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We'll be running a 6-week event where the players themselves will be dictating, through their collective actions and decisions, the historical outcome of an event from the year 229 of the 4th Age - nearly 600 years before launch.
This is no small thing. This event demonstrates, clearer than ever, our desire to allow the CoE community and players to dictate the history of Elyria prior to launch date. While the Chronicles of Elyria are vast, spanning back before recorded history, and into a future yet unknown, this will be the first time the players truly get to write their own chronicle. Imagine it as a precursor to how world events will unfold using the Story Engine.
Now word has it, that the number of new pledges you recruit will directly impact this event and Caspien has publicly stated that he "estimates it will grow the community by quite a bit"
Instead of working on the actual game, the developer has dedicated time to creating this sale event, complete with classes/roles, instant/passive/daily abilities you can use, leveling up to different tiers... tying it into "lore". For a game that is SOOOOO far behind schedule should they be dedicating resources to the gamification of a sale (assuming this sale/event launches as described above)? Should game lore in any way be dictated by how many accounts get recruited or anything to do with a store (not to mention potential exploits there))? Is it better or worse that they will donate some portion of the sales to a charity (If I make a .jpg of an item and tell you I will donate X% of sales to a charity is that good or is it exploiting the good nature of people in order to raise money for your game? If they donate 100% that's clearly a good thing but the last time they did this they kept half the money from the item if I recall correctly)
Sorry, I know there is a lot to unpack there and the formatting sucks. If I'm unclear let me know and I'll try to do a better job.
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018