The revenues of mobile games stabilized since the launch of Lineage M, in 3Q 2017, which resulted in a whooping half trillion in evenue. Their PC games also don't show any extreme move for above or bellow:
- Mobile games: 216,4 billion KRW
- Lineage: 40,3 billion KRW
- Blade & Soul: 30 billion KRW
- Guild Wars 2: 20,9 billion KRW
- Aion: 16,3 billion KRW
- Lineage 2: 15,6 billion KRW
- Royalties: 43,6 billion KRW
Comments
https://www.mmorpg.com/news/ncsoft-doubles-down-on-mobile-mmos-and-sequels-aion-2-blade-and-soul-2-and-more-1000050453
They're aiming at a brand new market.
¯\_(ツ)_/¯
https://newzoo.com/insights/rankings/top-25-companies-game-revenues/
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Battle Royale...Farmville ...Habbo Hotel...voxels all kinds of low end game design making millions.
I guess that is the formula to success,make crappy low budget games.
We see a guy like Brad and team trying to put together a fully fledged mmorpg and then we see stuff like Candy Crush and Farmville raking in all the dough,yep the world has gone mad.Hard working people no longer rewarded,that ought to encourage some great games to come out...sigh.
Never forget 3 mile Island and never trust a government official or company spokesman.
By far this was the best game ever made on any platform, as it was a video game that got people to get their ass off the sofa and go outside and play.
Not that some of them could function outside for any length of time (given some of the warnings that would come up).. but.. it was about the most innovative game and social game ever made, as strangers on the street would talk to each other about Pokemon' and just chat.
Was a ground breaking and amazing game.
all because.. we all stopped at some stupid "historic" light post that I had passed hundreds of times before on my to and from work and never gave a damn about.. but now it was some Poke-em-stop or something.. and social interaction was happening.
At least it does not look like the NA/EU revenue was shrinking much but growing it most definitely is not.
Have to wonder if NCSoft is giving up on the West, it would explain why they are concentrating on mobile at least.
I think you are right in that everyone is chasing mobile revenue, the problem is to get the money with mobile you literally have to follow what is popular at the time. Most people don't realize that mobile is formulaic with how people are willing to spend. Look at games that cost money, and what hits the top charts on android, and how many copies they sell. Something with 50k copies sold at 1 dollar is currently #4 (polybridge) and every other game on there is old as hell. While the F2P games can generate 100 million a month and be low on the top grossing list. It's insane.
I'm hoping you are right and that the future isn't in mobile, but with numbers like this, and how accessible the games are to anyone with a phone, I just can't see it not being the future. I'm hoping they go the path of Fortnite and have cross play with PC games.
Looking at NCSofts revenue from mobile, i have to wonder if it is at all indicative of the market in general, though bearing in mind this is the Korean market as that is where the mobile revenue is generated for NCSoft, in 3Q2017 the mobile games generated 551m KRW, which is a lot and their largest revenue stream, however, quarter on quarter that amount dropped precipitously, 4Q2017 it fell to 327m KRW, which is huge, but it didn't stop there, and now 3Q2018 it had risen slightly to just 216m KRW.
Mobile games are ephemeral in nature when it comes to revenue, but if this is indicative of a general trend in Korea, it could mean that players there are moving away from Mobile too, still very popular, but by far less popular than it was a year ago, so, NCSoft concentrating on mobile is probably a sign of them trying to reverse the trend, but the question as always is did those players shift to other games, or to other platforms?.