses in one of the stronghold > leave > rinse repeat.
They could fix the loading problems, the performance, and the UI but the game will still be a shallow husk of a game that has virtually nothing to do that you haven't already been doing at end game. Destiny 2 and Warframe are absolutely superior, especially now.
Alot of the videos I have seen are pretty much where you are in that they see a great foundation but the cons outweigh the pros.
They do say there is a solid foundation present but in its current state it is both boring and frustrating at the same time.
Think we will see alot of 6/10 or 7/10 scores out of the gate. Here is to hoping that they can pump out the content at the rate they promised. For a game that was in development at the time of Mass Effect 3, I am somewhat unsure what took so long to pump out what they have in there right now.
Yeah for sure, I do like the core gameplay, but everything else is not good.
Here is a great example of the mess that is this (PS: Minor spoilers, shows final boss which doesn't really mean anything anyways lol) game:
Also, there are sites out there classifying it as a bug, but this is actually not a bug. The quickplay feature randomly selects any mission in the game and let's you back fill it. This is just how it works.
That's not the final boss
I don't suffer from insanity, I enjoy every minute of it.
Comments
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
As I said earlier though, when the vote to kick feature gets added then you choose not to teleport at your own risk... if you are using matchmaking. It's loot running game, pretending it isn't for a bit is only temporary until you end up joining the runners or stop playing because you've exhausted the content. I guess you could 'always' play with friends to keep it casual but that's hard to achieve for most people.
If they put in votekick, there's literally no longer a reason for catch up mechanics at all. Votekick someone who AFKs or just won't catch up at all. But be prepared to have Bioware catch flak when players get votekicked for stopping to collect things that Bioware quite intentionally placed in the missions for players to collect. That's an incoherent mess of design.
If you want to explore and do the dungeon at your own pace, do it solo or with like minded friends. For the rest, it's fine and working as intended.
If we're talking about Strongholds or Grandmaster/Grandmaster 2, vote kick might be a necessary, if abusable evil. If we're talking about Freeplay, story missions, and content below Grandmaster difficulty, vote kick is going to do more harm for the community than good.
And they also have to consider implementing protections to prevent major vote kick griefing from occuring. Namely, 1) only enable vote kick on players who have not performed an action or damaged an enemy for several minutes and 2) grant players all loot that they have picked up prior to being kicked.
The one thing that might matter though is if people start AFK farming new characters through the story for extra coins from challenges... which I suspect is already happening but I haven't seen it yet. There's lots of challenges and dailies/weeklies that give coin just for doing the repeatable endgame missions or Strongholds on any difficulty too. Like, right now I've got a weekly to do 10 Strongholds, any difficulty, for some masterwork embers. That kind of thing can easily be abused if they don't put vote to kick in.
Yes you can, in fact I went through most of the game in pugs and just rushed through dealing with what is being talked about right here. I got a couple friends together and we slowed the pace way down, explored and what not. Don't do public missions expecting everyone to stroll through, some just are running in the quickplay and are not interested in waiting around. No game with these style missions will have each person going slow, most will rush and that's what you have here.
You can handle missions on hard if you take your time and don't run in the center of everything, just solo through it all and you'll be happy. Having trouble then jump into a pug.
The loading screen is bollocks though. It would be much better if it was a seamless teleport with some kind of cool teleport animation.
Now perhaps if there was a matchmaking filter for "objective mode" (rush to do content, teleport enabled, vote to kick enabled) and "exploration mode" (no rush, teleport disabled, vote to kick disabled), that might hold merit. And in time, they could even add in extra side objectives, challenges, data logs, lore, and other collectibles that only appear in exploration mode.
They need the vote to kick to stop afkers either way. An inactivity timer won't cut it. It's dead simple to run a macro that moves your character around a bit and stuff.
There is no solution to make everyone happy - one wants to rush foreward, the other wants to be bewildered by local flora, you just have to pick which group you will make unhappy.
Imo, they will either drop the feature completely or will try to improve it - ie. loading time.
The thing is, I wouldn't be suprised if dropping the feature would be more arduous then improving the future thus cost inefficient.
Then they cuz half of the ingame stuff like npc and cool gfx you see in the demo down to the half of it..
So now half of the forest and water details are missing..what a rip off...next im gona stay with warframe
They could fix the loading problems, the performance, and the UI but the game will still be a shallow husk of a game that has virtually nothing to do that you haven't already been doing at end game. Destiny 2 and Warframe are absolutely superior, especially now.
Here is a great example of the mess that is this (PS: Minor spoilers, shows final boss which doesn't really mean anything anyways lol) game:
Also, there are sites out there classifying it as a bug, but this is actually not a bug. The quickplay feature randomly selects any mission in the game and let's you back fill it. This is just how it works.