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Hands-on with The Division 2’s Dark Zones and Competitive PVP - MMORPG.com

SBFordSBFord Associate Editor - News ManagerThe CitadelMMORPG.COM Staff LegendaryPosts: 31,284
edited January 17 in News & Features Discussion

imageHands-on with The Division 2’s Dark Zones and Competitive PVP - MMORPG.com

Last month, Ubisoft flew us down to the Red Storm offices in Cary, North Carolina for a sneak peek at The Division 2. We went hands-on with the game’s new PVP gameplay and are here with a first look of the game in action and our thoughts on the changes. You won’t want to miss it.

Read the full story here


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Comments

  • DrunkWolfDrunkWolf Member UncommonPosts: 1,440
    I just dont understand the hype with over the shoulder view like that. i feel like its playing with my left eye closed, i cant see who is on the left half of my screen.
  • maskedweaselmaskedweasel houston, TXMember EpicPosts: 10,047
    DZ PvP was okay in the original, though crazily unbalanced, at least initially. Being fully kitted out in gear at the beginning would make you a damage sponge that could kill other players in seconds. 

    In this one, and maybe I missed something, but with the multiple DZs the question is going to be, what's the point of the different zones, what's the loot  look like from the first two to the third?  Why would people even join the third unless they did so out of curiosity?

    I feel like everything should have a purpose. If there are three zones, and two are similar, one forces you to PvP but all are pretty much the same loot wise, then aren't you just splitting the population in what is supposed to be a shared world experience?
    VinterkrigEvilGaming



  • BitterClingerBitterClinger Newark, DEMember UncommonPosts: 432
    I've been holding off pre-ordering until I found out more about PVP and Dark Zones. It's not exactly what I wanted, but I guess it's good enough to pull out my credit card.
    Vinterkrig
  • EyefireEyefire Member CommonPosts: 1
    I played The Division when it released but quit the game when all the hacks and cheat were exposed. You could 1 man "raids" and what not. BUT before all that, i had a great time and found it really fun. Is there any info on how they are handling hacks and cheats in The Division 2? (might already be fixed? havent played it since)
  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 8,315
    I started playing D1 after the major problems had been worked out and had a great time. Looking forward to D2 and it sounds like they listen to their playerbase. Three dark zones one with flagging and a another with a hardcore mode sounds pretty good. For me zones and flagging offers the best play as it provides something for everyone.
    MrMelGibsonVinterkrigd_20

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • GameByNightGameByNight Columnist / Podcast Host Rochester, NYMember UncommonPosts: 420


    DZ PvP was okay in the original, though crazily unbalanced, at least initially. Being fully kitted out in gear at the beginning would make you a damage sponge that could kill other players in seconds. 

    In this one, and maybe I missed something, but with the multiple DZs the question is going to be, what's the point of the different zones, what's the loot  look like from the first two to the third?  Why would people even join the third unless they did so out of curiosity?

    I feel like everything should have a purpose. If there are three zones, and two are similar, one forces you to PvP but all are pretty much the same loot wise, then aren't you just splitting the population in what is supposed to be a shared world experience?



    There are activities throughout the first two and missions to complete. They also have balancing to keep players who've been at it for longer from destroying newcomers (normalization, etc). The third removes that balancing and offers the best gear.
    maskedweaselOctagon7711MrMelGibsonMadFrenchied_20TacticalZombeh

    Writer of the RPG Files
    Official Podcast Host
    Blogger at GameByNight.com

  • SamhaelSamhael Huntsville, ALMember RarePosts: 1,163
    More focus on the Dark Zone means less focus on the other parts of the experience. I'll wait for post-launch reviews... especially a couple of weeks after launch when people are at end-game. Not that I particularly care about end-game for a shooter but Div 1 had some real issues that didn't really get come up until then.
    Vinterkrig
  • axulthrullaxulthrull auburn, NYMember UncommonPosts: 34
    Ubi fooled me last time.

    1 month minimum after launch before i even consider giving them money.
    SamhaelGdemami
  • MadFrenchieMadFrenchie Nashville, TNMember LegendaryPosts: 7,748


    DZ PvP was okay in the original, though crazily unbalanced, at least initially. Being fully kitted out in gear at the beginning would make you a damage sponge that could kill other players in seconds. 

    In this one, and maybe I missed something, but with the multiple DZs the question is going to be, what's the point of the different zones, what's the loot  look like from the first two to the third?  Why would people even join the third unless they did so out of curiosity?

    I feel like everything should have a purpose. If there are three zones, and two are similar, one forces you to PvP but all are pretty much the same loot wise, then aren't you just splitting the population in what is supposed to be a shared world experience?



    There are activities throughout the first two and missions to complete. They also have balancing to keep players who've been at it for longer from destroying newcomers (normalization, etc). The third removes that balancing and offers the best gear.
    Maybe I've just been missing them, but this is the first article I've seen you write outside of hardware reviews in a while (assuming I'm not confusing staff member names here).  I enjoyed it.

    Let's see more! :+1:

    image
  • druezdruez Kingwood, TXMember UncommonPosts: 62
    I loved the Division 1 and have played it pretty solid since release. The Dark Zone was and is my thing. This new Dark Zone sounds lame. The idea of flagging in a dark zone isn't what I'm after. This just became a no go for me.
  • JayFiveAliveJayFiveAlive Arvada, COMember UncommonPosts: 590

    Eyefire said:

    I played The Division when it released but quit the game when all the hacks and cheat were exposed. You could 1 man "raids" and what not. BUT before all that, i had a great time and found it really fun. Is there any info on how they are handling hacks and cheats in The Division 2? (might already be fixed? havent played it since)



    They are using the same anti-cheat system as Fortnite, "Easy Anti Cheat." Not sure if that means anything to you. I have no idea how good it is.
  • 3dom3dom MordorMember RarePosts: 487
    edited January 17
    3 zones = bad design since two will be empty and two will have crappy loot (one of them safest - will be the most populated).

    > weapons and gear are now normalized

    Great. But it doesn't matter much since people will hunt for loot and there will be zero to none fights anyway.

    And request to Christopher or anyone with the access to the game - could you show character creator video, please? All types of faces available if possible.

    edit: So I've watched the videos. Holy carp, they've made it look worse than the first game. It's like I'm watching a bit improved version of Defiance. Degraded animations, degraded light scheme, stupid giant Ninja-Turtles backpacks, sunny environment (nothing like post-apocalyptic atmosphere). No wonder they didn't want to release this product on Steam with its 30% refund margin.

    Anyway, I'm glad I didn't pre-order, I'll stick to TD1.
    Post edited by 3dom on
    VinterkrigmaskedweaselGdemami

    Thank you for your time!

  • AlbatroesAlbatroes Member EpicPosts: 5,602
    This just sounds like a way for them to get more money for the game the original should've been. Could've easily been an expansion imo.
  • VinterkrigVinterkrig BOSTON, MAMember UncommonPosts: 1,765


    DZ PvP was okay in the original, though crazily unbalanced, at least initially. Being fully kitted out in gear at the beginning would make you a damage sponge that could kill other players in seconds. 

    In this one, and maybe I missed something, but with the multiple DZs the question is going to be, what's the point of the different zones, what's the loot  look like from the first two to the third?  Why would people even join the third unless they did so out of curiosity?

    I feel like everything should have a purpose. If there are three zones, and two are similar, one forces you to PvP but all are pretty much the same loot wise, then aren't you just splitting the population in what is supposed to be a shared world experience?




    I'm with you man, the reason why I left D1 was simply put because gear was more important than skill. I had a group of 3 or 4 go up against some guy, who dumped on us all despite us all being above average at shooters, it just made no sense.

    I was going to jump in to D2 because honestly, I enjoyed D1's story (which I rarely care for) and I was hoping they'd learn and make the DZ better, but this just seems stupid, flagging for pvp in a pvp zone?

    No wonder this self proclaimed snowflake thinks things are better... could MMORPG.com really have not sent an avid PVP fan to a PVP event?

    In the end, I'll probably still preorder because the prospect of this game working is better than the not much else coming out I guess.
    maskedweaselGdemami
  • VinterkrigVinterkrig BOSTON, MAMember UncommonPosts: 1,765
    Alright, so went through chunks of the videos... tough to watch, he's already a self proclaimed snowflake, and this just made it worse... lol

    Video 1 is mostly straight up pve, there is an embarrassing pvp battle at the end of the video, starting around 15 minutes, I don't know if I saw another one other than that.

    Video 2 is mostly pvp it seems, also looks like you can see of some of the casual DZ everyone is friends pve happening without pvp to complete a mission.
  • d_20d_20 SeoulMember RarePosts: 1,878
    edited January 18

    In this one, and maybe I missed something, but with the multiple DZs the question is going to be, what's the point of the different zones, what's the loot  look like from the first two to the third?  Why would people even join the third unless they did so out of curiosity?

    I feel like everything should have a purpose. If there are three zones, and two are similar, one forces you to PvP but all are pretty much the same loot wise, then aren't you just splitting the population in what is supposed to be a shared world experience?
    Not sure about this, but according to the speculation in this video, the zones will rotate rulesets. 

    https://www.youtube.com/watch?v=Y93V5R30Gfc

    So, you'll have a chance to pve in all three zones during specific periods, if that's true.
    Post edited by d_20 on
    VinterkrigmaskedweaselTacticalZombehMrMelGibson


  • VinterkrigVinterkrig BOSTON, MAMember UncommonPosts: 1,765
    So apparently the DZ is only going to have 12 players on a map, so basically 3 groups LOL, wtf???
    Rain_Deathraven
  • seratinseratin Kelso, WAMember UncommonPosts: 12

    Red Storm told us that they want it to be about skill, not the gear you picked up


    It's going to be about numbers like every other open world pvp system.
    Gdemami
  • GameByNightGameByNight Columnist / Podcast Host Rochester, NYMember UncommonPosts: 420








    DZ PvP was okay in the original, though crazily unbalanced, at least initially. Being fully kitted out in gear at the beginning would make you a damage sponge that could kill other players in seconds. 

    In this one, and maybe I missed something, but with the multiple DZs the question is going to be, what's the point of the different zones, what's the loot  look like from the first two to the third?  Why would people even join the third unless they did so out of curiosity?

    I feel like everything should have a purpose. If there are three zones, and two are similar, one forces you to PvP but all are pretty much the same loot wise, then aren't you just splitting the population in what is supposed to be a shared world experience?






    There are activities throughout the first two and missions to complete. They also have balancing to keep players who've been at it for longer from destroying newcomers (normalization, etc). The third removes that balancing and offers the best gear.


    Maybe I've just been missing them, but this is the first article I've seen you write outside of hardware reviews in a while (assuming I'm not confusing staff member names here).  I enjoyed it.

    Let's see more! :+1:



    Thank you for saying that. That made my evening :-)
    MadFrenchieMrMelGibson

    Writer of the RPG Files
    Official Podcast Host
    Blogger at GameByNight.com

  • GameByNightGameByNight Columnist / Podcast Host Rochester, NYMember UncommonPosts: 420

    3dom said:

    3 zones = bad design since two will be empty and two will have crappy loot (one of them safest - will be the most populated).



    > weapons and gear are now normalized



    Great. But it doesn't matter much since people will hunt for loot and there will be zero to none fights anyway.



    And request to Christopher or anyone with the access to the game - could you show character creator video, please? All types of faces available if possible.



    edit: So I've watched the videos. Holy carp, they've made it look worse than the first game. It's like I'm watching a bit improved version of Defiance. Degraded animations, degraded light scheme, stupid giant Ninja-Turtles backpacks, sunny environment (nothing like post-apocalyptic atmosphere). No wonder they didn't want to release this product on Steam with its 30% refund margin.



    Anyway, I'm glad I didn't pre-order, I'll stick to TD1.



    Unfortunately this was all done for us at the event. I'm curious too but we currently don't have access to the game. Hopefully soon!
    3domMrMelGibson

    Writer of the RPG Files
    Official Podcast Host
    Blogger at GameByNight.com

  • GameByNightGameByNight Columnist / Podcast Host Rochester, NYMember UncommonPosts: 420


    Alright, so went through chunks of the videos... tough to watch, he's already a self proclaimed snowflake, and this just made it worse... lol



    Video 1 is mostly straight up pve, there is an embarrassing pvp battle at the end of the video, starting around 15 minutes, I don't know if I saw another one other than that.



    Video 2 is mostly pvp it seems, also looks like you can see of some of the casual DZ everyone is friends pve happening without pvp to complete a mission.



    Hey! After my embarrassing bits, I got a few good kills in there! In my defense, I'm not half bad with a mouse and keyboard. Force me to use a controller and I may as well play with one hand, lol.
    Octagon7711Vinterkrig

    Writer of the RPG Files
    Official Podcast Host
    Blogger at GameByNight.com

  • linadragonlinadragon Emmaus, PAMember UncommonPosts: 563
    To bring up the "third" thing. The area that is the non normalized dark zone pvp area cycles between the three dark zones that exist and will be called something like Occupied Dark Zone or something like that.
  • acidbloodacidblood melbourneMember RarePosts: 787
    The Dark Zone in The Division is a certain kind of fun, and the PvP aspect creates a tension that just doesn't exist in a purely PvE environment... at least when things are relatively balanced*, which I suspect they were for this press demo.

    It's good to hear that The Division 2 will have gear normalisation, but hopefully it also avoids the 'god-tier' set bonuses (and the insane grind to get them) that made The Division Dark Zone something only worth entering for weeklies.

    * i.e. All players have a reasonable chance of killing each other; see Counter Strike, Unreal Tournament, Quake, etc.
  • KajidourdenKajidourden Panama City, FLMember EpicPosts: 2,497
    Looks as crappy as the first.
  • MikehaMikeha Member EpicPosts: 8,792
    The 1st game looks better to me. I will keep and eye on this one but not impressed so far.
    Xbox One X
    Samsung MU6300 4K HDR  
    Sony HT-CT80 Soundbar





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