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Caspien to his players: Stop Pouting. Stop complaining

Slapshot1188Slapshot1188 Member LegendaryPosts: 11,054

Seriously-  This guy never learns.  He made a ridiculous web game/store tie-in for his "event" and gets mad when players do not play the way he wants them to.  He even tells them steps he wants them to take to "win" the event but some of them refuse to do so as they just want to play/experience it on their own.

So some of the players have been complaining about the Pay 2 Cure nature, that others have different goals, and that they are not enjoying the event.  His response is to "Stop pouting. Stop complaining"



Doesn't he understand that in an MMORPG people want to play their OWN parts? Not some pre-assigned slot where they click this button at that time as part of his orchestra?

Comments like this don't exactly help either:


I'm not sure he understands the difference between making an interactive MMORPG where players create their own story and writing a novel where the author dictates the actions 100%.   It's like he is a first-time GM/DM that is shocked that his adventuring party chose not to walk down the hall where he had this great encounter setup.  How many times does he need to be shown that people don't all want to follow his script?  

If he doesn't learn this lesson FAST it's going to be an utter disaster when the actual game starts and people can FFA PvP and loot other players. Especially in a game where getting killed actually costs you the game-time you purchased for real money and make your character perma-die.

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

Proudly wearing the Harbinger badge since Dec 23, 2017. 

Coined the phrase "Role-Playing a Development Team" January 2018

"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

craftseekerYashaXGdemami
«13

Comments

  • Tiamat64Tiamat64 Member RarePosts: 1,522
    So far he's been nothing but rewarded for making up tons of promises with nothing to back them up so it's logical that he'd continue to perhaps justifiably assume that his backers are all willfull puppet sheep.
    IselinNyctelioscraftseekerMrMelGibsonYashaX
  • LokeroLokero Member RarePosts: 1,513
    Every time the guy speaks, it's like another car slamming full-speed into the freeway pile-up.

    But, it's so fascinatingly horrible that we can never look away. 

    Never look away!
    Slapshot1188KyleranMendelNycteliosGaendriccraftseekerMrMelGibsonWellspring
  • IselinIselin Member LegendaryPosts: 12,904
    Everything about COE reads like "Adventures in S&M MMO development." :)
    Slapshot1188NyctelioscraftseekerScot
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • OldSchoolGamerOldSchoolGamer Member UncommonPosts: 226
    The sad part is, some folks actually like his approach.  It's true.  There was a time when I looked forward to this game.  That ship sailed.  There are too many other games out there to pick from to be treated the way this guy treats the CoE community.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 11,054
    edited August 2018
    Lokero said:
    Every time the guy speaks, it's like another car slamming full-speed into the freeway pile-up.

    But, it's so fascinatingly horrible that we can never look away. 

    Never look away!
    Indeed.   I do not even think that he even realizes that people are using this event to simply create a closet of free (griefing?) accounts.  Now that most groups have "cured" the people on their list they have nothing to do.  They can "fight the plague" or they can generate a ridiculous amount of free accounts.  Guy on Discord today was talking about how he was 1/2way to his 5th account and that he now was self-sufficient and able to create an account every 2 days. 

    I only have one that was generated for me by Dleatherus's Kingdom, but it is clear that many have figured out how to game the system to a ridiculous degree.  If I had actually paid for an account and witnessed this trainwreck I would be utterly livid that the guy behind it would say crap like "Stop pouting".
    As a guy with a psychology background, he should have known that when giving strangers a choice between affecting an intangible "cure bar" for a made-up event, or generating free $45 accounts... it's going to be an easy choice.
    Gdemami

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • RhoklawRhoklaw Member EpicPosts: 6,540
    I'd be interested to learn what his analogy of an orchestra pertains to. I understand, NDA prevents talking about actual game mechanics, but the only games I've ever played that require that much group effort were FPS like BF4.

  • coretex666coretex666 Member EpicPosts: 3,634
    Lol. I would not spend money on this game just out of principle. Unbelievable.
  • InteritusInteritus Member UncommonPosts: 236
    His comparison to an orchestra is weird. If we are an orchestra, than we don't have our sheet music.  Granted there are also too many individuals trying to tell people the best way to play.  But everyone is simply trying to expand their own realm.  This has been a really poorly thought out event.  And again worries me that Caspian is setting up CoE with the intent that people will act how he assumes. And people don't do that.

    Slapshot1188MendelNycteliosRhoklawbartoni33
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 11,054
    Interitus said:
    His comparison to an orchestra is weird. If we are an orchestra, than we don't have our sheet music.  Granted there are also too many individuals trying to tell people the best way to play.  But everyone is simply trying to expand their own realm.  This has been a really poorly thought out event.  And again worries me that Caspian is setting up CoE with the intent that people will act how he assumes. And people don't do that.

    Not only that, but this all flies in the face of how he positioned CoE in the first place.   There should not be a "win".  That was his whole argument about Pay 2 Win.   What is a win for one person is meaningless to another.

    Again, everything here reaks of amateurness, inexperience, and outright incompetence. 

    There is a reason they miss their milestone delivery dates by years.   It's all related.

    Maybe, instead of sending people out to shut down dissent, and telling his customers they should "stop pouting" he should actually acknowledge his fuck-ups.

    Gdemami

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • MendelMendel Member EpicPosts: 3,278
    This really is priceless.  Trying to tell MMORPG players the 'right way' to play the game is a hoot.  Gamers are prone to finding the quickest way to achieve a goal, and maximizing their return on time spent.  The best part is if (and when (but mostly if)) this game ever launches, we will get to see a trainwreck of epic proportions.  And one lead developer trying to tell everyone "nobles wouldn't do that" and "that's not how you're supposed to craft".  It should be a mirthful time in our future.



    Logic, my dear, merely enables one to be wrong with great authority.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,767
    edited August 2018
    "You're doing it wrong." Was the cry of the GW2 fanboys back in 2012 when that game didn't live up to the Manifesto.  It will be no different for COE.

    Even if this game can make it through development, what does this tell you about what it will be as a completed project? If this game is the Draconian MMO now, it's not going to change.

    So once again, I am convinced of 2 possible outcomes. 
    1.  The project will be canceled before anything in a playable state is created.
    2. If by some miracle, there is a release, it will not resemble, in any way, the promised product.
    Slapshot1188Gdemami
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 11,054
    Mendel said:
    This really is priceless.  Trying to tell MMORPG players the 'right way' to play the game is a hoot.  Gamers are prone to finding the quickest way to achieve a goal, and maximizing their return on time spent.  The best part is if (and when (but mostly if)) this game ever launches, we will get to see a trainwreck of epic proportions.  And one lead developer trying to tell everyone "nobles wouldn't do that" and "that's not how you're supposed to craft".  It should be a mirthful time in our future.



    He is actually going so far as to tell them exactly what to do each day:






    It's just so sad to watch...


    Snipehunter their designer recently had this to say on their forums:

    There are basically three types of GMs. (and yes, I know fellow GMs, I am grossly simplifying, but bear with me) The first is the GM that simply follows the rules. They see their role as something akin to a referee; they offer a scenario to the players and then let the players dictate what happens from there, with complete agency. The second is a storyteller that has a very specific story to tell. This type of GM believes their role is to narrate the adventure, steering the course of events so precisely that players often feel they have no agency at all. The third, and most common, is a hybrid of the previous two. This type of GM prepares the key and important moments of a story, but it’s a scaffolding or framework around which the players create the rest of the tale with their action; both players and GM have agency.

    I guess he left out the fourth type of GM.  The type that expects his players to do exactly what he wants but makes rules that let them wander, gets mad when they play it "wrong", and then resorts to telling them each step they should take to play the game the right way.




    NycteliosGdemami

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • RhoklawRhoklaw Member EpicPosts: 6,540
    This thread got me thinking. Perhaps Caspian should of made a single player story driven game like KOTOR.

  • UngoodUngood Member EpicPosts: 2,757
    Umnm what is the point of the Plague/Pure thing anyway? 

    So what if the Plague reaches 100% ?
  • KyleranKyleran Member LegendaryPosts: 33,936
    Ungood said:
    Umnm what is the point of the Plague/Pure thing anyway? 

    So what if the Plague reaches 100% ?
    they stop making the game for a lack of funding?

      :o
    Slapshot1188ScorchienFrodoFraginsAnOldFartNycteliosanemo

    "See normal people, I'm not one of them" | G-Easy & Big Sean

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    Just trying to live long enough to play a new, released MMORPG, playing POE at the moment.

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 11,054
    Ungood said:
    Umnm what is the point of the Plague/Pure thing anyway? 

    So what if the Plague reaches 100% ?
    If the Plague wins there will be a plagued biome which will make the game harder.  It is also another biome that has to be created and added to the game.  Exactly what a game that is years behind schedule needs.  

    Directly from the FAQ:

    • Q. What happens if we fail to find a cure?
      If the Outbreak bar reaches 100% before the Cure bar, each server's world will be scarred by a plaguelands biome, and the searing plague will rear its ugly head more frequently, as well.
    Nycteliosbartoni33anemoGdemami

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • UngoodUngood Member EpicPosts: 2,757
    Ungood said:
    Umnm what is the point of the Plague/Pure thing anyway? 

    So what if the Plague reaches 100% ?
    If the Plague wins there will be a plagued biome which will make the game harder.  It is also another biome that has to be created and added to the game.  Exactly what a game that is years behind schedule needs.  

    Directly from the FAQ:

    • Q. What happens if we fail to find a cure?
      If the Outbreak bar reaches 100% before the Cure bar, each server's world will be scarred by a plaguelands biome, and the searing plague will rear its ugly head more frequently, as well.
    And the Advantage of a 100% pure event?
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 11,054
    Ungood said:
    Ungood said:
    Umnm what is the point of the Plague/Pure thing anyway? 

    So what if the Plague reaches 100% ?
    If the Plague wins there will be a plagued biome which will make the game harder.  It is also another biome that has to be created and added to the game.  Exactly what a game that is years behind schedule needs.  

    Directly from the FAQ:

    • Q. What happens if we fail to find a cure?
      If the Outbreak bar reaches 100% before the Cure bar, each server's world will be scarred by a plaguelands biome, and the searing plague will rear its ugly head more frequently, as well.
    And the Advantage of a 100% pure event?
    Dude it’s literally right on the event page.  

    • Q. What happens if we do find a cure?
      If the Cure bar reaches 100% before the Outbreak bar, each player will gain a title, "plagueborn," they can apply to one of their characters. The character that carries this title will be resistant the Searing Plague and that resistance will be passed on to their children.
    Nycteliosbartoni33

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • UngoodUngood Member EpicPosts: 2,757
    Ungood said:
    Ungood said:
    Umnm what is the point of the Plague/Pure thing anyway? 

    So what if the Plague reaches 100% ?
    If the Plague wins there will be a plagued biome which will make the game harder.  It is also another biome that has to be created and added to the game.  Exactly what a game that is years behind schedule needs.  

    Directly from the FAQ:

    • Q. What happens if we fail to find a cure?
      If the Outbreak bar reaches 100% before the Cure bar, each server's world will be scarred by a plaguelands biome, and the searing plague will rear its ugly head more frequently, as well.
    And the Advantage of a 100% pure event?
    Dude it’s literally right on the event page.  

    • Q. What happens if we do find a cure?
      If the Cure bar reaches 100% before the Outbreak bar, each player will gain a title, "plagueborn," they can apply to one of their characters. The character that carries this title will be resistant the Searing Plague and that resistance will be passed on to their children.
    You mistake me for someone that is involved with this like it matters.

    Anyway.. lets see.. a Title for a select few People and immunity for one character (in a game where players will have several).. vs a Whole new Biome.. and he ...legit... wonders why the Plague is winning?
    AnOldFartbartoni33anemo
  • FrodoFraginsFrodoFragins Member RarePosts: 4,303
    Ungood said:
    Umnm what is the point of the Plague/Pure thing anyway? 

    So what if the Plague reaches 100% ?
    If the Plague wins there will be a plagued biome which will make the game harder.  It is also another biome that has to be created and added to the game.  Exactly what a game that is years behind schedule needs.  

    Directly from the FAQ:

    • Q. What happens if we fail to find a cure?
      If the Outbreak bar reaches 100% before the Cure bar, each server's world will be scarred by a plaguelands biome, and the searing plague will rear its ugly head more frequently, as well.
    I dunno, I'd want the plague to win if I was playing.
    KyleranNyctelios
  • AnOldFartAnOldFart Member UncommonPosts: 475
    The sad part is, some folks actually like his approach.  It's true.  There was a time when I looked forward to this game.  That ship sailed.  There are too many other games out there to pick from to be treated the way this guy treats the CoE community.
    WoW exactly the same thoughts as me... 
  • ScotScot Member LegendaryPosts: 11,753
    edited August 2018
    It is the antithesis of how GMing in a MMO should be done, you set up a situation, introduce it and leave the players to work it out themselves. That's why the bar for completion as a world event should be low. Only a few need to complete the task, and only a few can, going online to find out how to do it is of little use when it is already done. The rewards need to reflect this a title and some gold, not an ever lasting buff.

    The other way is what we see so much of, a posted list of objectives and how to achieve them, not a GM event at all. What Caspian seems to be trying to do is combine these two approaches which just creates a muddle. Adding a Pay to Win element just points out where this MMO is going wrong.
    Slapshot1188

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 11,054
    Ungood said:
    Umnm what is the point of the Plague/Pure thing anyway? 

    So what if the Plague reaches 100% ?
    If the Plague wins there will be a plagued biome which will make the game harder.  It is also another biome that has to be created and added to the game.  Exactly what a game that is years behind schedule needs.  

    Directly from the FAQ:

    • Q. What happens if we fail to find a cure?
      If the Outbreak bar reaches 100% before the Cure bar, each server's world will be scarred by a plaguelands biome, and the searing plague will rear its ugly head more frequently, as well.
    I dunno, I'd want the plague to win if I was playing.
    Yes, and the community was shocked when a faction announced they were pro-plague and started actively working to help it along.
    Kyleran

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    Ungood said:
    Umnm what is the point of the Plague/Pure thing anyway? 

    So what if the Plague reaches 100% ?
    If the Plague wins there will be a plagued biome which will make the game harder.  It is also another biome that has to be created and added to the game.  Exactly what a game that is years behind schedule needs.  

    Directly from the FAQ:

    • Q. What happens if we fail to find a cure?
      If the Outbreak bar reaches 100% before the Cure bar, each server's world will be scarred by a plaguelands biome, and the searing plague will rear its ugly head more frequently, as well.
    I dunno, I'd want the plague to win if I was playing.
    Yes, and the community was shocked when a faction announced they were pro-plague and started actively working to help it along.
    As shocked as they'll be when one of the whales that's bought in heavily during development decides to dedicate his "kingdom" to make the rest of the kingdoms' lives miserable for shits and gigs.

    image
  • YashaXYashaX Member EpicPosts: 2,411
    I'm kind of confused: was this an in game event, where people were actually playing an early version of the game? If so what was the event like, other than people pouting??? Was there combat, mobs, adventure ... you know any of the gamey stuff? How did you make the plague cure bars go up and down? 

    Anyway, I thought they were making a minecraft version of the game first to test out the systems, is that still happening?
    ....
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