i am a big fan of subscription models.. allways have been..
but the GW2 financial system also works very well..
You buy the game/expansions and can play freely
they are not forcing you like most other so called free games into subscribing..
There is no pay to win items in the store...
but there are a lot of convienence account upgrades worth spending on..
and then there is a huge amount of skins
in general i think people are spending just as much as in subscription games
but the model allows you to return any moment you want..
i think the GW2 financial model works just as well as a subscription model for me
and it allows you to return any time you want, witoth extra costs..
i wish Arenanet would show some numbers to proof the monetary success of this game.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)