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The long-standing problem with every game ever made is a little thing called diminishing returns. This issue is especially prevalent in shooters because the players race through the exact same gameplay loop ad nauseam. This is why shooters tend to launch hot and quickly burn through their player base which, in the modern game saturated climate, is more than happy to hop onto the next latest greatest thing.
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Fixed it for ya !
― Terry Pratchett,
You want to know what is going to change the scence in 2019? Head over to Nerd Slayer on youtube and check out his last video "Death of a Game: Dark Age of Camelot" - Towards the end, he shows a game being closed beta produced right now with features that could change the game (mine craft like world building in RvR setting + other new stuff)
I been grinding it pretty hard....super addicting....wish they had more content and wider variety of enemies though...a never ending zombie rush mode would be groovy too....
The way some devs keep people around and imo a bad reason for gaming is they create grind goals ,like ranks or a rating system.
I don't pay a lot of attention to Fortnite but i have watched it.It is imo a very cheesy game,not something i want to play.
I like the purest idea of choose a weapon and my wits versus yours.Of course some people have godlike accuracy,you can't beat that which is also why i do not like low ping gaming.I prefer players to play like they have some lag on the internet,reason it it offers a more strategic game than simply aiming first and dead fast.
I have no idea why people think that eye sore/strain of constantly building stairs is fun or offers good game play,to me it looks ridiculous.I see the WHY,they can attract crappy players because those players can dress up in cute pink outfits or just try to look cool.
Vanilla fps'r gaming,yep that si what i want and like,not goofy gimmicks.
As a pro style fps'r i give FN a 2/10.
OW is closer to the type of design that is more suited to a pro atmosphere but imo UT99 is stil the best followed by Quake perhaps OW or GOW is 3rd.
Never forget 3 mile Island and never trust a government official or company spokesman.
Nothing like lack of perspective to define an opinion.
The real issue is that games like Fortnite are exactly what help to shape and define the near future. The amazing part is that it's not just kids who are playing, (and I work in a construction related field, so pretty far away from video games...). It parents who know their kids play, who picked up the game to play with their kids, and even they think it's fun.
In the past 6 months, I've talked with more people who are not video game fans, who know it because it's become pop culture, and with the money it rakes in, that's exactly what other studio's and other developers want to replicate. It may be a generational fad, but it's rapidly becoming a defining game of this era.
Expect more of the same, because it's not literally a quick fix for 12 year olds, it's become a hell of a lot more.
I hope other games don't try to borrow too much from it -- a lot of things just wouldn't carry over or translate. They'd be getting that "what have you done to our game?" up-in-arms reaction.
I am only a casual Fortnite Battle Royale player, and unorthodox (if not unique) at that, but I've continued to play it longer than some other games I've played, because I'm still finding different approaches to take, different ways to play, and finding surprises -- e.g. there's a speed indicator sign located where a road slopes down to some tunnels (except they're only painted on) and there's an achievement for getting a high enough speed reading on it -- which I serendipitously discovered as I came in for a landing with my parasail!
I enjoy spectating the player who killed me, too -- a couple of times, even though I didn't last as long as I hoped, I got some satisfaction in seeing that the one who took me out went on to be one of the last few or even the winner!