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Blizzard shifted most of development teams to Mobile game production. Many new Mobile titles incomin

LobotomistLobotomist Member RarePosts: 5,818


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  • LobotomistLobotomist Member RarePosts: 5,818
    Starts at 2:05
    Octagon7711Nyctelios



  • XarkoXarko Member RarePosts: 1,130
    Fucking hell.
  • SovrathSovrath Member LegendaryPosts: 27,016
    in fairness he said "many" not "most."



  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,126
    The title is hyperbolic. "Many of our best developers" isn't all and it's not an indicative statement that game production has shifted primarily to mobile. They of course want to release mobile games for all of their IPs...it's not like there are that many LOL. It's a demographic that they should explore, but it's not the only one and it sure as shit isn't the primary one.
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  • Gobstopper3DGobstopper3D Member RarePosts: 842
    @SBFord for now...
    Scot

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  • GdemamiGdemami Member EpicPosts: 11,687
    Sovrath said:
    in fairness he said "many" not "most."
    Never let reason or facts stand in your way...they are just a nuisance.
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  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,045
    edited November 2018
    Let's say for instance they have 200 developers... many could mean 50. Most would be over 100. And he said many, not most.

    But yeah, that generates way less forums drama of course, it's more fun to exaggerate, extrapolate and post stuff the guy never ever said.
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  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    MisterZebubSovrathMustikosXarkoTruvidien88
    • Aloha Mr Hand ! 

  • Octagon7711Octagon7711 Member LegendaryPosts: 8,837
    Translation:  "We looked around and have seen others making money hand over fist with mobile gaming, it's the next big thing in the industry!  We want a part of that cash cow!  Go Blizzard!!!"
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  • WizardryWizardry Member LegendaryPosts: 16,443
    edited November 2018
    Well aiming all of a sudden at all in on our current portfolio says it is all about business and not much about planning one by one.

    It is like 1 or 2 or the board just told everyone to go all in on mobile.Then it is very likely their team/s have little experiences in the mobile field,so again a business decision more than ...hey let's do something great for mobile.

    If Blizzard wanted to make a great mobile title,they wouldn't just rehash their current IP's to sell it on name and not on merit.They would also take the time to announce one title at a time and learn from the mistakes.

    Seeing a bug in Hearthtone "Warlock hero upgrade",a VERY important one has been there for 6 months,says Blizzard doesn't care much about fixing or learning from mistakes,they simply release products as fast as possible.Their Beta's are also like many devs FAKE,a simple couple months but not much gets fixed if anything,more like an advertising phase.

    Geesh i just look at Hearthstone yet again,they went with a very cheap engine Unity that also to this day plays laggy with every single game i play on Unity.So what are they going to use again Unity because it is a cheap option?Yes i understand it is more about their slack coding team and networking team but still i have NEVER had a smooth running game on Unity.

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  • WizardryWizardry Member LegendaryPosts: 16,443
    My hunch is that they do see what is failing inside their games and likely why they decided to partner with NetEase,hoping for a better networking structure a smoother running game.How many high end games does Blizzard publish that forces them to do serious tweaking of the graphics and game?>>>NONE,so they have had it way too easy too long,so if we expect a high end mobile game that doesn't lag...good luck.

    Personally i expect a low end game ,nothing like SE and Nexxon bringing out a high end FFXi on mobile but more the same old cheap moba's and HOTS's/Diablo's ARPG's,you knwo easy to make and easy run games that take little effort.

    If they announced say Wow for Mobile,now THAT would be interesting news that i would follow but again i would need to see change..promising ideas..etc etc.
    Octagon7711

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  • SedrynTyrosSedrynTyros Member EpicPosts: 2,924
    edited November 2018
    Well, it's up to them how they want to move forward.  Mobile gaming is certainly profitable so it makes sense for them to expand further into that market beyond just Hearthstone.  I just hope their PC titles don't stagnate or die off as a result.
    Jean-Luc_PicardGorweKyleranNyctelioslaseritPhaserlightOctagon7711
  • MendelMendel Member EpicPosts: 3,268
    Blizzard is a company making products to sell.  What is selling currently are mobile games.  Is it really that much of a surprise that they are choosing to chase that money?

    News, yes.  Newsworthy, maybe not.



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  • TheScavengerTheScavenger Member EpicPosts: 3,321
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  • TheScavengerTheScavenger Member EpicPosts: 3,321
    Well, now I know why its called Blizzcon

    BlizzCON

    CON
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  • tawesstawess Member EpicPosts: 4,124
    Also most (if not all) of Blizzards current IP´s are on auto-pilot as far as cutting edge development goes. So moving some of the prime talent to other projects makes sense. 

    After all Blizzard is still a company and thus the end goal is making more money, mobile is getting big... Heck some of the new ipads rivals a basic mid-range laptop and the new pro will rival a high end one (of the specs turns out true) in pretty much everything but graphics. 

    Sure we are a bit out from running the latest CoD on a phone but as a platform mobile stand to kill the console market and push the low to mid range computers to the side. 

    As such, it is stupid to not invest in mobile as a market, and i´d hate to try and defend staying out to shareholders... "well you see good sir/madam... Nostalgia is keeping med from making this very important move because it impacts my engorged ego." =P 

    I do not like it but.. I did not care much for the console market either, i still saw the worth in investing in to that. 
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  • TheScavengerTheScavenger Member EpicPosts: 3,321
    I guess that explains why BFA feels so lackluster and unfinished and so many are disappointed by it, and why WoW has lost so many subs according to that one leak.

    Even if it isn't "most", "many" means they took many people from other development teams to work on mobile gaming instead.

    And with how poorly received BFA is, it perfectly explains why it hasn't been well received since they took "many" of the "best" devs from WoW and probably other teams too.
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  • Panther2103Panther2103 Member EpicPosts: 5,256
    I mean honestly why wouldn't they make mobile games. Hearthstone is a cash cow for them and mobile is the one market that can generate insane profits off of a game that costs almost nothing to make. Not dipping their toes into the mobile market would honestly be stupid at this point. As long as they don't go full Konami and dump all of their normal IP's for gambling and F2P phone games than I don't mind. 

    The one thing that is weird to me, if they are moving their developers to mobile games, why is Diablo Infinite being sourced out to NetEase? I'm hoping their own mobile games are actually good, I would gladly play an actual game on the mobile phone, rather than some gatcha auto playing crap. 
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,910
    It's the lure of that massive Chinese mobile gaming market !

    Even moderate success there will probably make WoW's entire revenue look like chump change...
    KyleranPhryNyctelios
  • cheyanecheyane Member EpicPosts: 6,375
    I don't get these mobile gamers why do they spend so much on these games. I really cannot get into phone games let alone pay  anything for them.
    SedrynTyrosAsm0deusNyctelios
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  • SedrynTyrosSedrynTyros Member EpicPosts: 2,924
    cheyane said:
    I don't get these mobile gamers why do they spend so much on these games. I really cannot get into phone games let alone pay  anything for them.
    I hear ya.  I do own some mobile games for Android, mostly old classics like the Dragon Quest series, but I never seem to last more than a few minutes when I try to play them.  Even on my 8" Nvidia Shield tablet, I find the experience more painful than fun.
  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,045
    cheyane said:
    I don't get these mobile gamers why do they spend so much on these games. I really cannot get into phone games let alone pay  anything for them.
    I was never able to play Diablo... I thought the isometric fixed camera view was obsolete long ago. But I can see it work on mobile, and I will try it out for those moments when you are stuck in transports or other and bored.
    Actually, I'm playing Old School Runescape on mobile, and while I was never able to endure it on PC, on mobile it works surprisingly well.
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    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
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  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    tawess said:
    Also most (if not all) of Blizzards current IP´s are on auto-pilot as far as cutting edge development goes. So moving some of the prime talent to other projects makes sense. 

    After all Blizzard is still a company and thus the end goal is making more money, mobile is getting big... Heck some of the new ipads rivals a basic mid-range laptop and the new pro will rival a high end one (of the specs turns out true) in pretty much everything but graphics. 

    Sure we are a bit out from running the latest CoD on a phone but as a platform mobile stand to kill the console market and push the low to mid range computers to the side. 

    As such, it is stupid to not invest in mobile as a market, and i´d hate to try and defend staying out to shareholders... "well you see good sir/madam... Nostalgia is keeping med from making this very important move because it impacts my engorged ego." =P 

    I do not like it but.. I did not care much for the console market either, i still saw the worth in investing in to that. 
     Not until mobile finds a way to ditch the touchscreen controls.

    Tactile response is completely missing, and there's likited screen space because of how both UI and controls have to take up part of it, not to mention the rest of the player's finger/thumb that isn't actually touching the screen..  I don't see that scheme destroying the PC and console markets.
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  • GorweGorwe Member EpicPosts: 6,085
    edited November 2018
    Now you understand why Mike left ActiBlizz. I wouldn't be surprised if there was some kind of hostile takeover recently ; this is too different from Blizzard we used to know.
    SedrynTyrosNycteliosDhamon99ConstantineMerus
  • MisterZebubMisterZebub Member LegendaryPosts: 3,584
    SBFord said:
    The title is hyperbolic. "Many of our best developers" isn't all and it's not an indicative statement that game production has shifted primarily to mobile. They of course want to release mobile games for all of their IPs...it's not like there are that many LOL. It's a demographic that they should explore, but it's not the only one and it sure as shit isn't the primary one.
    While I agree this this thread is rampant scare mongering, I've lost enough confidence in blizzard over the years to agree mobile hasn't become their main, or at least a major focus until they prove otherwise. Look at how shoddy and piecemeal the roll out of BFA was. Look at how horribly they represented their company at Blizzcon this year, deer in the fucking headlights. Look at what was on the menu at Blizzcon, a classic version of Wow that private server dinks have been pulling off on their own for years, a graphically enhanced version of WC3, a sixteen year old game, and the crowning turd in the punch bowl, Diablo mobile. No other news of any other games, zero, zilch, nada. That's not the old Blizzard I know. And as such I feel is reasonable cause for concern.
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