Anyway here's a few words I have to say about combat:
Combat in all games should be at the very least WHERE YOUR ABILITIES COUNT. Example would be, when you get a new ability the player would run off some place and test it. Then decide how can It be utilized in a rotation TO MAKE THE PLAYER FEEL BETTER.
Originally in first and second generation games (more so in second) the player had choices when facing a target. low, medium or hard... Should I go for it or not... Something that will offer a test, if not go around and ignore, or get a friend. This is completely gone in modern games. It's now completely child like. Tanks don't have to Tank. Healers don't have to heal.
My definition of a game (any type) is wining is not absolute !
Even Tic-Tac-Toe, directions can't be any more basic... But you may not win !
Because their ALL child like (around 4>7 year old) and I call them on it, people assume Dark Souls hard..... I'm like what ?..... Where did this come from !
When My old girl friends daughter was around three years old, I sat here in front of a keyboard and had here try to fight in a cartoon game. I realized her motor functions were not developed yet. Her fingers and brain were not in sync yet. Most likely 4>7 is the basic age for motor function and that is what every mmorpg is made for !
Since all mmorpg's are JUST above motor skill function. And adults are playing them. Obviously easy. Are you enjoying this third generation of "combat not being the object" of the game ?
Notice I'm not trying to belittle anyone by saying you can't handle combat made for 7 years old. YOU KNOW I'm not saying that.... Just asking if you prefer this way.