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Rumor: Activision Blizzard to Lay Off Hundreds Next Week - MMORPG.com News

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  • SephrusSephrus Member UncommonPosts: 30

    SBFord said:

    I think what makes me the saddest in all this is that they offered the new CFO up to $15 MILLION in bonuses. Couldn't that have better been spent to keep the folks in the trenches employed instead of lining already rich people's pockets?

    Oh wait....that's big business, isn't it? :/



    It's sad but this is what always happens. The boots on the ground get the axe and the former CEO gets a parting bonus and goes on to be a CEO someplace else, while the new CEO get a huge incoming bonus. Once you become a CEO you never stop being one, you just move on to bigger companies when you do go and smaller when you do bad. But it's the Joe's and Bob's and Mary's that get the real shaft.
    BadSpockElendengelGdemami
  • PemminPemmin Member UncommonPosts: 588
    edited February 11
    Torval said:
    Phry said:
    Blizzards future, isn't mobile, thats just a fast track to the bottom.
    The only way they can begin to save themselves now is probably WoW Classic, but thats only a stopgap at best, they either need to fix WoW itself, or create something that players actually want, on PC. 
    Way things are going, then it will only mean more layoffs are inevitable. :/
    The future isn't mobile as we experience it now, but the future also isn't in the past which is where most PC gamers are looking. Maybe this is an indicator that PC gaming is heading for a huge permanent decline and we'll gaming in other ways on other platforms than Windows. Because really when we say "PC gaming" it's implied that means "Windows gaming". I'm not sure what the future holds, but I'll be very surprised if we end back at square 1 starting over from the same starting point. How long can Windows gaming, as we know it, last?
    except statistics are showing a market increase for all forms of gaming. its more then likely showing a paradigm shift in genre popularity or payment model....or just market saturation in general
    Post edited by Pemmin on
  • NycteliosNyctelios Novo Hamburgo - RS - BrazilMember EpicPosts: 3,063
    The issue is the people behind the wheel, sailing the company to the edge of the world... Because they don't want money, they want all the money.

    Getting rich is not enough. They want to be as rich as those ones with that new trendy thing.

    No matter how much money a company makes if a rival company, maybe not even direct competition, makes more money then, for them, they are failures... Because the gaming industry is spear heading a new vision on business: They don't want your money anymore. They want all the money.

    I like to read and watch documentaries about the stories behind certain products and companies and the amount of just, sorry for the word, shitshow is amazing. People walking out of meetings with high tier investor and telling them to F* off. People taking risks. People going broke to complete that game...

    Hell. When The Sims was pitched to EA's top execs they literally responded with "Nobody wants to play this". The creator insisted, pushed some buttons.

    Today you see people, devs, from top companies on interviews and it's just PR responses. Just market trends... There is no fire, there are no devs on those companies telling them "this is the deal, you don't know it" like most of companies did back in the day.

    Diablo 2.5 had their chief storming out Blizz because they didn't want a proper sequel do Diablo 2, they wanted something different. That worked out really well, right? No we read posts regreting the direction they took... Oh, lord, if only they had someone in charge who knew that all along!

    I don't have much to add to what was already said here by many and in a better way: People in charge are just some morons in suits that have no idea about the product they are "commanding". And just like other same situations you'll find studying cases, no matter the field or the industry, there is only one direction companies behaving like that go: Downhill.
    bartoni33Gdemami
    - Steam ID Discord ID: Night # 6102
  • summerstringssummerstrings Member UncommonPosts: 55
    Let's hope when they make people redundant that they start at the top and get rid of some of the people who were decision makers and are responsible for the decline of Activision Blizzard . They probably won't it will probably be the minions and not the masters .

    For well over a decade now there have been many people who have said Activision Blizzard pursued short term profit over long term gain . I tend to agree somewhat with that sentiment because the streamlining/dumbing down of WoW to appeal to a casual and younger demographic could backfire once tastes and gaming habits changed .Which is what is happening now .

    Strangely it might be a 14 year old version of WoW that might turn things around for them this year . I am still a bit dubious about playing WoW classic because I think eventually they might mess up world pvp again by putting in a looking for a group tool on PVP servers .
    Gdemami
  • SBFordSBFord Associate Editor - News Manager The CitadelMMORPG.COM Staff LegendaryPosts: 31,351
    edited February 11
    Honestly, I think that Classic WoW isn't going to be enough for three reasons: 1) Purists won't like any changes they make; 2) they simply can't please everyone because everyone has a different notion of what "classic" is; and 3) it will never, ever be able to replicate the original feelings and experiences of 14 years ago simply because players are older, distance puts rose colored glasses on remembrance and so on.

    They need NEW, not rehashed OLD.
    Post edited by SBFord on
    DMKanoparrotpholkKalebGraysonMadFrenchieTorvalNycteliosSovrathgervaise1MisterZebubKyleran

    ¯\_(ツ)_/¯ 


  • KalebGraysonKalebGrayson Harrisburg, PAMember RarePosts: 419
    SBFord said:
    Honestly, I think that Classic WoW isn't going to be enough for three reasons: 1) Purists won't like any changes they make; 2) they simply can't please everyone because everyone has a different notion of what "classic" is; and 3) it will never, ever be able to replicate the original feelings and experiences of 14 years ago simply because players are older, distance puts rose colored glasses on remembrance and so on.

    They need NEW, not rehashed OLD.
    Method is going to crush all the content in about 15 mins and no one will care anymore.
    TorvalNycteliosKyleran
  • parrotpholkparrotpholk Leland, NCMember RarePosts: 4,124
    SBFord said:
    Honestly, I think that Classic WoW isn't going to be enough for three reasons: 1) Purists won't like any changes they make; 2) they simply can't please everyone because everyone has a different notion of what "classic" is; and 3) it will never, ever be able to replicate the original feelings and experiences of 14 years ago simply because players are older, distance puts rose colored glasses on remembrance and so on.

    They need NEW, not rehashed OLD.
    Have to agree here with Suzie.  I loved classic but the genre needs to move forward.  At one time I would say that Blizz was the perfect studio to move it forward but those days are past us.

    The whole industry is influx and going backwards is good for some and will garner some initial success but long term with a finite amount of content the only people that will hold up the server might be role players.  For most of the population there is 3 months of content to consume then what? 

    Blizzard has leaned on the same 3 franchises for 30+ years now.  It is time to move forward and do something new if they want to survive. 
  • 6stack_Chris6stack_Chris Member UncommonPosts: 86
    SBFord said:
    Honestly, I think that Classic WoW isn't going to be enough for three reasons: 1) Purists won't like any changes they make; 2) they simply can't please everyone because everyone has a different notion of what "classic" is; and 3) it will never, ever be able to replicate the original feelings and experiences of 14 years ago simply because players are older, distance puts rose colored glasses on remembrance and so on.

    They need NEW, not rehashed OLD.
    I agree and kind of disagree. To me, Classic is about having the slower pace game, a character I can build how I want to, not how Blizzard decides (The plethora of skills and talents) and the feeling that everything you do matters because titanforging does not exist.

    Yea, Blizzard is "trying" to keep things are close as possible, and I accept some things are going to change, hopefully for the better (Honestly, I hope summon stones are in outside of dungeons). WoW has evolved over the year, as it should, but there still things about the older versions that feel right compared to right now, and things right now that feel better than the older versions.

    I do miss my original guild from Classic+ and some of why I might want classic can be attributed to those rose colored glasses. But, I also miss the gameplay and feeling of difficulty in even the smallest of things. When I was testing Classic over Blizzcon, killing 2 mobs on my rogue back to back was a chore. I had to use food and bandages just to stay alive and keep killing at an OK rate. That is the type of play I miss, the rewarding feeling when you do things and not just have them handed to you.
    MadFrenchie
  • SBFordSBFord Associate Editor - News Manager The CitadelMMORPG.COM Staff LegendaryPosts: 31,351
    OMG I'm so sick of the meme....but but but....this was too good to pass up. :D


    bartoni33MadFrenchieNycteliosPhry

    ¯\_(ツ)_/¯ 


  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 25,751
    SBFord said:
    Honestly, I think that Classic WoW isn't going to be enough for three reasons: 1) Purists won't like any changes they make; 2) they simply can't please everyone because everyone has a different notion of what "classic" is; and 3) it will never, ever be able to replicate the original feelings and experiences of 14 years ago simply because players are older, distance puts rose colored glasses on remembrance and so on.

    They need NEW, not rehashed OLD.
    I think all your points are spot on but I still think they should do it. There is an audience for it and an audience that will like like it.

    however, "sure" they do need something new.



  • VutarVutar S. KoreaMember UncommonPosts: 905
    If Blizzard would make WoW 2 their earnings problems would be solved for a long time...
    SBFordGdemami
  • AeanderAeander Walker, LAMember LegendaryPosts: 3,402
    SBFord said:
    OMG I'm so sick of the meme....but but but....this was too good to pass up. :D


    You may be sick of the meme, but the reason it endures is because it perfectly encapsulates the problems with the modern gaming industry and the level of customer contempt plagueing it right now. And the fact that it came from one of the most beloved developers and in regards to one of the most beloved IPs in the industry makes it that much more perfect.

    I can't even begin to conceive of a better rallying cry against corporate greed in this industry.
    NycteliosGdemamiPhry
  • NycteliosNyctelios Novo Hamburgo - RS - BrazilMember EpicPosts: 3,063
    Aeander said:
    SBFord said:
    OMG I'm so sick of the meme....but but but....this was too good to pass up. :D


    You may be sick of the meme, but the reason it endures is because it perfectly encapsulates the problems with the modern gaming industry and the level of customer contempt plagueing it right now. And the fact that it came from one of the most beloved developers and in regards to one of the most beloved IPs in the industry makes it that much more perfect.

    I can't even begin to conceive of a better rallying cry against corporate greed in this industry.
    They don't pitch games to players anymore. They pitch them to investors and shove money into marketing hoping mainstream consumers who buy on impulse will generate short term income enough to keep them going.

    amazing how long it took to show how self destructive that behavior is.
    - Steam ID Discord ID: Night # 6102
  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 25,751
    Nyctelios said:
    Aeander said:
    SBFord said:
    OMG I'm so sick of the meme....but but but....this was too good to pass up. :D


    You may be sick of the meme, but the reason it endures is because it perfectly encapsulates the problems with the modern gaming industry and the level of customer contempt plagueing it right now. And the fact that it came from one of the most beloved developers and in regards to one of the most beloved IPs in the industry makes it that much more perfect.

    I can't even begin to conceive of a better rallying cry against corporate greed in this industry.
    They don't pitch games to players anymore. They pitch them to investors and shove money into marketing hoping mainstream consumers who buy on impulse will generate short term income enough to keep them going.

    amazing how long it took to show how self destructive that behavior is.
    Did anyone ever pitch games to players? Well, I suppose kickstarter and the like is pitching games to players. Yet there seem to be a vocal group of players who don't like that.

    Otherwise, devs just made games and sold them. How those games got funded were probably people who had the games pitched to them and then invested.
    SBFordazarhal



  • Panther2103Panther2103 Edmonds, WAMember EpicPosts: 4,813
    Sovrath said:
    Nyctelios said:
    Aeander said:
    SBFord said:
    OMG I'm so sick of the meme....but but but....this was too good to pass up. :D


    You may be sick of the meme, but the reason it endures is because it perfectly encapsulates the problems with the modern gaming industry and the level of customer contempt plagueing it right now. And the fact that it came from one of the most beloved developers and in regards to one of the most beloved IPs in the industry makes it that much more perfect.

    I can't even begin to conceive of a better rallying cry against corporate greed in this industry.
    They don't pitch games to players anymore. They pitch them to investors and shove money into marketing hoping mainstream consumers who buy on impulse will generate short term income enough to keep them going.

    amazing how long it took to show how self destructive that behavior is.
    Did anyone ever pitch games to players? Well, I suppose kickstarter and the like is pitching games to players. Yet there seem to be a vocal group of players who don't like that.

    Otherwise, devs just made games and sold them. How those games got funded were probably people who had the games pitched to them and then invested.
    I think the difference now is gaming has gotten large enough and cost enough to develop that it's a majority about money, whereas before (while they still wanted money) games had a lot of passion projects, or things devs actually cared about. I'm sure they still care, but the people above absolutely do not which causes the mess we are in now with a lot of companies. 
    Gdemami
  • HricaHrica Mountain's of NCMember UncommonPosts: 1,126
    ..mm...reminds me much of Mythic getting acquired by Bioware, and my game Warhammer died years later. But I am comparing apples to oranges here, totally different, but weirdly the same in some aspects.

    One could also compare all the games Sony acquired, which are gone now.

    Again, this is a apples to oranges thing, WoW is not going any wear for a very long time.
  • NycteliosNyctelios Novo Hamburgo - RS - BrazilMember EpicPosts: 3,063
    Sovrath said:
    Nyctelios said:
    Aeander said:
    SBFord said:
    OMG I'm so sick of the meme....but but but....this was too good to pass up. :D


    You may be sick of the meme, but the reason it endures is because it perfectly encapsulates the problems with the modern gaming industry and the level of customer contempt plagueing it right now. And the fact that it came from one of the most beloved developers and in regards to one of the most beloved IPs in the industry makes it that much more perfect.

    I can't even begin to conceive of a better rallying cry against corporate greed in this industry.
    They don't pitch games to players anymore. They pitch them to investors and shove money into marketing hoping mainstream consumers who buy on impulse will generate short term income enough to keep them going.

    amazing how long it took to show how self destructive that behavior is.
    Did anyone ever pitch games to players? Well, I suppose kickstarter and the like is pitching games to players. Yet there seem to be a vocal group of players who don't like that.

    Otherwise, devs just made games and sold them. How those games got funded were probably people who had the games pitched to them and then invested.
    Of course, just watch not triple A scene.
    - Steam ID Discord ID: Night # 6102
  • KalebGraysonKalebGrayson Harrisburg, PAMember RarePosts: 419
    Tomorrow's going to be a BIG day...lol...perhaps another chop in the tree.  Is it too early still to yell Timber???
  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 25,751
    Sovrath said:
    Nyctelios said:
    Aeander said:
    SBFord said:
    OMG I'm so sick of the meme....but but but....this was too good to pass up. :D


    You may be sick of the meme, but the reason it endures is because it perfectly encapsulates the problems with the modern gaming industry and the level of customer contempt plagueing it right now. And the fact that it came from one of the most beloved developers and in regards to one of the most beloved IPs in the industry makes it that much more perfect.

    I can't even begin to conceive of a better rallying cry against corporate greed in this industry.
    They don't pitch games to players anymore. They pitch them to investors and shove money into marketing hoping mainstream consumers who buy on impulse will generate short term income enough to keep them going.

    amazing how long it took to show how self destructive that behavior is.
    Did anyone ever pitch games to players? Well, I suppose kickstarter and the like is pitching games to players. Yet there seem to be a vocal group of players who don't like that.

    Otherwise, devs just made games and sold them. How those games got funded were probably people who had the games pitched to them and then invested.
    I think the difference now is gaming has gotten large enough and cost enough to develop that it's a majority about money, whereas before (while they still wanted money) games had a lot of passion projects, or things devs actually cared about. I'm sure they still care, but the people above absolutely do not which causes the mess we are in now with a lot of companies. 
    While today it's a huge industry, I wouldn't say that people who work for these large game companies don't have people caring about their work.

    I've mostly worked in large, multi-national corporations and "sure" there is a bottom line to be looked at but everyone I knew/know, in multiple offices, cares about their work.

    Sure, they might have to go for the largest audience but I'm pretty sure the developers put their all into these games and are proud of their work. It might have to make x amount of dollars and they have to put up with disenfranchised gamers who long to work in the industry but who I suspect have no place in an industry where job security, low pay and dealing with an angry audience is part of the package.

    There are games being made by smaller studios. Case in point "Praey for the Gods" which I've been playing, has 3 developers.

    And I think it's a good game. But smaller studios can only do so much. And one constantly hears complaints about smaller studio work.

    Then the smaller studios decide to "go retro" with graphics so they can concentrate on game play and the bulk of the players scoff at it.

    It's a no win situation.


    Gdemami



  • HashbrickHashbrick Green Bay, WIMember RarePosts: 1,546
    It's the minecraft phenomenon all over again.  It's not that they can't turn a profit, it is that their competitors are turning a bigger profit.  Everyone currently is looking at Epic's FortNite and comparing their company to it.  The money and development is going into trying to dethrone the latest king.

    If they kept to themselves and not worried about what is on top they would be humming along fine.  Lost money on failed projects trying to be the next king is what is making the money bleed.

    Bungie left because they seen this attitude in the higher ups, they knew going forward they would be significantly held back by "bad sales" because the executives heads are in the cloud.  They are much better off because being told to add X in your game because that's the cool thing these days does not make the game good.

    The stock tanked, much to do with the market itself taking a hit but also cause these executives keep bashing their own sales instead of actually being happy with a profit.

    This wave of firings are not needed to keep this company going, in fact it won't even save them money, it is going to cost them more.  It is a tactic to try to shake up things up for the investors to regain confidence. A turning a new leaf stance on things.

    If the attitude doesn't change nothing at this place will.
    MisterZebubGdemami
    I'm a simple man spoiled from MMOs of the old age.  Looking for a home but deserted.  My heart and time is not worthy for the MMOs of the new age.
  • bmw66bmw66 NJMember UncommonPosts: 137
    Its called trimming the "fat".  Too many people have been living off the "fat" and why pay 3 people to do a job 1 person can do.  It make take a bit longer to achieve but it will still get done. Like it or not it is a business....businesses are in the business of making money.
    KyleranGdemami
  • gervaise1gervaise1 .Member EpicPosts: 5,527
    Vanilla WoW ..... with cash shop mounts? Wouldn't be good.
    Kyleran
  • CanibalolerCanibaloler AthensMember UncommonPosts: 134
    why is so hard for blizzard to leave activision, hire few developers and fire some managers ?

    I really wish for them to find their way and give as a good diablo 4 mmo.. beacuse  my phone sux :(
    SBFordGdemami
  • TorvalTorval Member LegendaryPosts: 18,422
    gervaise1 said:
    Vanilla WoW ..... with cash shop mounts? Wouldn't be good.
    If they're unsatisfied with the currently level of ugly outrage this would be the way forward to new levels. Then again, gamers just might think it's the best thing ever and demand they be put in lootboxes.
    traveller, interloper, anomaly
    ¯\_(ツ)_/¯

  • gervaise1gervaise1 .Member EpicPosts: 5,527
    Torval said:
    gervaise1 said:
    Vanilla WoW ..... with cash shop mounts? Wouldn't be good.
    If they're unsatisfied with the currently level of ugly outrage this would be the way forward to new levels. Then again, gamers just might think it's the best thing ever and demand they be put in lootboxes.
    I think cash shop mounts and other stuff would be met with fury by vanilla purists. If the "adaptation" is well done though I suspect people could live with it. I am sure the question will have been asked and I would be surprised if new-vanilla does not have them. 

    I'm not sure though that new-vanilla will "save the day" for WoW - let alone for Activision Blizzard's financials. Could be wrong of course.
    Torval
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