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Well as most of you know by now MxO last week downsized the server count from 9 to 3, representing a 60%+ downsize in the operation overall. Citing low server populations and thus lack of player interactvity and no doubt (but not mentioned) cost cutting, MxO must almost set new records for a rapid demise. It has shrunk faster than your pride in a cold swimming pool and it doesnt look like recovering nearly as fast.
I actually think this is the best thing that has happened to the industry in some time. Monolith and Warner were convinced that they could make a pile of unsubstantiated and unfullfilable promises about MxO then toss any old bone to the market and we would leap on it in a feeding frenzy.
The really good news from this is that unlike music buyers the MMO gamers have shown themselves to be discerning customers who will not just jump at something because we are told to believe its cool, hip and we NEED to be in it.
Hopefully this will make many other projects at their various stages of development take a hard look at themselves and wonder if they actually need to improve what they are doing in order to make a commercially viable product and survive long term. If just one half baked MMO in development tanks from this it will do the whole industry a favour.
It has very much renewed my faith in the gaming community because anyone could see MxO was a very low quality product being transported by the hyped up name of the movies. This on the back of the amount of people sucked in to buying Mourning, had me wondering about where this industry was heading. Its good to see that unlike music.... style will not win out over substance every time.
"MMOs, for people that like think chatting is like a skill or something, rotflol"
"Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon