So with CCP reporting to new masters who will be very interested in quickly making back their $425M investment they might consider dialing back on the aggression a bit.
I'm talking about high sec in particular, over the years it became increasingly more dangerous either from CCP making it easier to gank with low risk or players being bored enough to figure new ways around the existing controls.
I believe Pearl Abyss would see more PVE oriented players return if high sec was made safer or the risk / cost / penalties to suicide gank were greatly increased.
Doesn't have to be eliminated, just very strongly discouraged. Yeah I know, many will argue against, say how "easy" it is to avoid.
For newer players its not and even seasoned vets get unpleasantly surprised from time to time and pay dearly for it.
Also, the current design inspires too much paranoia, can't move anything thru HS on autopilot, not even a shuttle without someone trying to wack it for lulz.
I learned how to stay safe but all of the extra effort to do so (which entirely falls on the "gankee") grows very wearisome, too much so, at least for me which is why I spent most of my time in null sec in later years where intel networks were better and you could clearly see the bad guys coming.
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