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Things are moving fast these days with the World of Warcraft team. It has been confirmed that Brian Holinka has returned to the WoW team as the new Lead Combat Designer. Eagle eyed users saw a post on Holinka's LinkedIn page and he later confirmed via Twitter that he has indeed returned to WoW. You may recall that Holinka was the Lead PvP Developer from 2012 to 2017. For the past year, he has been at work "on an unannounced project".
Comments
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Suzie....Please dont challenge Blizzard by saying they can't hurt combat anymore....I dont want bm hunter to go down to 2 button instead of 3 buttons (sometimes 4! button presses). If this guy doesn't nothing else, I hope he at least tells Ion he's a retard for the gcd change. He'd be a hero for a lot of people reverting that change.
"Getting hammered on my mage! They're bursting me down! Ice block!....is on the gcd now....right....Thanks Ion!" Yet they keep disengage off the gcd....k....
He needs to address Hunters for sure. Even their last "improvements" for Marks are so tone deaf as to be beyond belief.
Honestly, the combat team has been terrible through Legion and now in BfA -- it's gotten so simplistic that no class has much more than 3-4 buttons to press, and with GCD smacked on top of it, it's even worse.
If he's stepping in as Combat Lead, I wonder who was leading it up to now? There hasn't been any sign of someone stepping down to make room for him so I'm kind of baffled.
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You need to focus on PVE,if you want to add pvp then keep everything the same,don't ruin PVE combat to cater to balancing,that is just dumb.
Now that is out of the way,WOW combat is imo terrible like not even close to being average or good,more in line with repetitive and boring and VERY little thinking.
Problem is that combat cannot do it alone,the entire structure of the game,from the type of mobs,the AI,the weapon types,resistances,there is a pile of stuff that come in to play to make combat great.
The other and maybe biggest problem is lazy greed.If you feel your product will sell no matter how little effort you put into it,then guess what,you'll put little effort into it.So what is LAZY design....gear grinding...Item levels.Your abilities that go along with your class and your choices should be 90% of the combat,it shoule NEVER be about some gear score removing the player and making it all about gear.
Bottom line,i kept giving Wow a chance,kept trying different classes,the structure of Wow and the combat and everything else surrounding it,is just bad,so i became bored every time,all the time and very quickly.I personally cannot even see a fix,the structure is item levels and raiding/dungeons,there is VERY little Role playing in this role playing game and VERY little about your character but more about gear.Blizzard,this guy or whomever else would have to restructure the ENTIRE design to make at least good for starters,then work up to having a great combat system.
Never forget 3 mile Island and never trust a government official or company spokesman.
"we will NEVER balance our game for pvp, don't wait for it."
you guys still hoping? that actually was a blue post
(can't remember the exact words, but that was the statement)
wanna do pvp? get some pala, a dk and mb a mage, and you are set, hf
"I'll never grow up, never grow up, never grow up! Not me!"
There's a lot of pist players out there.
I never realized how far this game had fallen.
I let this ship sail on without me at level 92. I'd had enough back in WOD.
ROFL
WoW always was, is and will be a pve game, and if you think WoW EVER Had a working pvp, you must be out of your mind.
your claim is pathetic, at best
"I'll never grow up, never grow up, never grow up! Not me!"
Your opinion. Many people play for pvp, you don't say "screw them" just because you don't.
Saying that, I agree there are better ways to go about things, certainly Blizzard is clueless to that fact. I think FFXIV did the right thing when they went to universal pvp templates. Make them completely separate from pve. But you don't just dismiss it and ignore it, that's a dick move.
The change is but one of a stream of changes being made in an effort to save BfA. It has not been a good expansion and they are trying everything they can to try and salvage it.
Two things come to mind... did the undisclosed project get shitcanned like Titan, thus they had to move him back to WoW. OR, is BfA is such a sad state atm that they have to put everyone they can on the project to save subs? I think the latter is the case. Hell the player base knows it's the case.
Remember, everyone CHEERED when he left WoW for the other project. They CHEERED. They aren't exactly going to cheer his return... and in fact, the forums already reflect that. More of a well it can't get any worse sort of reaction. That's not exactly a great endorsement.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
"He can't hurt combat anymore", not the most sterling of recommendations.
People say this but I don't quite understand why not make the npc's the same as the pc's except be controlled by ai?
So everyone gets balanced based on their classes or skilled and not because they are pc or npc?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It's not that WOW is a bad game it's how the game changed so much since it's original release it just stopped having the same feeling that it did when I first started the original game before any expansions.