60 levels with a healthy amount of content.
Healthy level of content needs a solid definition. So here is my example, Vanilla WoW took 4>10 months of play time on average on the first character play through. The only argument to this are extreme power players with "the gift", so they can't count in the equation of 4>10 months.
1-30 = $60 with soft end game.
31-50= $60 with soft end game.
51-60= $60 with FULL end game.
1-20 = $30 with a soft end game.
21-30= $30 with a soft end game.
31-40= $30 with a soft end game.
41-50= $30 with a soft end game.
51-60= $30 with a FULL end game.
Cash shop includes Level increments, and $30 additional character's.
The original World of Warcraft $59.99+one month free. Add another 9 months.
- Developers will not make a game this large (not even close)
- mmorpg's suck anymore... Many players wouldn't subscribe after level 30
- For a game of WoW quality, just as well charge the same a WoW.
Feel free to make variations