TLDR version: I am worried about the outdated Engine.
As an avid Bethesda fan I love this company.
They gave me endless hours of fun with their games, from Daggerfall (my first binge gaming) to Fallout 4.
They do sandbox RPGs like no other.
I think they were, and still are, the best developer out there despite of their flaws.
It's one of the few companies that when a game is announced make me piss my pants.
So why I am worried then?
No, it's not because the 76 debacle. Shit happens.
I am over it already, even though I might make another thread explaining what went wrong.
I am not even worried about the overall quality of future games.
I don't think Howard forgot how to make beautiful, immersive, sandbox RPGs.
He produced 5 successful blockbusters in his career (not just 1 like many other so called gaming gurus).
I trust his (and his people) good judgment in game design.
No, what I am worried about is BUGthesda.
Yes, I am one of those people that over the years endured the many bugs in Bethesda games, because the games were just too good, plus the mod community fixed them.
I was obviously expecting bugs in 76, so I was ready for it (sad isn't it?).
But after 76, I am started to get a bit nervous.
Bethesda cannot keep ignoring this problem any longer.
This is not a case of simple lazyness.
The main cause of this problem is... the ENGINE. The Creation Engine.
This is a 16 years old engine, initially called Netimmerse, but it was actually a 3rd party engine called Gamebryo.
After Fallout 3, they 'forked' the Gamebryo Engine and called it Creation Engine, but the code base was still Gamebryo.
Todd Howard said many times that the the Creation Engine is a very convenient and reliable tool for Bethesda and Mod makers to create their game fast. Though I am not too sure about the 'fast' bit, it's true that modders love the engine, it is easy and convenient to use.
Having said that, that's the same Engine used to make Morrowind, 16 years ago (add at least 4 years of development).
Sure, it's updated and revisited, but even after all those years, there are the same bugs present 20 years ago.
One of those bugs everyone can see in every Bethesda game is the physics.
If you bump into a plate in Morrowind, it will start flying around every corner of the room uncontrollably, same happens in all Bethesda games up until 76.
But that's just the tip of the iceberg, the list of old bugs is endless.
Performance is another issue with the creation.
The game is just too old to process all the polygons that modern graphic requires.
In 76, frame per seconds run well below 60, even in high end PCs (I heard Xbox is pretty bad)
But what worries me the most is that they are using this Engine for Starfied and TES 6.
Keep in mind Skyrim is 7 years old, and the new chapter won't be released before 2020, so plenty of room for everything.
My question to Bethesda is:
"What the hell have you been doing for the last 7 years?" (Falllout 4 and 76 is not the correct answer)
Since they are taking their sweet time to develop TES 6, the least they could do is to create a new state of the art engine that could support both cutting edge graphics and the FPS combat style required by Bethesda games.
Maybe they could ask the support of ID Software and modify the ID Tech 4 Engine to suits Bethesda needs.
Or just create a new one from the ground up.
Whatever they do, they should not use the Creation Engine, I don't think even Bethesda coders knows exactly what's in it.
After 20 years of tweaking and upgrading there is so much dead code in it that it will be difficult, if not impossible to extirpate all the bad code and polish it properly.
Insisting on it, it's like slowly digging your own grave.
So in conclusion.
Bethesda cannot work with a 20 years old Engine in 2018, this is just asking for trouble, which they got with 76.
TES is what made Bethesda, and if TES 6 performances and bugs are as bad as 76, we can say bye bye to Bethesda.
And personally, I don't want that.
So Todd, get your shit together, buddy.