What do you think some modern and old ARPG's could or should bring to the table for a Diablo 4?
Do you perhaps have any interesting ideas for mechanics, features, balancing or perhaps perspective on what would be cool to have in the game?
How do you think the ARPG genre should or could move forward?
Personally speaking, I would like to see a Diablo 4 actually take more of a mature, darker perspective on the Diablo universe, slow down the combat, have it less arcade like, more weight to the combat and widen the perspective for larger boss fights and such. This is unlikely, but my personal preference.
To me, diablo 3, while I did enjoy it from time to time, just feels too shallow and arcade like for me personally. Despite the colorful art style of Diablo 2, I always found Diablo to be a much more serious and mature universe than how it is presented in diablo 3, I see it more like how diablo 1 was. The cinematics certainly represent this, but imo, the game itself does not quite do that seriousness justice though perhaps they simply were not taking it that way on purpose.
As for the ARPG genre in general, Lost Ark seems interesting and it seems to bring some interesting things to the table. I suppose main contender for ARPG's atm has got to be PoE, which some people love and I can certainly see why having played hundreds of hours myself, though grouping is pretty lackluster in it which is kind of a shame.
I think there needs to be a perspective change in the ARPG genre, something a little bit unusual and interesting and I am sure if Blizz are working on a Diablo 4, they have spent a ton of time wracking their brains over potential new features and what could be done different from Diablo 3 and other ARPG's to to rattle the current state of the genre. It will be interesting to see what they come up with for sure, providing they are actually indeed working on it.
Started playing mmorpg's in 1996 and have been hooked ever since. It began with The Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...