I'm thinking about getting into EVE and I'm wondering if it is worth a shot.
I'm generally a pretty conservative player - I mostly like to solo in support of a larger clan/guild - it doesn't really take much to entertain me and I don't mind getting ganked every here and again.Any tips for a new player?
Any tips for a new player?
Comments
Personally I enjoyed doing missions at first. Salvaging wrecks can be a good source of money but that usually involves being able to pilot 2 ships. I tend to do things that aren't efficient. At the moment I've been flying around in a dragoon scanning and running combat/data/relic sites. It's not the most efficient but I find it fun and I don't enjoy flying multiple ships. Well I mean I enjoy flying different ships, I just don't enjoy having a ship to salvage, a ship for scanning, a ship for combat.
I would look at the factions and decide which one looks interesting. I believe caldari is the easiest start for PVE. Missiles are effective an easy to skill. If another faction catches your eye by all means go with that faction. I would look at all the frigates and find one you like. Then choose that faction and skill for that frigate. You can click the mastery tab on a ship to get a rough idea of what to skill in for that frigate. There are mastery tiers to give you a decent idea of what you should be Skilling for.
Eve is about two things, time and money.
There is so much content, so much depth, so much to do. Research every pixel of the screen, ask questions and enjoy seeking the answers.
One of the easiest ways to start your journey in EVE is to open market interface, pick some item from the market and do the research what the item does and where does it come from.
Then, head out and see how it works with your own eyes.
Gosh, it looks really complex... I don't know if I like that or not.
With complexity comes options.
I'm only looking for games that have been released.
A spiritual successor?
Do you find the game unfriendly? Why?
I think what is attracting me is the complexity - if the game offers multiple ways to trick/evade PKs then I would find that interesting. I'm not much of a PvP person myself, but the ability to sneak into an area, rip off some resources, and then escape (or not) sounds like fun.
The game is complex thus research about the game "should" be enjoyable.
They did strong effort to "wowify" the game and new player experience(backed by science! - that litteraly broke my heart
I loved the old tutorial/help. You had this menu where you could click on various topics and Aura guided you through each with pictures. It was amazing.
Now they even removed the ingame browser which was sort of replacement and you could look up wiki on topics of your interest without immersion breaking alt-tabbing.
Escapes - defnitely YES! It is the only PVP game I know that allows for effective trade offs and provide so many layers to toy with. You can spend litteraly hours just playing cat and mouse
There will always be a trade off between ability to catch vs ability to kill. So many options!
Unless there has been drastic changes to EVE & your system is somewhat a recent medium build the game is gorgeous which blew me away the first few times I played it.
It is PvP though, there are safe areas, especially in the beginning, but nevertheless it is PvP. Since I am not a fan of such that was I never wholeheartedly got into the game too much & never invested real money into it.
Remember it is an already established game so there are plenty of pros & cons that come with that. Economic inflation, more people to help you out, which when I played the community seemed really nice, & various other trappings but the same is for entering into a brand new released game.
Mostly importantly, it is free to play with restrictions & it also has some subscription service as well but being F2P you absolutely should at least try it if you are interested. Good luck & hope you have fun if you do.
currently all ships that travel our universe do so by drop down menus and clicking commands... nobody actually flies spaceships
Sz
It was called Perpetuum.
I liked it quite a bit and played for like six months. The *problem* with the game, which even EVE had in it's first years, is that some of the devs got really chummy with some of the players, took an interest in seeing those players succeed and essentially helped them cheat. Once that scandal broke, Perpetuum was done.
Similar to the G20 scandal from 12+ years ago where an EVE dev was caught giving in-game friends some high level blueprints.
At the end of the day, however, EVE was just a better designed game overall and so I kept it.
The real problem Perpetuum had is that once hostiles found you, then you were pretty much dead. EVE gives the defender a ton of mechanics to avoid non-consensual PVP, but Perpetuum, being a land based game, didn't really have that. If you were out mining in a mining Mech, and a PVP'er caught you, there was no warping away. You just died.