What do you "expect" when you launch an MMORPG?
I got to thinking after reading this:
SWG was a simulation escape for some, but it was missing that game feel for others.
"Simulation." That's an apt word for what I look for. I look for a world that makes sense and "feels feasible." I'm not looking for an epic storyline like a single player RPG or a simply murder simulator. Fill that world with deep lore and allow me discover that lore.
I look for good NPCs that are my window to the world. They may have tasks for me to do. Maybe I just feel like killing monsters and seek others to do likewise. Maybe I feel exploring anywhere in the world and if I die, I die. Perhaps becoming a good craftsman tickles my fancy or learning a new language.
I expect alts. Lots of alts. I expect reasons to have alts like differing starting areas in this world.
I expect many activities that will keep me busy and engaged in the game. I expect deep systems that take me awhile to discover the nuances. I expect enough time to learn new skills and abilities before becoming inundated with even more skills and abilities.
I'm a carebear, so I expect a "safe environment" where I get to choose when to face danger, not being some other player's plaything or content. I'd like things I build to have a chance to be whittled away by time.
Again, what do you expect from an MMORPG?
PS: Is "Epic Quest" kind of redundant? Aren't Quests supposed to be epic by nature? Otherwise, aren't they just "tasks?"