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Delay of Prologue
The first topic I wanted to address is the delay of Prologue. When we first started CoE we intended to use the Prologue as both an introduction to the lore and story of the game, as well as a way to get player feedback on the client-side mechanics of the game. That is, how does the game feel. The idea was for the Prologue to include some of the crafting professions, some of the combat mechanics, a small sample area, and the ability to craft, fight, move around, equip/unequip things, open your inventory and paper-doll, etc. Basically, a small sample-set of everything that doesn't really require a network connection to validate.
Well, there were a few problems with that plan.
For the above reasons, we've decided to postpone the Prologue until closer to launch, just before Exposition and Beta. But that comes with benefits as well. It means there will be more content available for people to experience in the Prologue, it'll provide more build-up to launch, and most importantly - we'll already have our world-building systems and architecture tools in place.
So we've decided to not only change the timing of the Prologue, but also release a purchasable add-on to the Prologue called the CoE Adventure Toolkit. While the Prologue itself will be free to download and play as a solo experience, those who are interested can purchase the add-on to build buildings and structures, generate and layout settlements, dungeons, quests, adventures, and more. Those creations can then be shared with the community and played-through with maybe 5-10 friends. We're not sure which approach we're going to take yet, but this will either be run as a locally-hosted version of a mini-CoE Game Server, or deployed to our cloud.
But whichever approach we take, this will allow you to - before the launch of Chronicles of Elyria - create your own unique quests and adventures, and invite players onto your server to experience the adventures you've created. Additional content SBS creates will be made available to purchase as content packs so you can continue to expand your adventures with more creatures, animals, and environments.
We'll have more information about the CoE Adventure Toolkit and game servers in 2018.
As far as I know, that is the last we have heard of this. 2018 is coming to a close. Honestly, I think THIS would have been a better product for them to tackle before trying to make an overly ambitious MMORPG. Has there been any further word on this? Is it still planned for early 2019 release? Any other details? Or is this promising idea going to go the way of ElyriaMud and VoxElyria?
I have never understood how the lore/story would be related as this would be isolated and each server has it's own map, terrain, cities and kingdoms... but regardless, it still seemed like a fun idea IF it was properly implemented. I know, a super long shot but certainly more likely than the launch of the full MMORPG...
So does anyone have further info to share?
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)
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Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018