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Crowfall Interview: The Power of Players - MMORPG.com

SBFordSBFord Associate Editor - News ManagerMMORPG.COM Staff LegendaryPosts: 29,311
edited September 12 in News & Features Discussion

imageCrowfall Interview: The Power of Players - MMORPG.com

We interview ArtCraft Entertainment on harnessing close ties with the community throughout development.

Read the full story here


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Comments

  • DvoraDvora Member UncommonPosts: 396
    Hmmm fake spruced up screenshots... ugh.
  • TimEisenTimEisen ColumnistMember RarePosts: 3,096
    Tough Crowd
    JamesGoblinTorval
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  • BillMurphyBillMurphy Managing EditorMMORPG.COM Staff LegendaryPosts: 4,404
    I want this out NOW. I think most of us are done waiting and just want it to be "launched". That's a tough problem to have for ACE. People are either invested in testing, or just waiting for it to finally be out.
    TimEisenTorvalConstantineMerus

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  • WellspringWellspring Member RarePosts: 967


    I want this out NOW. I think most of us are done waiting and just want it to be "launched". That's a tough problem to have for ACE. People are either invested in testing, or just waiting for it to finally be out.



    If launching now means they do the soft launch approach, personally I'd rather them wait.
    --------------------------------------------
  • JamesGoblinJamesGoblin Member RarePosts: 1,210


    I want this out NOW. I think most of us are done waiting and just want it to be "launched". That's a tough problem to have for ACE. People are either invested in testing, or just waiting for it to finally be out.



    If launching now means they do the soft launch approach, personally I'd rather them wait.
    They'll soft launch anyway, in a year or two tho.
  • KyleranKyleran Member LegendaryPosts: 30,085








    I want this out NOW. I think most of us are done waiting and just want it to be "launched". That's a tough problem to have for ACE. People are either invested in testing, or just waiting for it to finally be out.






    If launching now means they do the soft launch approach, personally I'd rather them wait.


    They'll soft launch anyway, in a year or two tho.



    18 months you mean, right? It's always another 18 months to be launched.

    ;)
    JamesGoblin

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  • JamesGoblinJamesGoblin Member RarePosts: 1,210
    Kyleran said:








    I want this out NOW. I think most of us are done waiting and just want it to be "launched". That's a tough problem to have for ACE. People are either invested in testing, or just waiting for it to finally be out.






    If launching now means they do the soft launch approach, personally I'd rather them wait.


    They'll soft launch anyway, in a year or two tho.



    18 months you mean, right? It's always another 18 months to be launched.

    ;)
    I typed "a year" for fans then added "or two" for haters - but some people you can never satisfy ;)
  • KajidourdenKajidourden Member RarePosts: 2,205
    Kyleran said:








    I want this out NOW. I think most of us are done waiting and just want it to be "launched". That's a tough problem to have for ACE. People are either invested in testing, or just waiting for it to finally be out.






    If launching now means they do the soft launch approach, personally I'd rather them wait.


    They'll soft launch anyway, in a year or two tho.



    18 months you mean, right? It's always another 18 months to be launched.

    ;)
    I prefer the phrase/mindset "It's done when it's done".  Not like there's a lack of options for good games to play (non-mmo especially right now)
  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 7,512
    I'm a bit scared about their naivety about player behavior.
    I hope to be wrong, but I've seen this before so... to me, when this goes live and a specific type of players will start to play to win, it could very well be a recipe for total disaster.
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
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  • FlyByKnightFlyByKnight Member EpicPosts: 2,715
    edited September 13
    I'm not waiting for launch per-say but I am waiting for an iteration that is the open world/variable campaign that was part of the original pitch :

    image
    Post edited by FlyByKnight on
    Mensur
  • KajidourdenKajidourden Member RarePosts: 2,205

    Dvora said:

    Hmmm fake spruced up screenshots... ugh.



    In other words "I didn't read anything but I thought it was important that I comment anyway"
  • KajidourdenKajidourden Member RarePosts: 2,205


    I'm not waiting for launch per-say but I am waiting for an iteration that is the open world/variable campaign that was part of the original pitch :



    image



    5.8 Will bring with it win conditions. Not variable campaigns like you're looking for but its a sign that we're getting closer to that point.

    I don't know though....ACE kind of put themselves in a bad spot with that. When do you test it? Open beta to maximize exposure/population? If there's not enough players in each campaign everyone will just assume it's dead and move on. Perhaps for an open beta phase they only release two campaign types, so as to not divide people too much?

    Even then, the ramifications of this system can only be felt over the course of several campaigns. The loot import/export rules, etc etc will not be felt right away.
    JamesGoblin
  • KingsletterKingsletter Member UncommonPosts: 9
    I have put a few hundred $ into this game so don’t think I’m hating on it. I want it to be successful. But I keep seeing this happen, Game end up failing when get too ambitious and stay in the constant state of development.

    Problem is they don’t even focus on the fact that it needs to be an MMORPG (YES MMORPG not MMO or some other variation of it) rather than an RPG that has MMORPH elements in it.

    unfortunately every crowd funded MMORPG has done that and has failed. The Only MMORPG that I can think of didn’t fail as hard as others is Albion Online. Say what you want about it, but it focused on what it wanted and didn’t get too ambitious and has it niche and players that love it.
  • Arkade99Arkade99 Member RarePosts: 400


    I have put a few hundred $ into this game so don’t think I’m hating on it. I want it to be successful. But I keep seeing this happen, Game end up failing when get too ambitious and stay in the constant state of development.



    Problem is they don’t even focus on the fact that it needs to be an MMORPG (YES MMORPG not MMO or some other variation of it) rather than an RPG that has MMORPH elements in it.



    unfortunately every crowd funded MMORPG has done that and has failed. The Only MMORPG that I can think of didn’t fail as hard as others is Albion Online. Say what you want about it, but it focused on what it wanted and didn’t get too ambitious and has it niche and players that love it.




    In what ways do you feel CF is being too ambitious?
  • MensurMensur Member UncommonPosts: 565
    edited September 18
    I lost all hope for this game..First pitch was open world and now they turned it into a theme park mmo.
    Post edited by Mensur on
    JamesGoblin
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