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The RaiderZ Facebook page has been updated with a discussion of combat changes that will be implemented in the game. Most notably, the dodge mechanic is being retooled to remove the
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RaiderZ had no issues in combat, it was fairly responsive and smooth, with a nice pace.
Now, to address something they think an issue, they will:
speed up movement, speed up dodge, adjusting damage, add two extra skills to handle, making dodges longer, for that adjusting hit ranges too, etc.
Plenty of changes to "fix" something which wasn't even broken in the first place. Plenty of opportunities to wreck the whole, in return of something minimal.
I've played RaiderZ for quite a bit, several months on and off from the betas till the closure, but I don't remember any voices raised against the combat, on the contrary, that was maybe the best working part of the game...
This new team should focus more on the security instead (duping, botting, etc.) which had the most weight of ruining the game, then put some effort on eliminating the horrible grind needed at the end - and that's it, when those two fixed just wrap it up and release.
(content was linear too, and the game could use more classes, but they can add those later...
the character building and the combat were fine, they shouldn't mess that up)
You will lose the most RaiderZ players when you change the combat system because that is why we are still hanging on this old game and also what we want to have - in this few private servers or in a new official server.