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One of the most upvoted Reddit threads I've ever seen - "A Letter to Blizzard Entertainment"

2

Comments

  • KyleranKyleran Member LegendaryPosts: 34,007
    edited December 2018
    Interesting read, and I might write similar but bemoan the entire MMORPG industry, many of his relevant points are applicable across the market, not just WOW.

    He waxes nostalgic about the early Vanilla days, yet IMO, he was playing the game wrong. (Or for fun, which is still wrong is my book)  He didn’t replace his robe until BC?  Then he wasn’t 40 man raiding like I was, when we got full new gear sets with every raid dungeon we mastered . (And re-ran ad nausem)

    He never looked up anything offline on how to do things? Then he was just a noob to the genre and didn’t have a clue. (Or didn’t care, I play FO76 that way now, blithely wandering the wasteland, not looking up much ever)

    I recall looking up quest locations all the time, and when it came to raiding and even general game play I downloaded tons of mods to make the game play more efficient.

    He logs in to play with friends, I moved from one raiding guild to another, always on the search for ones which could best help me meet my progression goals, no use for others, especially if they hold me back.

    Yes, you are correct, I have very few friends which is probably a good thing because by my defininition, a friend is someone who you would die for, or would be willing to die for you.   It’s a pretty small list for most folks I would imagine.  :)

    WOW wasn’t perfect back then, it isn’t now, and he’s correct about one thing, the new classic servers will show people the one Dev lead was right, they think they want a vanilla experience, but they really don’t, or something like that. I believe he’ll be proven correct in the long run.

    So yeah, gaming in general sucks today, especially from the bigger publishers, one reason why I’ve discontinued playing MMORPG’s for quite some time, even my favorite EVE has lost it’s luster due to the march of unwanted change. (Without reasonable compensation) Now that Pearl Abyss owns them, I expect things to get worse, not better.


    Panther2103ConstantineMerusNildenGobstopper3DGdemami

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing POE at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • laseritlaserit Member LegendaryPosts: 6,157
    Horusra said:
    Another whinny millennial post.  Putting loot boxes in the same paragraph with WoW is stupid.
    Did you read the post?  He's 41.  Anyone born between 1981 and 1996 (ages 22-37 in 2018) is considered a millennial, and anyone born from 1997 onward will be part of a new generation.  Your comment should read:

    Another whinny Generation Z post...
    Honest question for everyone:

    What ever happened to generation Y ? 

    "Be water my friend" - Bruce Lee

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    Torval said:
    Sovrath said:
    Ikeda said:

    Now companies are driven by stock prices. 
    As soon as any company becomes publicly traded it is driven by stock prices. This has always been it's not "Now." When did they become publicly traded? Because that is when it started.

    Some companies do try to concentrate on bringing great products to market with the idea that the stock price will always go up and down (like my company) BUT I never assume any company (including my company), let alone any publicly traded company is doing it "for the feels."

    My thought is to always know what you are dealing with. With companies, with people, with everything.






    There seems to be a common sentiment that publicly traded companies must take the lowest road trying to grab the most revenue and push their stock price no matter what. I think that hasn't worked well for a lot of big companies that either aren't companies any more or have ended up shells of their former selves.

    It's possible to push your revenue and stock valuation by caring, doing it for the feels, and putting out a great product because you know that's a solid path to success. The former method may get good short term results but long term, not so much. Very few companies disregard on their core customer base year after year and stay on top.
    Case in point: Destiny 2 revenue this year.  Forsaken corrected a lot of bad things with D2, but Bungie isn't escaping the inevitable backlash for releasing Destiny 2 the way they did.

    image
  • Panther2103Panther2103 Member EpicPosts: 5,273
    Kyleran said:
    Interesting read, and I might write similar but bemoan the entire MMORPG industry, many of his relevant points are applicable across the market, not just WOW.

    He waxes nostalgic about the early Vanilla days, yet IMO, he was playing the game wrong. (Or for fun, which is still wrong is my book)  He didn’t replace his robe until BC?  Then he wasn’t 40 man raiding like I was, when we got full new gear sets with every raid dungeon we mastered . (And re-ran ad nausem)

    He never looked up anything offline on how to do things? Then he was just a noob to the genre and didn’t have a clue. (Or didn’t care, I play FO76 that way now, blithely wandering the wasteland, not looking up much ever)

    I recall looking up quest locations all the time, and when it came to raiding and even general game play I downloaded tons of mods to make the game play more efficient.

    He logs in to play with friends, I moved from one raiding guild to another, always on the search for ones which could best help me meet my progression goals, no use for others, especially if they hold me back.

    Yes, you are correct, I have very few friends which is probably a good thing because by my defininition, a friend is someone who you would die for, or would be willing to die for you.   It’s a pretty small list for most folks I would imagine.  :)

    WOW wasn’t perfect back then, it isn’t now, and he’s correct about one thing, the new classic servers will show people the one Dev lead was right, they think they want a vanilla experience, but they really don’t, or something like that. I believe he’ll be proven correct in the long run.

    So yeah, gaming in general sucks today, especially from the bigger publishers, one reason why I’ve discontinued playing MMORPG’s for quite some time, even my favorite EVE has lost it’s luster due to the march of unwanted change. (Without reasonable compensation) Now that Pearl Abyss owns them, I expect things to get worse, not better.


    I noticed the weird statements about nostalgia too. I have a feeling WoW was his first MMO, and it was an experience he was playing with friends, so he didn't partake in the things he feels "forced" to partake in now.

    There was always gated content, that required time be put in (as all MMO's have otherwise the monthly fee wouldn't be paid). Attunement, dailies, rep grinds. It was all in Vanilla, and BC. 

    He also contradicts himself quite a bit throughout the post, he wants blizzard to put polish on content, and seems nostalgic about the whole "it isn't ready so we won't release it" mentality blizzard used to have, but then complains later on in the post that a race wasn't added into the game because "it isn't ready". 

    You can very well play the game the same way you used to. People aren't forcing people like this guy into playing for gear, doing the treadmill of endgame content. But if he for even 1 second thinks that it wasn't this way before, he is severely wrong. I remember the rep grinds. I remember having to do dailies for weeks just to get enough rep to do things. I think that as an MMORPG player, his mentality changed, I don't think the gameplay loop is all that much different. It's just more blatant now. 
    Kyleran
  • parrotpholkparrotpholk Member EpicPosts: 4,602
    SBFord said:
    SBFord said:
    Ikeda said:
    I would love to respond but there was no link in the article. 

    DUH! 

    Sorry @Ikeda
    https://www.reddit.com/r/wow/comments/a7rrmy/a_letter_to_blizzard_entertainment/?utm_source=reddit-android
    Someone dipped into the Christmas whiskey a bit early.
    Well, you could think that, except I don't drink. :open_mouth:
    Mostly it's 'cause I'm used to writing news thingies, not posting forum topics. :D
    You hang out here and do not drink?????????????

    You have the fortitude of an oak...a mighty powerful majestic oak!
    SBFordKyleran
  • TorvalTorval Member LegendaryPosts: 19,669
    Torval said:
    Sovrath said:
    Ikeda said:

    Now companies are driven by stock prices. 
    As soon as any company becomes publicly traded it is driven by stock prices. This has always been it's not "Now." When did they become publicly traded? Because that is when it started.

    Some companies do try to concentrate on bringing great products to market with the idea that the stock price will always go up and down (like my company) BUT I never assume any company (including my company), let alone any publicly traded company is doing it "for the feels."

    My thought is to always know what you are dealing with. With companies, with people, with everything.






    There seems to be a common sentiment that publicly traded companies must take the lowest road trying to grab the most revenue and push their stock price no matter what. I think that hasn't worked well for a lot of big companies that either aren't companies any more or have ended up shells of their former selves.

    It's possible to push your revenue and stock valuation by caring, doing it for the feels, and putting out a great product because you know that's a solid path to success. The former method may get good short term results but long term, not so much. Very few companies disregard on their core customer base year after year and stay on top.
    Case in point: Destiny 2 revenue this year.  Forsaken corrected a lot of bad things with D2, but Bungie isn't escaping the inevitable backlash for releasing Destiny 2 the way they did.
    Also, while Forsaken fixed some bad designs, Bungie's attitude hasn't changed. Forsaken still tries to pull a lot of the same bullshit they pulled with D2 launch. Strong first DLC, then "balance changes" and updates turn it into a massive grind fest with second rate content. On top of that they charged out the ass for Forsaken, considering it's supposed to be a DLC and then to pour salt on the wound they tried to force sales of their previously shitty DLC as a pre-req.
    take back the hobby: https://www.reddit.com/r/patientgamers/

    traveller, interloper, anomaly
    ༼ つ ◕◕ ༽つ

    It only took 3 people 8 words to rock Blizzard to its core.
  • SovrathSovrath Member LegendaryPosts: 27,097
    Torval said:
    Sovrath said:
    Ikeda said:

    Now companies are driven by stock prices. 
    As soon as any company becomes publicly traded it is driven by stock prices. This has always been it's not "Now." When did they become publicly traded? Because that is when it started.

    Some companies do try to concentrate on bringing great products to market with the idea that the stock price will always go up and down (like my company) BUT I never assume any company (including my company), let alone any publicly traded company is doing it "for the feels."

    My thought is to always know what you are dealing with. With companies, with people, with everything.






    There seems to be a common sentiment that publicly traded companies must take the lowest road trying to grab the most revenue and push their stock price no matter what. I think that hasn't worked well for a lot of big companies that either aren't companies any more or have ended up shells of their former selves.

    It's possible to push your revenue and stock valuation by caring, doing it for the feels, and putting out a great product because you know that's a solid path to success. The former method may get good short term results but long term, not so much. Very few companies disregard on their core customer base year after year and stay on top.
    Sure but do many companies do it? No. And will they always do it if they suddenly decide that it's make drastic changes or stick to their guns?

    My company claims it's doing it "for the feels" but I don't take that at face value. If the stock were to plummet and be in trouble for a while, they would do what they had to do. And I would expect no less.


    The problem with some players/customers is that they want the companies to be all about people but that is not always possible.


    Kyleran



  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    Torval said:
    Torval said:
    Sovrath said:
    Ikeda said:

    Now companies are driven by stock prices. 
    As soon as any company becomes publicly traded it is driven by stock prices. This has always been it's not "Now." When did they become publicly traded? Because that is when it started.

    Some companies do try to concentrate on bringing great products to market with the idea that the stock price will always go up and down (like my company) BUT I never assume any company (including my company), let alone any publicly traded company is doing it "for the feels."

    My thought is to always know what you are dealing with. With companies, with people, with everything.






    There seems to be a common sentiment that publicly traded companies must take the lowest road trying to grab the most revenue and push their stock price no matter what. I think that hasn't worked well for a lot of big companies that either aren't companies any more or have ended up shells of their former selves.

    It's possible to push your revenue and stock valuation by caring, doing it for the feels, and putting out a great product because you know that's a solid path to success. The former method may get good short term results but long term, not so much. Very few companies disregard on their core customer base year after year and stay on top.
    Case in point: Destiny 2 revenue this year.  Forsaken corrected a lot of bad things with D2, but Bungie isn't escaping the inevitable backlash for releasing Destiny 2 the way they did.
    Also, while Forsaken fixed some bad designs, Bungie's attitude hasn't changed. Forsaken still tries to pull a lot of the same bullshit they pulled with D2 launch. Strong first DLC, then "balance changes" and updates turn it into a massive grind fest with second rate content. On top of that they charged out the ass for Forsaken, considering it's supposed to be a DLC and then to pour salt on the wound they tried to force sales of their previously shitty DLC as a pre-req.
    I don't disagree.  I bought Forsaken after they bundled it, so I didn't feel I overpaid, but definitely would've felt like I did had I been missing all the DLCs.  I honestly can't believe they released the base game with the content they did.

    image
  • alkarionlogalkarionlog Member RarePosts: 2,798
    Torval said:
    Torval said:
    Sovrath said:
    Ikeda said:

    Now companies are driven by stock prices. 
    As soon as any company becomes publicly traded it is driven by stock prices. This has always been it's not "Now." When did they become publicly traded? Because that is when it started.

    Some companies do try to concentrate on bringing great products to market with the idea that the stock price will always go up and down (like my company) BUT I never assume any company (including my company), let alone any publicly traded company is doing it "for the feels."

    My thought is to always know what you are dealing with. With companies, with people, with everything.






    There seems to be a common sentiment that publicly traded companies must take the lowest road trying to grab the most revenue and push their stock price no matter what. I think that hasn't worked well for a lot of big companies that either aren't companies any more or have ended up shells of their former selves.

    It's possible to push your revenue and stock valuation by caring, doing it for the feels, and putting out a great product because you know that's a solid path to success. The former method may get good short term results but long term, not so much. Very few companies disregard on their core customer base year after year and stay on top.
    Case in point: Destiny 2 revenue this year.  Forsaken corrected a lot of bad things with D2, but Bungie isn't escaping the inevitable backlash for releasing Destiny 2 the way they did.
    Also, while Forsaken fixed some bad designs, Bungie's attitude hasn't changed. Forsaken still tries to pull a lot of the same bullshit they pulled with D2 launch. Strong first DLC, then "balance changes" and updates turn it into a massive grind fest with second rate content. On top of that they charged out the ass for Forsaken, considering it's supposed to be a DLC and then to pour salt on the wound they tried to force sales of their previously shitty DLC as a pre-req.
    I don't disagree.  I bought Forsaken after they bundled it, so I didn't feel I overpaid, but definitely would've felt like I did had I been missing all the DLCs.  I honestly can't believe they released the base game with the content they did.
    truth be told, no game deserve a pre order or launch payment, is too pricey and incomplete, making the dlcs taking over a year to be done, then they sell the game cheaper with all dlcs/ complete with a hell of a better price

    I gave up on buying games on launch, i'm linying up for next year pilalr of eternty 2 or battletech, i'm cehcking if they are finally done with all the dlcs, and when steam give a discount for then
    MadFrenchieKyleran
    FOR HONOR, FOR FREEDOM.... and for some money.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    Torval said:
    Torval said:
    Sovrath said:
    Ikeda said:

    Now companies are driven by stock prices. 
    As soon as any company becomes publicly traded it is driven by stock prices. This has always been it's not "Now." When did they become publicly traded? Because that is when it started.

    Some companies do try to concentrate on bringing great products to market with the idea that the stock price will always go up and down (like my company) BUT I never assume any company (including my company), let alone any publicly traded company is doing it "for the feels."

    My thought is to always know what you are dealing with. With companies, with people, with everything.






    There seems to be a common sentiment that publicly traded companies must take the lowest road trying to grab the most revenue and push their stock price no matter what. I think that hasn't worked well for a lot of big companies that either aren't companies any more or have ended up shells of their former selves.

    It's possible to push your revenue and stock valuation by caring, doing it for the feels, and putting out a great product because you know that's a solid path to success. The former method may get good short term results but long term, not so much. Very few companies disregard on their core customer base year after year and stay on top.
    Case in point: Destiny 2 revenue this year.  Forsaken corrected a lot of bad things with D2, but Bungie isn't escaping the inevitable backlash for releasing Destiny 2 the way they did.
    Also, while Forsaken fixed some bad designs, Bungie's attitude hasn't changed. Forsaken still tries to pull a lot of the same bullshit they pulled with D2 launch. Strong first DLC, then "balance changes" and updates turn it into a massive grind fest with second rate content. On top of that they charged out the ass for Forsaken, considering it's supposed to be a DLC and then to pour salt on the wound they tried to force sales of their previously shitty DLC as a pre-req.
    I don't disagree.  I bought Forsaken after they bundled it, so I didn't feel I overpaid, but definitely would've felt like I did had I been missing all the DLCs.  I honestly can't believe they released the base game with the content they did.
    truth be told, no game deserve a pre order or launch payment, is too pricey and incomplete, making the dlcs taking over a year to be done, then they sell the game cheaper with all dlcs/ complete with a hell of a better price

    I gave up on buying games on launch, i'm linying up for next year pilalr of eternty 2 or battletech, i'm cehcking if they are finally done with all the dlcs, and when steam give a discount for then
    Just bought Battletech on GoG as it was on sale for less than 30 bucks.  If you're a fan of TBS and MechWarrior IP, you won't go wrong.
    Palebane

    image
  • ElidienElidien Member RarePosts: 1,385
    Rose colored glasses. Nostalgia is great but its all rose colored glasses.

    Case in point for me: DAOC

    I got bit by the nostalgia bug for it recently. I logged in, stood in humberton, listened to the music, ran a delivery quest, killed one ant and logged out. So much is painful about the game now. In 2003 it was great. Now, not so much.

    Its easy to bemoan now by using fond memories of then but in the end, then has given way to now for many reasons and then is simply the past for a reason.

    Damn, that was philosophical. I need to drink more.
    TorvalKyleran
  • rojoArcueidrojoArcueid Member EpicPosts: 10,025
    edited December 2018
    This letter hits every weak spot in Activisision Blizzard right now. Well done.

    I know Blizzard will read that letter, they are not blind. However, i hope they take it seriously. Every Blizzard game today feels like what modern Call of Duty is, and this person described it very accurately as casino repicators.

    I love WoW but the only reason i subscribe is to follow the lore, which is why I'm ok subbing for nothing more than 1 or 2 months a year with very few exceptions.

    Somehow I feel the Activision side of things will simply disregard that letter as "another whinny...."
    KyleranGdemami




  • PemminPemmin Member UncommonPosts: 622
    I think the difference is blizzard really doesn't try to cultivate its brand anymore. for them now its quantity over quality
    TorvalMadFrenchie
  • TamanousTamanous Member RarePosts: 2,993
    edited December 2018
    I doubt I'd have more to add ... and I've written much on this subject for well over a decade now.

    Hopefully this becomes the flagship letter to Blizzard and someone with enough life experience over there understands it. 

    Let me be clear though, I am more on the side of scorched earth at this point. The companies that went full RMT, meta-marketing and venture capital deserve to crash and burn and try and rise from their ashes at this point. They reached for the burning Sun of maximum profits via genre marketing abandonment and it's time to come crashing down to Earth.
    MadFrenchieGdemami

    You stay sassy!

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    Tamanous said:
    I doubt I'd have more to add ... and I've written much on this subject for well over a decade now.

    Hopefully this becomes the flagship letter to Blizzard and someone with enough life experience over there understands it. 
    Call me cynical, but I'm not real sure who that person would be.  It seems a very real possibility that the last high profile name to leave Blizz did so because he wasn't willing to drink the new brand of Activision flavored Koolaid.

    I know the feeling of being the one off employee waving the flag at the company that the current climate/goals are misguided and damaging to the brand.  Alas, getting to the point in the company where you have the clout to change all too often necessitates they cut all liquids outta their diet except the company Koolaid.
    Tamanous

    image
  • TamanousTamanous Member RarePosts: 2,993
    Tamanous said:
    I doubt I'd have more to add ... and I've written much on this subject for well over a decade now.

    Hopefully this becomes the flagship letter to Blizzard and someone with enough life experience over there understands it. 
    Call me cynical, but I'm not real sure who that person would be.  It seems a very real possibility that the last high profile name to leave Blizz did so because he wasn't willing to drink the new brand of Activision flavored Koolaid.

    I know the feeling of being the one off employee waving the flag at the company that the current climate/goals are misguided and damaging to the brand.  Alas, getting to the point in the company where you have the clout to change all too often necessitates they cut all liquids outta their diet except the company Koolaid.
    Ya I added a bit more to my response. I have little hope as well. I do not believe this is something Blizzard has enough control over anymore. The company literally sold out, and it is not the same entity it once was.
    MadFrenchie

    You stay sassy!

  • alkarionlogalkarionlog Member RarePosts: 2,798
    Torval said:
    Torval said:
    Sovrath said:
    Ikeda said:

    Now companies are driven by stock prices. 
    As soon as any company becomes publicly traded it is driven by stock prices. This has always been it's not "Now." When did they become publicly traded? Because that is when it started.

    Some companies do try to concentrate on bringing great products to market with the idea that the stock price will always go up and down (like my company) BUT I never assume any company (including my company), let alone any publicly traded company is doing it "for the feels."

    My thought is to always know what you are dealing with. With companies, with people, with everything.






    There seems to be a common sentiment that publicly traded companies must take the lowest road trying to grab the most revenue and push their stock price no matter what. I think that hasn't worked well for a lot of big companies that either aren't companies any more or have ended up shells of their former selves.

    It's possible to push your revenue and stock valuation by caring, doing it for the feels, and putting out a great product because you know that's a solid path to success. The former method may get good short term results but long term, not so much. Very few companies disregard on their core customer base year after year and stay on top.
    Case in point: Destiny 2 revenue this year.  Forsaken corrected a lot of bad things with D2, but Bungie isn't escaping the inevitable backlash for releasing Destiny 2 the way they did.
    Also, while Forsaken fixed some bad designs, Bungie's attitude hasn't changed. Forsaken still tries to pull a lot of the same bullshit they pulled with D2 launch. Strong first DLC, then "balance changes" and updates turn it into a massive grind fest with second rate content. On top of that they charged out the ass for Forsaken, considering it's supposed to be a DLC and then to pour salt on the wound they tried to force sales of their previously shitty DLC as a pre-req.
    I don't disagree.  I bought Forsaken after they bundled it, so I didn't feel I overpaid, but definitely would've felt like I did had I been missing all the DLCs.  I honestly can't believe they released the base game with the content they did.
    truth be told, no game deserve a pre order or launch payment, is too pricey and incomplete, making the dlcs taking over a year to be done, then they sell the game cheaper with all dlcs/ complete with a hell of a better price

    I gave up on buying games on launch, i'm linying up for next year pilalr of eternty 2 or battletech, i'm cehcking if they are finally done with all the dlcs, and when steam give a discount for then
    Just bought Battletech on GoG as it was on sale for less than 30 bucks.  If you're a fan of TBS and MechWarrior IP, you won't go wrong.
    when I have time to play I will consider :p, too busy with what I have on hands now, plus 30 bucks for you is like 120 to me so not that good yet though steam was pricing this week around 50 now with a 40% discount, but i'm not in any rush need to see the DLC pricing too and see if I can get a bundle or something
    FOR HONOR, FOR FREEDOM.... and for some money.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    Torval said:
    Torval said:
    Sovrath said:
    Ikeda said:

    Now companies are driven by stock prices. 
    As soon as any company becomes publicly traded it is driven by stock prices. This has always been it's not "Now." When did they become publicly traded? Because that is when it started.

    Some companies do try to concentrate on bringing great products to market with the idea that the stock price will always go up and down (like my company) BUT I never assume any company (including my company), let alone any publicly traded company is doing it "for the feels."

    My thought is to always know what you are dealing with. With companies, with people, with everything.






    There seems to be a common sentiment that publicly traded companies must take the lowest road trying to grab the most revenue and push their stock price no matter what. I think that hasn't worked well for a lot of big companies that either aren't companies any more or have ended up shells of their former selves.

    It's possible to push your revenue and stock valuation by caring, doing it for the feels, and putting out a great product because you know that's a solid path to success. The former method may get good short term results but long term, not so much. Very few companies disregard on their core customer base year after year and stay on top.
    Case in point: Destiny 2 revenue this year.  Forsaken corrected a lot of bad things with D2, but Bungie isn't escaping the inevitable backlash for releasing Destiny 2 the way they did.
    Also, while Forsaken fixed some bad designs, Bungie's attitude hasn't changed. Forsaken still tries to pull a lot of the same bullshit they pulled with D2 launch. Strong first DLC, then "balance changes" and updates turn it into a massive grind fest with second rate content. On top of that they charged out the ass for Forsaken, considering it's supposed to be a DLC and then to pour salt on the wound they tried to force sales of their previously shitty DLC as a pre-req.
    I don't disagree.  I bought Forsaken after they bundled it, so I didn't feel I overpaid, but definitely would've felt like I did had I been missing all the DLCs.  I honestly can't believe they released the base game with the content they did.
    truth be told, no game deserve a pre order or launch payment, is too pricey and incomplete, making the dlcs taking over a year to be done, then they sell the game cheaper with all dlcs/ complete with a hell of a better price

    I gave up on buying games on launch, i'm linying up for next year pilalr of eternty 2 or battletech, i'm cehcking if they are finally done with all the dlcs, and when steam give a discount for then
    Just bought Battletech on GoG as it was on sale for less than 30 bucks.  If you're a fan of TBS and MechWarrior IP, you won't go wrong.
    when I have time to play I will consider :p, too busy with what I have on hands now, plus 30 bucks for you is like 120 to me so not that good yet though steam was pricing this week around 50 now with a 40% discount, but i'm not in any rush need to see the DLC pricing too and see if I can get a bundle or something
    Fair enough!  I wouldn't put it into the "you must play this!" category, so definitely wait for a sale/bundle that makes you comfortable spending the cash.

    It includes random events with your crew that force you to make decisions as commander that have effects on your ship, mechs, and crew.  I'm a sucker for those kinds of RPG mechanics.  

    The mission difficulty rating leaves a lot to be desired; it doesn't seem consistent at all.  1 skull mission saw me taking on something like 9 mechs plus vehicles, while a 1.5 skull mission threw 3 mechs, then 2, separately with a few vehicles at me.  Not sure how they calculate that.

    It's got the classic "maximize your tonnage" feel that MechWarrior fans love.  Tinkering with my mechs is fun in and of itself.

    image
  • AmatheAmathe Member LegendaryPosts: 5,829
    You're right that it's an interesting read. My response is that the poster seems to feel the game not being fun is a new phenomena. When it hasn't been fun for me for years.

    First there is the nerf bat. Practically every time I logged on, my character had been changed (read limited) in some way. I spent a lot of time playing my character. I don't want it fundamentally altered every few months. I want to build on what I have. 

    Second, the game had settled into this scheme over and over. You increase your character's power from (this is an imaginary number) 50 to 65. Blizzard introduces an expansion coupled with a nerfing. Now you are back to 50, or 45, and you spend that expansion trying to return to 70. Rinse, repeat. You can fly! Now you can't. You can fly! Now you can't. (Yeah I know it's new territory, but that's still lame). All WoW currently is is making you pay to earn back what you already had.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • RnjypsyRnjypsy Member UncommonPosts: 63
    Kyleran said:
    Interesting read, and I might write similar but bemoan the entire MMORPG industry, many of his relevant points are applicable across the market, not just WOW.

    He waxes nostalgic about the early Vanilla days, yet IMO, he was playing the game wrong. (Or for fun, which is still wrong is my book)  He didn’t replace his robe until BC?  Then he wasn’t 40 man raiding like I was, when we got full new gear sets with every raid dungeon we mastered . (And re-ran ad nausem)

    He never looked up anything offline on how to do things? Then he was just a noob to the genre and didn’t have a clue. (Or didn’t care, I play FO76 that way now, blithely wandering the wasteland, not looking up much ever)

    I recall looking up quest locations all the time, and when it came to raiding and even general game play I downloaded tons of mods to make the game play more efficient.

    He logs in to play with friends, I moved from one raiding guild to another, always on the search for ones which could best help me meet my progression goals, no use for others, especially if they hold me back.

    Yes, you are correct, I have very few friends which is probably a good thing because by my defininition, a friend is someone who you would die for, or would be willing to die for you.   It’s a pretty small list for most folks I would imagine.  :)

    WOW wasn’t perfect back then, it isn’t now, and he’s correct about one thing, the new classic servers will show people the one Dev lead was right, they think they want a vanilla experience, but they really don’t, or something like that. I believe he’ll be proven correct in the long run.

    So yeah, gaming in general sucks today, especially from the bigger publishers, one reason why I’ve discontinued playing MMORPG’s for quite some time, even my favorite EVE has lost it’s luster due to the march of unwanted change. (Without reasonable compensation) Now that Pearl Abyss owns them, I expect things to get worse, not better.


    While somewhat more dedicated than the OP claims I still think it's acceptable to have fun in a game....even with friends<gasp>.  I am old enough to realize that my achievements in WoW are not going to mean a thing to those I leave behind and my successes in a video game are small change to accomplishments in real life.  In the end, it is a game...just a game.  Even those who make a living at it are aware of that. Some of them are more aware of it now than before they became influencers, devs etc.  When the lights go out and the curtain comes down if you can't remember friends you made and good times you had with them there isn't much point to any of it, i.e. "One time, 20 years ago, I got this great piece of gear" is going to be a rather pitiful end note.  
  • GormogonGormogon Member UncommonPosts: 210
    It's not just listening to the players.  It's who and what you listen to.  The WildStar devs were happy to pop in on reddit and a couple other places.  One even showed up here.  In some ways they were the most fan-friendly developers I've ever seen.  But they only wanted to listen to those fans who told them that what they were doing was totally awesome.

    "Ignore the haters," is one of the most popular phrases on every official game forum there is.    By "haters" gamers of course mean everyone who isn't gushing with support for everything their favorite developer does.

    So Blizzard did listen.  They ignored the "haters."

    Gamers like the one who penned this letter helped create this monster because it gives them more happiness to be loyal to a developer than to play something that entertains them in and of itself.  I will put money on this same dude telling people who were lamenting the changing focus of Blizzard five years ago to GFY.

    Because it's finally his turn to be unhappy with how things are going at Blizzard, they should listen to him?  After not listening to millions of other people over the years?  After people like him told Blizzard not to listen to them?   That's such garbage.

    If it really means that much to you, do what you told the rest of us to do and take your money elsewhere.  Be loyal to your entertainment time and dollar.  Blizzard is in business to make money.  They have been for the last 20 years.  That in the past that goal coincided with making games he and I and millions of other people enjoyed is not indicative of that being the best way to make money in 2018.  My tastes or his tastes or anybody's tastes here don't innately reflect the tastes that will make Blizzard the most money.  And that's fine.  It's okay to move on. 
  • WizardryWizardry Member LegendaryPosts: 16,464
    edited January 9
    I find it sad that it took some serious of late press to wake people up.
    So tonight a Hearthstone Twitch show Omnistone,they were all talking about Blizzard's lack of support effort to the Esport side of Hearthstone,i go one further in saying lack of effort in general.

    However again, i said HS was lacking from day 1,people said give Blizz time it is a new game,so i did but people were still screw you haters,a bit of press and just like BR gaming,ev1 is on the bandwagon,do people think for themselves at all?
    It appears that whatever is the common trend at the time be it good or bad,ev1 jumps on the bandwagon.
    Now people are blaming Activision..lol good one.Activision is simply the one that is  disappointed with Blizzard and the way they have been wasting money,not showing the profits it should considering the amount of money it brings in.Activision SHOULD be pissed and should be making changes before it is too late and the ship sinks.
    Smedley sunk SOE,those two asshats from Ncsoft and EA ruined Trion,changing of the guard has imo made a huge difference "mostly bad" at Square Enix.EA has been really hated on th elast few years,now Bethesda and yes even Rockstar are receiving bad press.

    is it all a simple fact that now with so much internet ,it is helping to wake people up as to what is going out there after so many living under a rock for the last 10 years?


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • LuidenLuiden Member UncommonPosts: 261
    Horusra said:
    Another whinny millennial post.  Putting loot boxes in the same paragraph with WoW is stupid.
    Did you read the post?  He's 41.  Anyone born between 1981 and 1996 (ages 22-37 in 2018) is considered a millennial, and anyone born from 1997 onward will be part of a new generation.  Your comment should read:

    Another whinny Generation Z post...
    Isn't he considered Gen X?  Gen X doesn't screw around, they get shit done.
  • LuidenLuiden Member UncommonPosts: 261
    edited January 9
    "You no longer see me as a player, but instead, as a payer."

    To me this is his most powerful statement and it's applicable to pretty much all MMORPGs now, not just WoW.  I will not play a MMORPG again until I feel like a player instead of a payer.. to me that means no cash shops, loot boxes, micro transactions or any other scam trying to steal as much money as they can from me.
  • DMKanoDMKano Member LegendaryPosts: 21,216
    edited January 9
    Blizzard cannot "fix" what they've become - because the path/the direction that they've gone down is far too gone for it be fixed.

    Also Blizzard just became far too big to be able to change in a way that the reddit poster wants it to.

    "Gameplay first" - is a motto of a small agile company that is innovating and setting trends - when you grow to  5000+ employees and billion dollars "money first" is the only realistic driving force.

    If Blizzard is ever to truly go back to "gameplay first" - they'd have to shrink down significantly and go back to that small, agile company that is driven by innovation and passion for games first.

    For this to happen - Blizzard as we know today would have to fail, and be reborn again as a different company - so "fix it Blizzard" - yeah, they can't, not anymore.

    The company that made Diablo 1, Starcraft 1, Warcraft - that company is long gone.
    GdemamiTrolldefender99TheScavengerpoorbaby
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