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"See normal people, I'm not one of them" | G-Easy & Big Sean
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Conversion to a F2P payment model.
What are the signs of a failing MMO?
Lack of patches/updates, low population, zero communication from devs, unanswered support tickets that sit there for months....
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan ChandrasekharAuthored 139 missions in Vendetta Online and 6 tracks in Distance
Logic, my dear, merely enables one to be wrong with great authority.
The obvious sign used to be Subscription to Free to Play.Now almost every MMO is F2P, since all recent MMOs are at best mediocre, and they can't command a Subscription model anymore.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Conversion to a F2P payment model.
That could mean the failure of the monetization model not the game itself, since many games have been thriving for many years after the conversation. But I get what you mean.
I agree with the guy who said simply being a mmorpg is enough as a sign.There will always be a market for a few mmorpg. The problem is a couple of AAA mmorpgs hold that market and will do it all better than any crowd funded or indy dev made game will be able to afford to do.Most of these games are what i see as the last of the mmorpg golden era, GW2/FFXIV/ESO and of course WOW. Realistically being owned by a massive game studio and having a beloved IP are going to be what keeps them going. I think WOW/FFXIV/ESO will last a long time. I fear GW2 will be the first of those to go.Signs of a failing mmorpg? Lack of development and communication. Communication dies first with the letting go of all non vital employees. Im pretty sure all crowd funded mmorpgs will die, or be forced to launch as a mini game of the mmorpg, like that one game doing battle royale instead of mmorpg or the repopulation did.My honest advice would be to enjoy the mmorpgs that do exist, those games you might have in the past avoided give them a try with the mindset the genre is dying and fast. Hopefully youll get enough game time out of whats left and a new mmorpg will come out by a notable studio with a popular IP and put the final nail in the coffin for many of the remaining....it will happen eventually but not for a while i think. Eventually enough time will have passed and someone will come out and mop up the remaining mmorpg community with a solid game.Right now the industry is reeling from untold billions lost during the mmorpg golden age as AAA studios naively attempted to out WOW world of warcraft. Some studio will realize if they honestly tried to make their IP into a unique mmorpg with a real budget and real quality will make enough to warrant the effort...the memory of the mmorpg graveyard will need to pass though....and the ones still living will need to fade a bit more to be viable.hopefully...
I had fun once, it was terrible.
One way MMOs games have been able to draw in large subscription (or patreon) figures is to offer something more or less unique to their player base which other titles don't have, be it a desirable IP, (FFXIV), sandbox style gameplay, (EVE), or an immensely popular market presence (WOW).
..................How can you possibly think this genre is dying?
We must first define what "failing mmo" means. Then proceed.
Concentrate on enjoying yourself, and not on why I shouldn't enjoy myself.