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Is it Time for Guild Wars 3?

124

Comments

  • NorrthmanNorrthman Member UncommonPosts: 15
    GW2 felt good in beginning. To GW1 I went after that and 10 minutes was enough. So I don't know about it. I think the underwater swimming and fights is still best of all mmo's in GW2 ? Crafting too difficult and time consuming but still one of the best. And most I liked that atmosphere when pvp was mostly missing. So the players are friendly.

    Making a new mmo is a big risk and effort. How to keep both pve and pvp players. For example in ESO they tried to isolate the pvp to the center city. Now you see it everywhere, in banks, shops, all places where you should concentrate on smthng (like fishing or crafting) they disturb continuously. It tells something of the game atmosphere. Hostile or friendly. Pvp's would say adult or childish. This is why many leave now eso so it's business question. How to keep everybody happy.

    Additionally we are in crossroads - where we are going in technique. PC/console/mobile/TV/VR/Browser ? Is the Microsoft graphics path only option ? I always hope something new is invented (but reason is I started playing when there were games only on IBM big mills).
  • hallucigenocidehallucigenocide Member UncommonPosts: 964
    make it thousands of years into the future with space travel and stuff and perhaps multi platform.
    sylvari in space with plant ships  B)
    Octagon7711

    I had fun once, it was terrible.

  • Gobstopper3DGobstopper3D Member RarePosts: 814
    I played GW1 and lasted about a month before I quit. I lasted about 3 months in GW2 before I gave it up. As long as they keep the same combat mechanics, I'm not interested in another GW.

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • NorrthmanNorrthman Member UncommonPosts: 15
    make it thousands of years into the future with space travel and stuff and perhaps multi platform.
    sylvari in space with plant ships  B)
    Exactly and much more. Good writers can only write books. Good photographers can only make photos. Good composers can only make music. Good movie producers only make movies. But mmo companies can make all that and much more in one very cheap package.
    Octagon7711
  • kalcakalca Member UncommonPosts: 43

    Codehx said:

    The problem with a new Guild Wars is how heavily they've monetized GW2. The GW2 hardcore (the only players who remain) will be against moving to a new platform, having to start all over AND having to fork over more money by means of microtransactions. That being said, I'm not sure what can be done to further prolong the game's success. Expansions have received great reviews, but are unable to sustain those new adopters after the fun of the new content has worn off. ArenaNet is banking on players buying cosmetics, and the current players do so in spades.



    A Guild Wars 3 would be a huge gamble, and given how WildStar fell off the wayside, I highly doubt ArenaNet will receive the funding. I suspect there's a final expansion in the pipeline before the game falls into maintenance mode.



    Again, all conjecture from me. I would definitely check out a Guild Wars 3 if it were to surface, but I feel it is unlikely to happen.



    GW2 model is same as it was for GW1 plus they have income from account upgrades and cosmetic item sales , ArenaNet knew how much profit they can expect in the future years so they set their goals for next few years.We today know whats planned next for GW2 , Expansion 3 is on the way development started right after POF and will be launched after LS Season 5 ends.We will have one more episode in Season 4 and then 5-6 more in Season 5 sum it with 2-3 months gap and we can assume that Expansion 3 can be expected mid>end 2020.
  • hyllyhhyllyh Member UncommonPosts: 202
    mobile games win the $$ war for now and each company try his luck in, so gw: mobile edition (maybe)
    someone said "you dont have mobile now" do this one try one of this mobile craps out now? it's just $$ and $$, nothing else
  • QSatuQSatu Member UncommonPosts: 1,764

    Aeander said:


    Mensur said:

    Yes! Guildwars 3 - GW 1 with updated graphics! 


    Guild Wars 1 Remastered would be perfect. I would buy 10 copies.



    Imo. GW1 was way ahead of it's time. I bet it would be one of the more popular tiwtch games with it's very good and watchable pvp systems. GW3 should be much closer to the 1st than 2nd imo.
    TorvalAeander
  • AlmostLancelotAlmostLancelot Member UncommonPosts: 125
    Yes, it is.
  • AeanderAeander Member LegendaryPosts: 3,804
    QSatu said:

    Aeander said:


    Mensur said:

    Yes! Guildwars 3 - GW 1 with updated graphics! 


    Guild Wars 1 Remastered would be perfect. I would buy 10 copies.



    Imo. GW1 was way ahead of it's time. I bet it would be one of the more popular tiwtch games with it's very good and watchable pvp systems. GW3 should be much closer to the 1st than 2nd imo.
    I just miss having that incredible build system. I've never seen an RPG with such respect for the player's intelligence before or since.
    Thupli
  • MargraveMargrave Member RarePosts: 1,116
    Yes. Bring it.
  • TorvalTorval Member LegendaryPosts: 18,706
    Aeander said:
    QSatu said:

    Aeander said:


    Mensur said:

    Yes! Guildwars 3 - GW 1 with updated graphics! 


    Guild Wars 1 Remastered would be perfect. I would buy 10 copies.



    Imo. GW1 was way ahead of it's time. I bet it would be one of the more popular tiwtch games with it's very good and watchable pvp systems. GW3 should be much closer to the 1st than 2nd imo.
    I just miss having that incredible build system. I've never seen an RPG with such respect for the player's intelligence before or since.
    The combat and zone encounters were all built to test those build mechanics and understanding of underlying combat layers. In addition to the loot, the rewards was the ease and speed at which those encounters could be tackled by well thought out builds and teamwork. The game didn't need to scale past 20 because the challenge was built into the mechanics, not the size of the numbers. At least that's my generalized take on it.

    I get that adding more classes and more skills made build management and balance a nightmare. There is probably a manageable happy medium somewhere in GW Next.
    Thupli
    take back the hobby: https://www.reddit.com/r/patientgamers/

    traveller, interloper, anomaly
    ¯\_(ツ)_/¯

  • AI724AI724 Member UncommonPosts: 236
    No need for GW3 right now. We have lots to do with the two expansions and live season updates. The game is still good and refreshing! However, if they're making GW3 then please make it more like GW1 but with all the good stuffs from GW2 (i like being able to have 2nd profession)
    Asch126

    image

  • zaberfangxzaberfangx Member UncommonPosts: 1,772
    I would say stay with GW2 work on the engine little more before a GW3 so many not open yet. In how much people expect from them would cost them 800mil + just to make.
  • ThupliThupli Member RarePosts: 1,227
    edited January 6

    Aeander said:

    I can't see a plausible scenario in which they become a quasi MMO or revert to instances. 

    The only gameplay incentive to do so is to return to GW1 style teambuilding, but this is unlikely. Gaming, and especially MMOs aren't moving in the direction of more intellectual complexity, but rather less.

    The only trends I'm seeing in the MMO space right now are moves towards PvP and dynamic content, both of which are very in character for Guild Wars.



    I could see instances if they go tablet/chromebook and mobile. Or if they end up remasting GW1 for tablet and chromebook. But it would be GW:M not gw3.
  • DinastyDinasty Member UncommonPosts: 162


    Im going to say yes to GW3 provided its a bit more like the original Guild Wars



    Nope, hard pass. I hated the AI team so much.
  • exile01exile01 Member RarePosts: 1,050
    I think up to this point, a GW3 with is near GW1 in features and complexity would be a blessing to this depthless mmo stagnation. Also, i wouldnt mind if you could play it also mobile, with the same complexity.
  • botrytisbotrytis Member RarePosts: 2,920
    People asking for complexity are probably the same ones complaining when the game has complexity.

    I played both GW1 and GW2, and I still do, but both games are products of their time. GW1 was not and never will be an mmo, it was a lobby game with the cities and outposts being the lobby areas. Also the balance in GW1 was terrible, 50 HP monk or invulv assassin were just 2 of the ludicrous exploit builds used.

    GW2, on the other hand, is not perfect either but, at least it is not a game based on equipment level, like so many others(cough WOW cough). It is a real mmo that does have drips and drabs of what everyone wants, but that may be the issue. Every gamer thinks they know what the perfect mmo is and guess what, their is no such beast.

    Should they make a GW3? It is up to A.net. They did decent,so far, with the games they made so why not try for the last part of a trifecta.
    NorrthmanAeander

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • WisemanFairWisemanFair Member CommonPosts: 1
    The biggest problem with creating a Guild Wars 3 that I see being overlooked in both the article and the comments is that, at its core, Guild Wars 2 is an incomplete game.

    When GW2 first came out, we were promised 6 elder dragon fights. We've gotten 1. I don't count the boring 20 minute click spam and cut scene that was the death of Zaitan and the original story. We got to FIGHT Mordrimoth and KILL him.

    We were robbed of our chance to fight Primordus or Jormag when the Balthazar storyline sucked out their power using Taimi's machine and put them back to sleep.

    Now, after both Balthazar and Joko storylines are finished, we have the chance for a truly epic Kralkatorik fight. Hopefully the new expansion delivers. After that, however, we still have the underwater dragon "S..."

    This last dragon is in charge of an as yet overlooked storyline. This is of the Quaggans, Krait, and the mysterious Largos. All three races have been forced from their underwater homes by the as-yet unseen forces of the underwater dragon. There is SO much content that could be drawn from just this. The use of quaggan and Largos as playable races (perhaps even a good-aligned faction of krait?), the introduction of underwater mounts and not-impossible-to-get underwater helmets, underwater cities and maps and environments, etc.

    In addition, the underwater dragon is the main thing stopping contact with Cantha. Once this dragon is defeated, ALL of Cantha could be opened as additional content.

    What content in Cantha? Why not a continent spanning rebellion against the Ministry of Purity that had formed at the end of the GW1 story. This could allow us to use Tengu as a playable race. We could see the reversal of the Jade Sea back into water, the unity of the Luxon and Kurzik clans, the revival of the celestial spirits and of the Weh o Su. The possibilities exist for years of living world content in Cantha along with the main story against the Ministry of Purity.

    I do not, of course, overlook the VAST quantities of locked map space of northern, western, and central Tyria. The Kodan could become a playable race as we venture into the north and northeast corner of Tyria. Retaking the old Norn homelands and the Kodan lands above even those. The Eye of the North in GW2, which is only accessed through the GW1 achievement crossover, could be reinvented as the hub of a Norn/Kodan resettlement storyline.

    In western and north-western tyria we have a reclaiming of Ascalon and the Charr homelands. We could finally resolve the King Adledbrains storyline and Logan Thackeray could ascend to the Throne of Ascalon seeing as how he is the only living person with any tracable liniage to a pre-searing/pre-foefire Ascalonian heritage (meaning Gwen; yes she wasn't royal but the whole royal line of Ascalon died with Adelbern and Gwen became a Legendary leader of her people in GW1.) Also, Logan being the King of Ascalon would finally allow him to get over his emo ass and marry Queen Jennah.

    THEN, we turn our attention to central Tryria where we have the massive locked areas in the Deldrimor Mountains. Can you say "resurgence of the Dwarven people"? That's right. While in GW2, Ogden would have you believe that the dwarven race all died, the events in GW1 show that they really all turned into living-stone versions of themselves and drove themselves deep underground to fight Primordus. Now that Primordus (who was located northeast of the Eye of the North in GW1) has not only moved to the Chain of Fire Islands, but also been put back to sleep thanks to Taimi's machine; there is nothing to say that Ogden was wrong and the rest of the Dwarven race comes up from the depths to reclaim their ancestral homeland (currently controlled by the Dedge.)

    With so much left unexplored and undone in Guild Wars 2, it is a shame that people are already trying to move on to a new game of the same title. NO GW3 until GW2 is finished in my opinion.
  • cesmodecesmode Member UncommonPosts: 6
    edited January 7
    Id love for Arenanet to make a Guild Wars 3, but also, maybe first to hold us over until then...a third and final expansion to GW2 culminating everything.

    In some ways, GW2 lacks substantial rewarding things to do on a day to day basis. But then there is the argument that you can do whatever you want. Yes, but cant I do that in any other MMO? Honestly, after you're done leveling a bunch of chars, gearing them, pvp'ing/WvW, you get into a niche of things you like to do and do it ad nauseum. And for a lot of people, its making gold so you can get another legendary. And thats tiring.

    Yeah, Id welcome GW3. On a side note: I hope that the staff and mods of their forums ease up. Twice now I have left the game (first time was for 4 years, this time now a few months) because forum moderation on the GW2 site is so strict. I like to go to the forums to help people out and talk about the game. And then get warned for going off topic. ???
  • exile01exile01 Member RarePosts: 1,050
    I wouldnt mind if GW2 crashes and burn.
  • cheyanecheyane Member EpicPosts: 6,109
    You know I want to play Guild Wars again but my inventory is totally full and I dare not delete anything because they are yearly gifts and I cannot make another character  so I log in and then give up. I would love another game like it in fact if anyone recognises my avatar they would know it's from Guild Wars.
    image
  • SplitStream13SplitStream13 Member UncommonPosts: 83
    edited January 7


    member when area net promised there would be no gear grind in gw2? oh yeah i member....



    As far as grinding goes, Gw2 has by far the smallest in all MMOs. You can get exotics in handful of hours after buying the game as long as you know what you are doing. Exotics are good enough for most of the content in the game. Hardcore content like raids and higher level fractals require ascended gear, but anything below is a fair game.
    I remember back at launch all those years ago I think I was in full exotics (top-tier gear at the time) in about a week with a maxed out hero. Back then the Auction house wasn't working even ... so I had to actually mine the stuff i needed or make dungeon runs, which were a lot more fun at launch than they are now.
    Somewhere along the way they lost that though. The game is pretty streamlined toward grinding lately.
  • botrytisbotrytis Member RarePosts: 2,920
    edited January 7
    People want GW1? Really? As much as I liked the game, I felt the imbalance in the game was what hurt the game the most. Also it was totally instanced except for the lobby, which what the towns and outposts along the way.

    I think GW3 would be good as long as A.Net understands not to over promise and under deliver. GW2 is still going, mostly because you buy once you can play forever. My guild is still playing and going strong.

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • AeanderAeander Member LegendaryPosts: 3,804
    edited January 7
    botrytis said:
    People want GW1? Really? As much as I liked the game, I felt the imbalance in the game was what hurt the game the most. Also it was totally instanced except for the lobby, which what the towns and outposts along the way.

    I think GW3 would be good as long as A.Net understands not to over promise and under deliver. GW2 is still going, mostly because you buy once you can play forever. My guild is still playing and going strong.
    Yes I want Guild Wars 1. You can say what you want because that is your opinion, but Guild Wars 1 was my personal best game of all time.

    You can call it imbalanced, and I'll laugh. Almost every game is imbalanced, many far worse than Guild Wars was. Guild Wars 2 is also severely, laughably imbalanced, without having one tenth of the flexibility of Guild Wars 1.

    Or are you going to pretend that every class in Guild Wars 2 doesn't have useless or very niche utilities and entire weapons and trait lines? 

    Are you going to pretend that PvP in Guild Wars 2 is anything other than a glass cannon burst fest with Druids and Spellbreakers being laughably overpowered?

    Are you going to pretend that WvW in its entirety is an even remotely healthy mode?

    Are you going to pretend that PvE, outside of raids, has ever been anything other than glass cannon teams exploiting stacking and other positioning inadequacies to cheese dungeons/fractals?

    So yes, I want Guild Wars 1. In every way possible, outside of graphics and exploration, I would rather have Guild Wars 1.

    At least in Guild Wars 1, missions were designed to be intellectually engaging. At least in Guild Wars 1, dungeons were well designed and engaging. At least in Guild Wars 1, prestigious drops were actually rare and not just months long, boring wood/ore/material grinds. At least in Guild Wars 1, armor sets didn't constantly clip with everything. At least in Guild Wars 1, PvP and Faction PvP were actually good and interesting.
    Asch126cheyane
  • botrytisbotrytis Member RarePosts: 2,920
    edited January 7
    Aeander said:
    botrytis said:
    People want GW1? Really? As much as I liked the game, I felt the imbalance in the game was what hurt the game the most. Also it was totally instanced except for the lobby, which what the towns and outposts along the way.

    I think GW3 would be good as long as A.Net understands not to over promise and under deliver. GW2 is still going, mostly because you buy once you can play forever. My guild is still playing and going strong.
    Yes I want Guild Wars 1. You can say what you want because that is your opinion, but Guild Wars 1 was my personal best game of all time.

    You can call it imbalanced, and I'll laugh. Almost every game is imbalanced, many far worse than Guild Wars was. Guild Wars 2 is also severely, laughably imbalanced, without having one tenth of the flexibility of Guild Wars 1.

    Or are you going to pretend that every class in Guild Wars 2 doesn't have useless or very niche utilities and entire weapons and trait lines? 

    Are you going to pretend that PvP in Guild Wars 2 is anything other than a glass cannon burst fest with Druids and Spellbreakers being laughably overpowered?

    Are you going to pretend that WvW in its entirety is an even remotely healthy mode?

    Are you going to pretend that PvE, outside of raids, has ever been anything other than glass cannon teams exploiting stacking and other positioning inadequacies to cheese dungeons/fractals?

    So yes, I want Guild Wars 1. In every way possible, outside of graphics and exploration, I would rather have Guild Wars 1.

    At least in Guild Wars 1, missions were designed to be intellectually engaging. At least in Guild Wars 1, dungeons were well designed and engaging. At least in Guild Wars 1, prestigious drops were actually rare and not just months long, boring wood/ore/material grinds. At least in Guild Wars 1, armor sets didn't constantly clip with everything. At least in Guild Wars 1, PvP and Faction PvP were actually good and interesting.
    GW1 is WAY more imbalanced the GW2 would ever be. Why? It is due to the dual professions and the unintended synergies that can happen between them. HP 55 Assassin? That was one. 

    GW1, by A.Net's own admission, when talking about GW2, said that the addition of new professions caused harm to the game (meaning that using them as 2ndary professions was the problem).


    I never use meta-game builds, as it is nonsense and just makes people not think about how the profession works. Yes, I have one of every profession and take them into WvW often (and I don't mean EotM). WvW does need help, but it is not as unhealthy as you state. Try a grieving armor SB for some fun in WvW for small group roaming. It is quite fun.


    GW1, except for the first chapter, were horrid in how the chapters told the story. GW2 is a little better but only a little. 


    Clipping? GW1 had issues and still does with clipping. Necro armor, cape clipping, etc. I think you are waxing poetic for something that never really was GW1.

    Aeander

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

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