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EQ is from a different era, and you weren't given *no* direction. That's what other players were for - the expectations were different back then. You logged in, and if you needed help you asked. Friendly players would help you.The issue with EQ is that they made it almost impossible for the average person to become invested in the IP. They scattered lore across the map, and they made players go on massive treasure hunting time sinks, talking to every NPC to find them - then piece together the lore nuggets.This meant that the game was very open to attack by other games that delivered content in a better way, which the next generation of MMORPGs did (WoW, EQ2, L2, etc.).It also hurt EQ2 and EQNext, as it limited the impact of any marketing they would do for those games.I don't think that kind of game is viable in the West, unless developed with quite low expectations. Most people simply don't want to play a low-value gaming experience like this; and I don't expect Vanguard to be any better. You don't need to log into a game to socialize. You can run discord and do that while playing any game. Sitting in front of a computer progressing at snails pace pressing the same buttons over and over while paying for it and getting very little out of your time investment is simply not a good deal.This is why faster paced leveling experiences with better PvP and more brisk content releases have taken over the market.
Logic, my dear, merely enables one to be wrong with great authority.