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Fallout 76 Gameplay Demo & Perk Card Packs (Quakecon 2018)

immodiumimmodium Member RarePosts: 2,609
edited August 2018 in Fallout 76
First video starts around 38 minute mark.



  • DemogorgonDemogorgon Member UncommonPosts: 347
    perk packs... meaning randomized (BS) LOOT CRATE in a full price 80$ (for basic) game. 
    They probably will be selling a lot more than that on top of this crap.
    Oh right! They are going to be constantly be adding to the game... Again, meaning DLC galore! a.k.a. content that isn't worth the price tag 90% of time, but that you need to get in a Multiplayer game if you don't want to be left behind.

    Not impressed by all this to be honest. 
  • TheScavengerTheScavenger Member EpicPosts: 3,321
    edited August 2018
    That was obvious

    This is going to be an EA style VERY heavily microtransactioned game

    Hence why they want steam to get none of that precious microtransaction $$$$

    Not only are the copying fortnite, but they are now pretty much like EA

    Here is SOME of the bad bethesda has done...which is no different than EA (especially destroying companies)


    While nothing has come of that yet. From warner bros they said no code was copied. And copying game ideas is NOT illegal. IF copying games was illegal, then all the WoW clones need to be shut down RIGHT NOW and every other clone game

    And here Bethesda screwed interplay hard

    Source: https://www.theverge.com/2018/8/9/17665046/fallout-online-project-v13-interplay-bethesda-lawsuit-fallout-76

    "Then, Interplay crashed hard. Facing budget shortfalls, it was taken over by French company Titus Software, which gutted its studios and laid off the entire Van Buren staff. It released a widely hated Fallout spinoff called Brotherhood of Steel, and its finances became so dire that the offices briefly"

    "It cut a $5.75 million deal that would leave Interplay with the rights to build a massively multiplayer Fallout game, as long as it secured $30 million in financing, commenced full-scale development within two years, and launched within four years after that. It was an ambitious timeline for the developer of any big online game, let alone one in the dire straits Interplay had found itself in."

    "Eric, it was a calculated gamble for Bethesda. Caen claims Interplay had offered to sell the MMO rights, but that Bethesda had balked at the proposed $50 million price. Instead, it agreed to terms that the shrunken, cash-strapped Interplay seemed unlikely to satisfy, on the condition that it could recover the rights for free if (or when) Interplay failed."

    "But Anderson slowly decided that the project was hopeless. “It was impossible to get anything approved through Bethesda,” he told GamesTM. And when he looked at the stringent terms of the contract, “it became very clear to me that Bethesda had no intention of ever allowing Interplay to actually create an MMO.” In early 2009, he left Interplay for a job at InXile Entertainment, working on a sequel to Fallout’s spiritual predecessor Wasteland."

    They also REFUSED Obsidian's offer to make another Fallout. Because they know they'd make a far better game than they could, but they (Bethesda) also want multiplayer only, microtransaction infested games and want nothing to do with Steam any longer

    Supporting Bethesda is now no longer different than supporting EA

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 


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