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The Division 2 Impressions – Divided Gameplay - MMORPG.com

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  • LimnicLimnic Member RarePosts: 1,116
    Arterius said:
    Limnic said:
    "Within the first few moments of the normal mode mission, it’s clear that some enemies still shrug off bullets, as if you’re lobbing marbles at them with a slingshot instead of using a sniper rifle."

    Well that killed my interest.
    Honestly its not that bad in normal mode. In the thread I created one of the people who posted actually counted the bullets it took to kill an enemy.  The only really truly bullet sponges are gold enemies but they are covered head and foot in armor that you have to shoot off. It gets really bad in the end game though. Like so much so that we all agreed that if it stays like that they are going to be in trouble.

    Its night and day from enemies and how much damage they take. It takes almost ten to fifteen minutes to clear a room of enemies in end game. Only three minutes in the normal mode.  
    Great, so if I play it a little bit and never complete anything, it can be somewhat reasonable.

    That does not sound like an optimal scenario. Not really sure why anyone thinks reasonable firearm mechanics in an RPG can't work. It pushes incentive for better AI to act as a more challenging counterpart, and can be offset by the inclusion of skill and gear unlocks.

    I still hold the original Planetside in high regards for this given it's certification system. The character progression fed the movement from a generic soldier to a specialized unit, that's something the likes of the Division could capitalize on well while letting the weapons behave in a more balanced and impactful manner.
    GdemamiMadFrenchie
  • NibsNibs Member UncommonPosts: 287
    The first full on, gold armour wearing, mini-gun weilding boss yo uencounter is indeed a bullet sponge...Unless you listen to the NPC's instructions and shoot the guy's ammo bag. Then he was much easier to kill.

    I also watched a streamer simply headshot the same guy 2 or 3 times to remove the helmet then 2 or 3 shot to kill him.

    So it seems weakspots are the way to go on bosses.
    GdemamiTorvalArteriusOctagon7711
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    edited February 12

    Thane said:



    3dom said:


    Don't forget grenades and explosive RC car bombs spam. Muzzle mods which reduce weapon's stability. Although these can be balanced - that's exactly what beta tests were originally designed for.





    But degraded animations and unattractive characters will stay in he game forever - because these take a lot of resources yet the devs most likely will start working on third iteration of the game almost immediately after release. Here is the gallery with the "beautiful" female avatars:





    https://imgur.com/a/XNzVZXL





    The rumor is - they've outsourced female avatars to Mass Effect Andromeda team.






    mine looked good. if you actually took the time to press that randomize button a few times, you clearly could see chars CAN look good, but for some reason most of the "randomized visuals" tend not to.



    no idea why they used this randomized appearance, didn't like it either.



    uh and for the record, who do you think would survive an apocalypse like that, models or fighters? (point taken?)



    WTF, stop using hypothetical fantasy arguments ( who do you think would survive an apocalypse like that, models or fighters? ) to make excuses for real life bad game design.
    Second, you are assuming that good looking humans are dumb and have poor surviving skills, while ugly ppl are smart and have awesome survival skills. And that's another bs.

    Original OP is right. The most characters models are glitched and look like mentally challenged ppl, not like some NSA or whatever agents.
    If the facial features have merely an adequately wide range of customization, randomizing those features will usually end in awkward looking characters.

    The idea that you should base the final character appearance possibilities from blind randomization seems disingenuous.  If there are merely size sliders for most facial features, it's easy to make stupid looking characters, specifically when you're forced to randomize those sliders.  If players can't put together features that look aesthetically pleasing, then I agree it's a real issue.
    Gdemami

    image
  • blueturtle13blueturtle13 Member LegendaryPosts: 11,829
    I had a blast and can't wait for release. I'm not concerned about what the game isn't and really enjoy it for what it is.  
    TorvalNyteWytchArteriusOctagon7711MrMelGibson

    거북이는 목을 내밀 때 안 움직입니다












  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    I had a blast and can't wait for release. I'm not concerned about what the game isn't and really enjoy it for what it is.  
    I understand your sentiment, but if Forsaken taught me anything it's that I can usually get an objectively better version of the game at a better price by merely not handing over my cash until/if the devs recognize and resolve issues they, for whatever reason, weren't able to see or resolve during initial development.

    Div1 is also an example of this.
    Gdemami

    image
  • blueturtle13blueturtle13 Member LegendaryPosts: 11,829
    I had a blast and can't wait for release. I'm not concerned about what the game isn't and really enjoy it for what it is.  
    I understand your sentiment, but if Forsaken taught me anything it's that I can usually get an objectively better version of the game at a better price by merely not handing over my cash until/if the devs recognize and resolve issues they, for whatever reason, weren't able to see or resolve during initial development.

    Div1 is also an example of this.
    That's cool but I loved The Division one from day one and love this one as well. Some see issues some see fun. shrug 
    MadFrenchieTorvalOctagon7711Signex

    거북이는 목을 내밀 때 안 움직입니다












  • MrMelGibsonMrMelGibson Member EpicPosts: 3,019
    Thane said:

    3dom said:

    Don't forget grenades and explosive RC car bombs spam. Muzzle mods which reduce weapon's stability. Although these can be balanced - that's exactly what beta tests were originally designed for.



    But degraded animations and unattractive characters will stay in he game forever - because these take a lot of resources yet the devs most likely will start working on third iteration of the game almost immediately after release. Here is the gallery with the "beautiful" female avatars:



    https://imgur.com/a/XNzVZXL



    The rumor is - they've outsourced female avatars to Mass Effect Andromeda team.



    mine looked good. if you actually took the time to press that randomize button a few times, you clearly could see chars CAN look good, but for some reason most of the "randomized visuals" tend not to.

    no idea why they used this randomized appearance, didn't like it either.

    uh and for the record, who do you think would survive an apocalypse like that, models or fighters? (point taken?)
    Obviously you have never seen Zoolander. Otherwise you would know they are the best assassins.
    MadFrenchieTorvalOctagon7711blueturtle13
  • maskedweaselmaskedweasel Member EpicPosts: 10,239
    Nibs said:
    The first full on, gold armour wearing, mini-gun weilding boss yo uencounter is indeed a bullet sponge...Unless you listen to the NPC's instructions and shoot the guy's ammo bag. Then he was much easier to kill.

    I also watched a streamer simply headshot the same guy 2 or 3 times to remove the helmet then 2 or 3 shot to kill him.

    So it seems weakspots are the way to go on bosses.
    Yes, many enemies have ammo bags, and destroying them will aid in killing them. Still, when you're at max level, it takes many, many shots to break the backpack on those golden armored guys, and it won't destroy their armor entirely, it's just an additional weak spot to hit. It disables them temporarily, but you won't drop one of them simply by going for that spot.

    You can still knock the helmet off in several shots, if you have a sniper... but keep in mind that normally... sniper rifles do a very high percentage more of damage to headshots...  90% more damage sometimes, with their single shots often being the weapons with the highest damage to start with.  

    If it takes more than a couple shots to remove a helmet... think about how much damage they have to be doing to that helmet to remove it. 
    Limnic



  • LimnicLimnic Member RarePosts: 1,116
    I had a blast and can't wait for release. I'm not concerned about what the game isn't and really enjoy it for what it is.  
    I understand your sentiment, but if Forsaken taught me anything it's that I can usually get an objectively better version of the game at a better price by merely not handing over my cash until/if the devs recognize and resolve issues they, for whatever reason, weren't able to see or resolve during initial development.

    Div1 is also an example of this.
    That's cool but I loved The Division one from day one and love this one as well. Some see issues some see fun. shrug 
    I wanted to love it, but just did not see the gameplay as fundamentally entertaining. I understand  for those that come from the direction of combat being a grind to begin with it can seem overall fine, but it just never sat with me if I have to wait for either a mob or myself to die. It lends no depth to the experience personally, and mostly just drags things out. The Division was acutely subject to this, and with the concern about more PvP focus being pushed into Division 2 we will have to see how that is going to affect the extended PvE and general balance of the game as well.

    Just never added up for me to a good enough user experience. 
    Gdemami
  • WizardryWizardry Member LegendaryPosts: 16,552
    Biggest thing i could take away is the game is TOO easy.I watched Streamerhouse players playing a lot and yeah too easy even on hard mode.
    It looked ok,very linear,not a fan of immersion breaking with the hovering lights over loot.I mean it is not a game i would normally cry foul and say don't buy this crap,it was simply an OK game nothing more.
    Value,i could see some playing it a few times but not for the fun value but too simply see if they can attain better loot.
    Since i played CODMW2 before this game i could easily rate the difficulty level between the two as COD being an 8+/10 and Div2 being a 4/10 .I was even getting frustrated watching streamers play because all they were doing is standing up and just spamming bullets,very little strategy if any.I mean if we were trying to recreate SOME realism,your not standing in the open firing 50 bullets into a sponge without dying 20x over but most of the time it was so easy they could do just that.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • maskedweaselmaskedweasel Member EpicPosts: 10,239
    Wizardry said:
    Biggest thing i could take away is the game is TOO easy.I watched Streamerhouse players playing a lot and yeah too easy even on hard mode.
    It looked ok,very linear,not a fan of immersion breaking with the hovering lights over loot.I mean it is not a game i would normally cry foul and say don't buy this crap,it was simply an OK game nothing more.
    Value,i could see some playing it a few times but not for the fun value but too simply see if they can attain better loot.
    Since i played CODMW2 before this game i could easily rate the difficulty level between the two as COD being an 8+/10 and Div2 being a 4/10 .I was even getting frustrated watching streamers play because all they were doing is standing up and just spamming bullets,very little strategy if any.I mean if we were trying to recreate SOME realism,your not standing in the open firing 50 bullets into a sponge without dying 20x over but most of the time it was so easy they could do just that.
    Nope, the game is a lot tougher than that, on hard mode, especially. I went through plenty of times on normal and hard mode, even after knowing exactly what was going to happen, we still had cases where enemies would change tactics, or weather effects made it hard to even see them. 

    In no cases would anyone be standing in the open... you will die immediately standing in the open, you would get 1 shot by the robots, or immediately downed by drones.  You would even be immediately downed by drones if you were in cover.  

    COD isn't a hard game at all... it's just a run of the mill shooter. Besides, it's nowhere as tough as the ghost recon games are. 
    ArteriusNyteWytchThaneMrMelGibsonTorvalparrotpholkMadFrenchie



  • Octagon7711Octagon7711 Member LegendaryPosts: 8,860
    Still looking forward to this.  Reminds me of my Splinter Cell days.  
    Arteriusblueturtle13maskedweaselTorval

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • ArteriusArterius Member EpicPosts: 2,042
    Still looking forward to this.  Reminds me of my Splinter Cell days.  
    How I miss Splinter Cell
    blueturtle13parrotpholkOctagon7711
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,019
    Wizardry said:
    Biggest thing i could take away is the game is TOO easy.I watched Streamerhouse players playing a lot and yeah too easy even on hard mode.
    It looked ok,very linear,not a fan of immersion breaking with the hovering lights over loot.I mean it is not a game i would normally cry foul and say don't buy this crap,it was simply an OK game nothing more.
    Value,i could see some playing it a few times but not for the fun value but too simply see if they can attain better loot.
    Since i played CODMW2 before this game i could easily rate the difficulty level between the two as COD being an 8+/10 and Div2 being a 4/10 .I was even getting frustrated watching streamers play because all they were doing is standing up and just spamming bullets,very little strategy if any.I mean if we were trying to recreate SOME realism,your not standing in the open firing 50 bullets into a sponge without dying 20x over but most of the time it was so easy they could do just that.
    Nope, the game is a lot tougher than that, on hard mode, especially. I went through plenty of times on normal and hard mode, even after knowing exactly what was going to happen, we still had cases where enemies would change tactics, or weather effects made it hard to even see them. 

    In no cases would anyone be standing in the open... you will die immediately standing in the open, you would get 1 shot by the robots, or immediately downed by drones.  You would even be immediately downed by drones if you were in cover.  

    COD isn't a hard game at all... it's just a run of the mill shooter. Besides, it's nowhere as tough as the ghost recon games are. 
    You have to remember he is the expert on every game that he has never played. Watching a video somehow validates him to give these long winded opinions. No one should ever take anything this guy says with any credibility. Which he further demonstrated by comparing it to CoD lol. He is the David Avocado Wolfe of video games lol.



    moshramaskedweasel
  • ThaneThane Member RarePosts: 3,446
    edited February 13
    i just hope there will be come more bosses with mechanics better than "hit me more than i hit you!"

    kinda liked the "private beta", even tho they refused to give me my shield >:(
    GdemamiOctagon7711

    "I'll never grow up, never grow up, never grow up! Not me!"

  • VandarixVandarix Member UncommonPosts: 173
    I didn't plan on buying Div2 in fact I was just going to skip it entirely and play Anthem. But after playing that mess and seeing I was invited to Private beta for Div2, I gave it a shot. It was refreshing and they addressed a lot of the issues I had with Div1. Still not sure If I'm going to buy it but I'll give it another shot in open beta and decide then.
    maskedweasel
  • DinastyDinasty Member UncommonPosts: 184
    After countless hours in TD1, this is pretty meh. Both betas felt just like the same old same old. Solid pass for me.
  • psiicpsiic Member RarePosts: 1,612
    I got to add the weather effects are pretty damn amazing.  Felt like I was in a hurricane at one point. I am running an I9 with a 2070 and 32 gigs and I could see the rain water coursing down my skin and objects around me. 
    maskedweaselblueturtle13Signex
  • maskedweaselmaskedweasel Member EpicPosts: 10,239
    psiic said:
    I got to add the weather effects are pretty damn amazing.  Felt like I was in a hurricane at one point. I am running an I9 with a 2070 and 32 gigs and I could see the rain water coursing down my skin and objects around me. 
    Wow, I can't say I had that good of resolution on my PC, but yeah, the weather effects were an awesome addition. Really changes everything, I only saw rain and fog really, but I wonder if we'll see snow and stuff like that. 



  • Octagon7711Octagon7711 Member LegendaryPosts: 8,860
    So it seems you get a free game for pre-ordering. I got this email.

    Thank you for purchasing a copy of Tom Clancy’s The Division 2! You are now eligible to receive a free game. You can choose between Ghost Recon Wildlands, Watch Dogs 2 or Far Cry Primal.

    Follow the steps below to get your FREE Game:

    • As soon as your The Division 2 copy appears in your Uplay games library* you are entitled to redeem your free game
    MadFrenchieGdemamimaskedweaselTorval

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • maskedweaselmaskedweasel Member EpicPosts: 10,239
    So it seems you get a free game for pre-ordering. I got this email.

    Thank you for purchasing a copy of Tom Clancy’s The Division 2! You are now eligible to receive a free game. You can choose between Ghost Recon Wildlands, Watch Dogs 2 or Far Cry Primal.

    Follow the steps below to get your FREE Game:

    • As soon as your The Division 2 copy appears in your Uplay games library* you are entitled to redeem your free game
    nice! which one did you choose?



  • Octagon7711Octagon7711 Member LegendaryPosts: 8,860




    So it seems you get a free game for pre-ordering. I got this email.



    Thank you for purchasing a copy of Tom Clancy’s The Division 2! You are now eligible to receive a free game. You can choose between Ghost Recon Wildlands, Watch Dogs 2 or Far Cry Primal.



    Follow the steps below to get your FREE Game:



    • As soon as your The Division 2 copy appears in your Uplay games library* you are entitled to redeem your free game



    nice! which one did you choose?



    I picked WD2. I put a lot of hours into the first WDs, a lot more than FC series, so decided to give this one a try.

    I also just finished doing a detailed survey of D2. They were pretty much interested in everything including a lot of questions about my solo play, DZ, and co-op experience. It appears they are very interested in player feedback. Even asked about the bullet sponge thing.
    maskedweaselTorvalMrMelGibson

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • CynehildCynehild Member UncommonPosts: 81

    momintim said:

    I keep seeing people complain about the bullet sponge, but if this is indeed and RPG first with shooting elements then I dont see the problem. In a RPG most enemies will not go down in a single hit unless high enough levels, but it just seems people think of this a shooter ala CoD.



    Yep. Totally agree. I actually liked the bullet sponge concept and focus on equipment level. That's one of the main things that set Division apart from other multiplayer action games.
  • Octagon7711Octagon7711 Member LegendaryPosts: 8,860
    Thane said:
    i just hope there will be come more bosses with mechanics better than "hit me more than i hit you!"

    kinda liked the "private beta", even tho they refused to give me my shield >:(
    Yeah, I really wanted to use that shield.  :)

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • maskedweaselmaskedweasel Member EpicPosts: 10,239
    Cynehild said:

    momintim said:

    I keep seeing people complain about the bullet sponge, but if this is indeed and RPG first with shooting elements then I dont see the problem. In a RPG most enemies will not go down in a single hit unless high enough levels, but it just seems people think of this a shooter ala CoD.



    Yep. Totally agree. I actually liked the bullet sponge concept and focus on equipment level. That's one of the main things that set Division apart from other multiplayer action games.
    I think it's fair to say that some sponginess is warranted, but... the entire issue people had with the first one was that it was way too boring to spend a long time to kill enemies.

    I feel like some of the enemies are still too spongy here.  Most notably the mechanical enemies.  I think they have a good thing going with armor... and I think they should really focus on that aspect more than sponginess.  

    I also wouldn't mind seeing more emphasis on conditions.  We don't see that a lot in The Division.  Sure you can stun them in the right conditions, or apply elemental affixes in the right circumstances,  but when was the last time shooting their legs slowed down and enemy or dropped them to their stomach, even temporarily?  

    I just think there are better ways to handle sponginess, or battles in general, and thus far we haven't seen much of it in TD2.  Still a great game, just hoping we see surprises in store as we get to use more tools and find more mods and weapons, lest I fear the game will get very repetitive, very very quickly.
    MadFrenchieTorval



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