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World of Warcraft News - The centerpiece of World of Warcraft: Battle for Azeroth is the Heart of Azeroth necklace that players will receive almost immediately after the expansion launches. They will receive the necklace after assisting Magni Bronzebeard with the healing of Azeroth herself. Players will be able to empower it with Azerite to "awaken" four other armor pieces that can be equipped and that provide (mostly) passive bonuses to player power.
Comments
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
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Exactly. Honestly, I don't mind replacing gear from expansion to expansion. It's the grind for a single piece of something over the course of an expansion that then becomes obsolete in the first series of quests in the new expansion. I've already gotten a new sword for my Blood Death Knight in the pre-event that is better than the artifact I "slaved over" for 2 years.
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As a side note, my Paladin doesn't seem to have received any notification of the next part of the pre-patch quest. Do you just travel to Darkshore back to Malf to pick it up??
On another point, there is a shameful lack of Titanic, Heart of the Ocean, necklace jokes in this thread.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Some of us have experienced what the alternatively is like - and it's glorious. You basically had 2-3 tiers of relevant raid content at all times; not to mention farming for augments, etc. which were less thoroughly cookie cutter and had specific stats that dropped off of certain mini bosses or raids.
We didn't get the current status quo until MMORPG designers got extremely lazy and moved to the "Set Item" system (which was done largely to make less work for them, by templating half the armor of your character... EVERYONE'S CHARACTER). Those didn't enter into EverQuest until Velious (Class Quest Armor). This Artifact 2.0 is nothing more than grind that ceases to be fun within a couple of weeks of the expansion's launch.
The sad thing is that the grind, in theory, isn't the problem. It's the running around the same zones, for hours, day after day, month after month quest grind that got debilitatingly tiresome.
Won't make the same mistake I made last time.
I can't find an MMO that I find worth playing these days... I tried FFXIV, and it's one of the most aggressively bore-inducing experiences that I've ever experienced in an MMORPG (except with blaring battle music). Tried again at the Eureka update, and I'm 100% sure I'll never touch it again after that experience.
Something new and actually decent needs to come out soon, FFS.
Oh yeah, I went there.
...which has been happening in WoW for the past 13 years or so.
I'm also in favor of the abilities on the Heart of Azeroth and associated gear being passive. I dislike having too many buttons to manage, so the amount we have now seems about right on most classes, and too much on others.
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Isn't that the same for most, if not all classes going into BfA?
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One easy way to tell
Some of the legion artifacts actually talked and had voice dialogue
That right there shows a TON more work was put into the legion artifacts than the bfa one. Not to include that it takes more work for ACTIVE effects than passives which are much easier to make and probably a lot easier to balance.
I still bought BFA, but its obviously a filler expansion that isn't as high quality as Legion nor as epic feeling at all unless you are a pvper.
I hope they do a bait and switch (like MoP people thought it was a pvp expansion with horde vs alliance) and make it about Azshara and the Naga are actually involved and actually the "bad" guys. While horde and alliance fight each other and distracted. And then they can build up the old gods more into a huge expansion similar to Legion was.
I don't think old gods are gonna play much of a part though in BFA. Too soon. More likely Azshara is gonna be the main thing.
That or Garrosh 2.0 lol
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Pick one, @SBFord
Don't be such a curmudgeon.
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Eq and eve are only 2 that come to mind that keep older content relevant for longer than just an expansion cycle.
Non coincidentally they are the 2 games to which i always return. I dont think i have had a time since 2005 where i wasnt subbed to either one.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
It depends on what you constitute as "2 years of having something" though. In WoD, you had your legendary ring which you could start working on at 98 or something like that. Before that was mop and the legendary back. Before that was Cata and the staves or w/e. The only difference was the execution, the result remained the same in what it did and ended up being by the time of the next expansion.
My problem with today's gearing system in almost every game is that you get so much gear so fast that you never appreciate getting something better because the mentality is that you need said piece in order to get something else, not because its actually good for your class. This is why 80% of the WoW community only cares about the ilvl and not the actual stat, so much so that Blizzard honestly needed to dumb down the gearing process so that the highest ilvl would always have useful stats. Before that, people were just using tank accessories and the like just to increase the ilvl. This is the fundamental flaw in the gearing ilvl process as a whole, regardless of game. Its kind of funny that wow ended up taking rift's approach in the end by making it so that your main stat (str/agi/int) has more significance in your gearing in bfa vs your secondaries. Its like asking people to think or pay attention in a grouped based environment is too much to ask for or something.
With the cloak and ring, you could easily play the expansions without them. I did on all but 3 of my 12 characters. All were max level, but the 9 without either cloak or ring managed just fine, though in MoP, they couldn't fight Ordos, obviously. Regardless, it was tougher in some places, but not "undoable". Additionally, getting cloak or ring involved a long series of quests across a long period of time. Contrast that with AP, the two year grind to max the artifact and there's really no comparison.
Lastly, in Legion, if you didn't / don't have the artifact...well, you simply could NOT / canNOT play. There are no dropped weapons and nothing that comes close to approximating the power of the artifact. Without it, you're literally punching monsters...and you don't last too long.
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