Lineage M stabilized and players started to come back to Lineage 1. Royalties remain stong with Lineage M success in Taiwan.
- Mobile games: 209,9 billion KRW
- Lineage: 42,0 billion KRW
- Blade & Soul: 30,6 billion KRW
- Guild Wars 2: 19,8 KRW
- Aion: 15,6 billion KRW
- Lineage 2: 13,3 billion KRW
- Royalties: 92,4 billion KRW (it is found in sales by region page).
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And someone was saying a month ago that NCSoft plans on killing the franchise. Fun stuff. I suppose they let all sorts of lunatics lurking in here.
I think the game was okay. Pretty good classes. Standard Fair Tab-Targetting.
But NCSoft doesn't know how to handle games post-release, and they are tragic when it comes to balancing it.
Also, for Western players... NCSoft is pretty awful because of the way they publish their games across regions. The updates have amazingly huge lag, and often there are huge disparities between the updates across markets. Lineage II is a good example of this.
Even the events differ marketly, at times.
They are just a horrible MMO game developer/publisher. They throw out gimmicks to make cash, but they don't develop the games like they have a care in the world about them.
I don't play anything from NCSoft these days. I played L2 for years, but finally just deleted everything plus the email accounts tied to them to cut ties with this company.
I did play Aion a bit. It was better than i.e. Age of Conan and Warhammer online. But that was at the very beginning. These days, I wouldn't touch it because I consider it a dead game - for all intents and purposes.
The community that remains is actually quite nice, though. Better than FFXIV, for example (which is filled with elitists, toxics, and Lalafell pervs).
That mobile revenue has declined after the initial rush is clear - driven by people checking out Lineage M and then tailing off perhaps? Revenue is still roughly twice the PC games listed though.
And whilst some mobile games do seem to have "short" life spans others don't - pretty much like PC games really.
They are investing heavily on mobile games right now.
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Lineage 1 here was not very popular at all at least when I started, but I remember having quite a bit of fun with it until it died off. I really wish it was still around and private servers really don't do anything for me (as all of the ones in english are so small)
Many have for years now been focusing on smartphones.
PC sales in all shapes other than smartphone are in a slow decline:
https://www.statista.com/statistics/272595/global-shipments-forecast-for-tablets-laptops-and-desktop-pcs/
Meanwhile smartphone sales keep going up though not as strongly as previously:
https://www.statista.com/statistics/263437/global-smartphone-sales-to-end-users-since-2007/
The writing is on the wall guys.
Just because PC's are selling less doesn't mean that the market isn't there for games, it just means that less people are seeing the necessity for buying a PC, and I'm going to say that probably doesn't hit the market that buys PC games, it's probably older people and people who have absolutely no interest in games.
Mobile having insane profits for low effort can be a problem, depending on the situation. If you look at how Konami changed based on Mobile and Pachinko doing so well, that can show how it might change, but honestly, I don't see most companies doing that.
What I do see however, is people supplementing their game development costs by releasing mobile games to help boost their funds. I can see people releasing mobile tie ins, that have stupid whale friendly cash shops as that's how that market seems to work, and use those funds to help build the main game.
Games aren't doing worse, look at how well some series still sell, GTA V is the highest grossing entertainment release ever, and consoles still sell like hotcakes (PS4 is at 80 million sold). Also look at Fortnite and PUBG, those games pulled INSANE audiences, and worked in a mobile version as well to capture that market.
PC and Console games are still around for the long haul, how the development in the future works is based on whether or not people are still willing to buy the games, and obviously people are still willing.
And how are the mobile games so profitable in Asia?
How is this possible? How is GW2 so...non profitble when I see so many people playing it, so many new players, amazing cosmetic cash shop. I dont get it.
Just because your GW2 server or shard is full doesn't mean millions are playing the game.
Just as I haven't seen anyone playing Pokemon Go in ages (all of my children moved on) the game is making money hand over fist.
Someone is playing these games, but they just aren't inside your circle of acquaintence.
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There is a trend towards one device that does everything, the smartphone was the fusion of many devices that you can carry around; the 2in1 may end up the only computer you need in the home. Both will work seamlessly with your TV which may in fact house the PC, the "2in1" becoming a terminal.
So I am not saying throw away your "destop" PC's and consoles, this is way of as yet, but the direction of travel seems clear.
The only thing holding this back is cost, but with less devices people are more prepared to pay more. If you end up thinking you need a tower PC and 2in1, a console and smartphone a Switch and whatever else, you are less inclined to pay top money for all of them.
Part of the need for a better smartphone is artificial as you pointed out, you mentioned your five year mobile phone. PC's are in the same boat, each time I do a complete upgrade I start to wonder how needed is it? The specs required for games are increasing more in things like the hard drive than chips. When I think about how much extra bang for my money I was getting for paying more ten years ago to the amount I get now it is a bit lame.