For a short time about 8-10 years ago I played a very crafting/gathering-heavy fantasy MMO where everything was pretty much player-made; players and guilds could effectively 'own' mines that no one else could access, you could chop down trees, make your own weapons and armor (that degraded with use, forcing you to make new ones pretty often) and had a relatively brutal gear curve where you constantly had to gather/farm to get the next level of metal, wood, leather, cloth, etc. Not remembering its name is killing me; the only other thing I can really remember about it was that it was open world and there was one part with a ruined castle containing skeletons you had to fight, and that at some point you could get crafting patterns for things like boats and houses.
Answers
https://darkfallnewdawn.com/
Playing: Darkfall New Dawn (and planning to play Fallout 76)
Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe
Greystaff Legends RPG
Also, the thread said "Answered" and I didn't see one specifically
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Once upon a time....