I see all this talk of Innovation and new game designs for MMO, but, I have got to ask, what are people expecting when they say this?
What would a NEW MMO coming out need to do to be "Innovative".. I would like exact idea. Something more then "Not what was done before" I want to hear what people expect from these games, not simply some dismissive "Just not a wow clone"..
So what exactly would people WANT that would make a game unique or innovative that has not been already?
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
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No "pulling" guards 1 at a time down a hallway while the others ignore the sounds of fireballs and death 20 feet away.
This would also extend into other areas such as merchants who would intelligently price things based on supply and demand.
Such an AI would go a long way toward creating immersion into a virtual world.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
As an example, when WoW introduced flying mounts. I personally had never experienced flight in an mmorpg before then.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
These ideas are later refined(stolen) by someone else who makes millions.
But recall I am not someone calling for innovation. I just want back what I have lost.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
1) Form
2) Content
I.e something "new" would be new 'form' or new 'content'. I.e old form, new content, or old content, new form.
What I wrote above is basically what Scott McCloud's wrote about art in his book on 'Understanding Comics'.
Fleshing out game mechanics to incorporate more tech like phones, tablets, smart watches, AR/VR, etc...used in conjunction with a computer.
I'd like a safe HUD for my car windshield to be able to work on crafting or something while driving home and stuck in traffic, safety features abound of course. Other 'non essential' mechanics could be handled in the same way, with possible Alexa/Google integration and voice commands as well.
All in an attempt to create a truly deep intuitive game world that could be played as normal or as deep down the rabbit hole as you would want to go, with regards to tech. Of course the more all of our tech talked to each other the better it would be.
Want to make some Legendary food that takes hours in-game? You could knock it out simultaneously while putting together a Thanksgiving Dinner IRL.
Need to temper your forge a little? That could be handled by taking a leak during break.
Dev's could come up with tons a different ideas across the spectrum on how to use all the tech in our lives to make their game worlds as immersive as possible. Some of us would stick with the one rig to rule them all approach, but you know a lot of us would use as many tools as possible for the FUN of it.
Gut Out!
What, me worry?
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Gut Out!
What, me worry?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
What has been will be again,
what has been done will be done again;
there is nothing new under the sun.
Is there anything of which one can say,
“Look! This is something new”?
It was here already, long ago;
it was here before our time.
No one remembers the former generations,
and even those yet to come
will not be remembered
by those who follow them.
-Ecclesiastes 1:9-11 (NIV)
Even complaining about a lack of innovation isn't a new thing.
Do we program the mistakes players make into an AI or get pour butts handed to us 100% of the time?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
A place where everyone looks unique.
A place where it feels like a world
You can see my sci-fi/WW2 book recommendations.
That's different enough for me to call it innovation. Amathe had not seen flying mounts before WoW, I too had seen them (flying vessels) in Anarchy Online. So for me that's not as innovative.
Now you may be saying hang on, "first you have to hear about it" well that's true for anything, how is that a special hurdle for MMO innovation? Well because so much innovation we do see in MMOs is never seen again or is rarely repeated. Not seen flying repeated that much have we, does anyone think we will see the idea of three beings as your avatar for your race again? So much in MMOs gets lost from gameplay.
The same is true for general gaming but less so, I imagine it is for two reasons, the longer development cycles of MMOs and sticking to the WoW template. You have so many boxes that need to get ticked before launch, you stick to the tried and tested.
P.S I nearly forgot to mention how innovative MMOs have been in their revenue models, and the uncanny way that unlike innovative gameplay, innovative ways of taking your money seem to become industry standards overnight. For some strange reason, new ways of taking money of us never get forgotten.
Back before the 80's we manually rolled up our windows on are cars, then came electric windows. two weeks after your very first electric windows we took it for granted !!
What we need is an mmo that plays like a real mmorpg, now that would be new all over again
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Now, WoW had EQ players on their development team to help them guide their game to be what players wanted, so, apparently, asking players what they want.. was hugely successful. Not to mention most game companies want developers who are passionate about games, and at the very least, would want to play the game they make. What you have done is channel the Smedly of SoE, who later said, after moving on to Daybreak, admitted that was the wrong approach to game development.
So, the pros themselves disagree with what you just said.
With that said.
My question was posed to players who want innovation, because someone who in fact wants something, at the very least, should have an idea of what this should entail.
As such, it is always a good idea to discuss this, because if nothing else, it gets people to think about what it is they want.
And apparently.. you do not want innovation, so this is really not the topic for you.