I hadn't been following this game, but read up on it recently. I've read the entire FAQ on the site, as well as some discussion elsewhere. I don't have a problem with a buy to play plus optional subscription model. I just don't get the point of why they've done it this way.
Let's suppose that I want to play a Myrmidon only. I could focus purely on Myrmidon class skills without VIP and be at no disadvantage. Let's suppose that I want to play both a Myrmidon and a Ranger. With VIP, I could level both a Myrmidon and a Ranger skill at the same time. That costs me $50, plus $15/month for VIP.
Or I could just make two accounts: a Myrmidon account and a Ranger account. Now I can level both classes at the same time for $100, and thus get the advantage of VIP without the $15/month. So long as I stick with the game past the 90 day mark, I'm money ahead by going that route. And if I really like the game, money way ahead as compared to paying for two years of VIP.
The way that I come out money behind with this approach is if I don't like the game and quit quickly. $100 for a game that I only play for a week and then quit is awfully steep. But someone on another thread said that the second VIP skill only levels at half speed.
So instead, what if I pay for a Myrmidon account first, and then wait three months without VIP. If I still like the game at that point and plan to play much longer, pay $50 for a Ranger account, too. At this point, with the start of the fourth month arriving, I'd have paid $60 and counting for VIP. By the end of month six, my Ranger account with three months of leveling a Ranger skill at full speed would be just as strong of a Ranger as a VIP account leveling a Ranger skill at half speed.
And it only gets worse from there. After a year, the two accounts approach leaves me considerably stronger than one account with VIP, as I effectively have nine months of leveling a Ranger skill rather than six. And regardless of when I quit, at all times, I have paid less money with the two accounts approach than one account with VIP.
My question is, does this break down, and if so, how? Is there some major advantage to the same account being able to play both a Ranger and a Myrmidon effectively rather than them being two separate accounts? For example, is it impossible to pass materials back and forth between my accounts? I'm aware that passing materials between worlds is limited, but what stops both accounts from playing on the same world? Does tight guild space mean that guilds wouldn't want to make room for me if I'm splitting time between multiple accounts? Is there some major advantage to a leatherworker being able to drop his crafting and fight effectively at a few seconds notice?
Because if it doesn't break down, then we're back to the point of the thread title: I don't get the point of VIP.