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1.- Arena Commander Simpod Module Game
1.1.- Vandul swarm (PvE Waves, against vanduul)
1.2.- Pirate Swarm (PvE waves, against NPCs)
1.3.- Free flight (small area for you to fly with full FPS)
1.4.- Deathmatch (PvP)
1.5.- Team deathmatch (PvP)
1.6.- Capture de flag (PvP)
1.7.- Racing (closed map, passing checkpoints)
2.- Star Marine Simpod Module Game
2.1.- Capture points (PvP)
2.2.- Deathmatch (PvP)
3.- Persistent Universe ("Crusader Module")
3.1.-Exploring space and moons for the views and find hidden locations / wrecks / stations
3.2.-Cargo runs
3.3.-Fight pirates
3.4.-Do missions / visit mission givers
3.4.1.- Get and drop cargo
3.4.2.- Explore wrecks for corpses or loot
3.4.3.- Kill targets
3.4.4.- Enable disable com arrays so people can or can't do crimes
3.5 - Hacking in Security Post Kareah to get rid of criminal rating (attention: PvP enabled)
3.6 - mine and trade
3.7 - go shopping at multiple locations
3.8 - spend hours before a mirror finding your perfect in game outfit
3.9 - boarding actions in larger spaceships (and defense against it)
3.10 - 50 man squard dance coreographied action
3.11 - 50 man air/ground/space battles
3.12 - Multi Crew Ship Gameplay (especially pilot - co-pilot (shield and radar operator) - gunner interaction)
4.- Hangar - Admire the beauty of your ships, in private.
4.1. - interior design with subscriber decorative items
4.2. - obstacle course driving with Greycat buggy
4.3 - getting drunk from the liquor cabinet (if you have one) - with various interesting effects depending on liquor ;-)
4.4. - weapon testing (if you always wanted to kill cardboard Vanduul with ship sized weapons)
4.5 - Loadout changes of ships in hangar
5. - ArcCorp ("Social Module")
5.1 - socializing and dancing in bar
5.2. - Crashcar derby with Greycat buggy
5.3 - shopping
Comments
Youtuber Extra Mile also.produces nice.intronvids for newplayers
Needs more than 4 hours of content as well.... :sarcastic
― George Carlin
― George Carlin
THE IN-GAME MONEY SINK LIST
1) Fuel of all types.
2) Ammo for all ballistic weapons.
3) Missiles and Torpedoes.
4) Food for multi-crew ships.
5) NPC crewmen for multi-crew ships
6) Ship hull insurance.
7) Ship component upgrades insurance.
8) Ship cargo insurance.
9) Component replacement from degradation.
10) Ship repairs.
11) Component tuning.
12) Medical supplies.
The best part is that the amount of UEC spent on the sinks is determined by the supply chain flow, any "kink" in the line the price goes up.
THE MYRIAD of THINGS THAT WILL MAKE YOUR "PRECIOUS" BECOME A SPACE WREAK LIST
1) The UEE Navy.
2) The Vanduul.
3) The Xi'an.
4) The Banu.
5) The Tevarin remanent.
6) The Kr'Thak.
7) The Corporation fleets.
8) The Bounty hunters.
9) The Hackers.
10) The entire spectrum of criminal organizations.
11) Space rocks.
12) Space Anomalies.
13) Space Storms.
14) Planet side storms.
15) Sand worms.
16) Star Citizen's version of Xenomorphs.
17) Planet and Space based spectrum of Alpha predators.
18) Arrogance.
19) Stupidity.
20) Obliviousness.
So much for "pay to win", yet again.
Failed "concern" trolling is fail, For years now no less.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
This thing runs the gamete of everything 'good' and 'bad' with every game ever made. But it has to do that to even stay relevant. No one cares about this nonsense anymore other than (and even then some have probably written it off) people who have money tied up in it and a few guys who feel the need to post everyday about it (positive or negative) and that number is probably less than 500 people across the whole internet. For something that has been described the way this has been and for a project with 50 trillion 'citizens' thats a pretty tiny number of people who actually
'care' enough to post about it on a regular basis.
I have done my usual quarterly check in and seen nothing has changed since over a year ago now, other than people necroing shit from 2 years ago which still hasnt been implemented yet.
The only constant with this whole thing is the continuing (alleged) receipt of funds from people still stupid enough to send money to them despite any and every logical reason not to. But like I have said over and over again the only hope for this thing now is to keep sending them money, but I think that is now being shown to be futile as well. If after 200 million bucks they havent gotten even a single release of this massive trilogy of games they have promised then its safe to think they never will.
Which again as I have said is the plan, a perpetual money stream to keep a few hundred (now) people employed and keep a few thousand (allegedly a couple million) denial victims hopes and dreams alive.
Only last month SC has gotten around 20,000 new Citizens (13k-14k the months before), , even if the conversion rate is just 5% of the total registrations, SC gets far more than 500 new backers per month.
This comment of "probably less than 500 people across the whole internet" care about SC is beyond this universe
May to June was 9500, June to July 14,000 according to the crowdfunding spreadsheet. From what we've seen in the past there is appromixately a 1:3 paid backer ratio.
https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/edit?pli=1#gid=1694467207
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
The PU racing is coming, unsure if it makes it on Alpha 3.3. I think tho I might be confused that the racing design in the PU is meant to let you create your own track, but not sure, just that space and planet surface ones via the checkpoint system is what they're doing.
Yes, it fluctuates some, but especially when there are no free flights in the X month is to be expected the conversion is decent. If I recall Turbulent numbers it was in 1 million accounts 500k paying ones.
Have fun
"Designing and implementing Scramble Race missions. The Scramble Race is a mission type that can occur in space or on the ground which sees racers battling to be the first to reach a series of randomly spawned checkpoints. Each race is designed to bring racers into conflict, eliminating competitors by any means is encouraged."
So the first implementation of proper racing in the PU for Alpha 3.3 is actually PvP as well, as long this sort of racing event doesn't force people into insurance/death consequence then it'll be interesting.
I've got the straight edge.