Seriously- This guy never learns. He made a ridiculous web game/store tie-in for his "event" and gets mad when players do not play the way he wants them to. He even tells them steps he wants them to take to "win" the event but some of them refuse to do so as they just want to play/experience it on their own.
So some of the players have been complaining about the Pay 2 Cure nature, that others have different goals, and that they are not enjoying the event. His response is to "Stop pouting. Stop complaining"
Doesn't he understand that in an MMORPG people want to play their OWN parts? Not some pre-assigned slot where they click this button at that time as part of his orchestra?
Comments like this don't exactly help either:
I'm not sure he understands the difference between making an interactive MMORPG where players create their own story and writing a novel where the author dictates the actions 100%. It's like he is a first-time GM/DM that is shocked that his adventuring party chose not to walk down the hall where he had this great encounter setup. How many times does he need to be shown that people don't all want to follow his script?
If he doesn't learn this lesson FAST it's going to be an utter disaster when the actual game starts and people can FFA PvP and loot other players. Especially in a game where getting killed actually costs you the game-time you purchased for real money and make your character perma-die.
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018