Not that this means anything saw another person in the forums post when we were talking about the new bind anywhere that is coming in the future. I thought my list of friends was big with around 1000 peoples this guy has a lot more.
I know. It's very sad. People with friends lists with many thousands of player names listed and still only a few dozen to a hundred or so players online. It's no secret that close to 70k accounts have been sold since Kickstarter but only a few people online at a time.
SotA Trivia: For the players that were here since the beginning, even through all the updates, never has Portalarium wiped or reset a Friend List. The list always carried over, so these players with many thousands of Friends have been collecting names for five years now.
He is talking active players for teleporting. you can't teleport to offline peoples. This is what myself and others were stating that some of us have massive lists of online people. which is why we know along with what Richard has stated that steam is not the primary launcher for the game. I do know why you keep bringing it up as its the only metric you have that you can see, unless you are a player who has a large friends list then you know that 100-300 players from steam are only a fraction of the players. you wont take Richards word for it which he mentioned in Eurogamer mag. that most the players play on the original game client. Whats your ingame name so I can see when you played last or pull up the metrics on you from sota.wiki site
Do you have any proof? I've heard devs say that Steam numbers represent a third or half of the numbers, but that was prior to commercial launch. Quite a bit more than a fraction, and still not accurate or representative of current numbers.
Portalarium won't provide the means to show current player numbers in real time.
No player has ever produced even a screenshot showing more than a hundred or so players active.
Please prove everyone wrong, show proof.
Well you linked this on the start of this thread which was numbers from RG. in the Euro gamer interview:
Firstly, "The majority of players don't play on Steam," he told me. "We are in the many thousands but not in the many tens of thousands of monthly active users at the moment. We'd be quite content with tens of thousands of monthly active users, and we're within shooting range of that.
So that is proof enough that there are many thousands of active users. not tens of thousands.
As to proof from players that is a hard one to so as the players lists are not exportable, and only show a limited number on the list. one can only provide a screen shot of the first part of the friends list and show the scroll bar. It would take a lot of screens for someone to capture a complete list as they would have to scroll down take a picture and repeat however many times. I can understand why nobody would want to take the time to go through all that just to prove to 5 people on this forum. So simple matter would be so state what the devs state for numbers.
It says right there from the quote the Majority of players don't play on steam. That is the proof that your Steam number means very little that you seem to believe is the number.
Either way there is more then enough people and revenue to keep the game going. there was a twitch stream where Chris responded after the layoffs that the company is making profits and not in an bad place as well that the servers are very cheap to maintain and run which he stated worst case if cash flow stopped it would still be able to run on a shoe string budget.
So your opinion is unfounded and the proof you already provided but you choose to not believe it.
All that really matters is if there are enough players to have an enjoyable experience and if those generate enough revenue for the company to thrive.
No idea on the first part but it’s obvious they are struggling with the revenue.
The revenue part, Portalarium is on record saying they need 50,000 players monthly to be profitable. They said that during the Seed Invest campaign in 2017.
They stated they would love to have 50,000 players as that would be very profitable, they also stated they are profitable now with the few thousands of active players.
All that really matters is if there are enough players to have an enjoyable experience and if those generate enough revenue for the company to thrive.
No idea on the first part but it’s obvious they are struggling with the revenue.
The revenue part, Portalarium is on record saying they need 50,000 players monthly to be profitable. They said that during the Seed Invest campaign in 2017.
They stated they would love to have 50,000 players as that would be very profitable, they also stated they are profitable now with the few thousands of active players.
at a modest number, we only need about 50k people per month active users to be profitable and that's a pretty low number considering that the fan base for a Richard Garriott Ultima game is in the millions
All that really matters is if there are enough players to have an enjoyable experience and if those generate enough revenue for the company to thrive.
No idea on the first part but it’s obvious they are struggling with the revenue.
The revenue part, Portalarium is on record saying they need 50,000 players monthly to be profitable. They said that during the Seed Invest campaign in 2017.
They stated they would love to have 50,000 players as that would be very profitable, they also stated they are profitable now with the few thousands of active players.
at a modest number, we only need about 50k people per month active users to be profitable and that's a pretty low number considering that the fan base for a Richard Garriott Ultima game is in the millions
That was in 2017 a year ago. There was a more recent twitch stream where the question was asked in the QA if the company was profitable and in financial trouble. Chris and Darkstarr said no and that even if it ever did get to that point they servers are very cheap to maintain and would be around for a long time. There was more to the response but that was the overall message.
All that really matters is if there are enough players to have an enjoyable experience and if those generate enough revenue for the company to thrive.
No idea on the first part but it’s obvious they are struggling with the revenue.
The revenue part, Portalarium is on record saying they need 50,000 players monthly to be profitable. They said that during the Seed Invest campaign in 2017.
They stated they would love to have 50,000 players as that would be very profitable, they also stated they are profitable now with the few thousands of active players.
at a modest number, we only need about 50k people per month active users to be profitable and that's a pretty low number considering that the fan base for a Richard Garriott Ultima game is in the millions
That was in 2017 a year ago. There was a more recent twitch stream where the question was asked in the QA if the company was profitable and in financial trouble. Chris and Darkstarr said no and that even if it ever did get to that point they servers are very cheap to maintain and would be around for a long time. There was more to the response but that was the overall message.
Link or it didn't happen. (You know the mentality around here)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
All that really matters is if there are enough players to have an enjoyable experience and if those generate enough revenue for the company to thrive.
No idea on the first part but it’s obvious they are struggling with the revenue.
The revenue part, Portalarium is on record saying they need 50,000 players monthly to be profitable. They said that during the Seed Invest campaign in 2017.
They stated they would love to have 50,000 players as that would be very profitable, they also stated they are profitable now with the few thousands of active players.
at a modest number, we only need about 50k people per month active users to be profitable and that's a pretty low number considering that the fan base for a Richard Garriott Ultima game is in the millions
That was in 2017 a year ago. There was a more recent twitch stream where the question was asked in the QA if the company was profitable and in financial trouble. Chris and Darkstarr said no and that even if it ever did get to that point they servers are very cheap to maintain and would be around for a long time. There was more to the response but that was the overall message.
Was that before or after they laid off half their team?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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All that really matters is if there are enough players to have an enjoyable experience and if those generate enough revenue for the company to thrive.
No idea on the first part but it’s obvious they are struggling with the revenue.
The revenue part, Portalarium is on record saying they need 50,000 players monthly to be profitable. They said that during the Seed Invest campaign in 2017.
They stated they would love to have 50,000 players as that would be very profitable, they also stated they are profitable now with the few thousands of active players.
at a modest number, we only need about 50k people per month active users to be profitable and that's a pretty low number considering that the fan base for a Richard Garriott Ultima game is in the millions
That was in 2017 a year ago. There was a more recent twitch stream where the question was asked in the QA if the company was profitable and in financial trouble. Chris and Darkstarr said no and that even if it ever did get to that point they servers are very cheap to maintain and would be around for a long time. There was more to the response but that was the overall message.
Was that before or after they laid off half their team?
All that really matters is if there are enough players to have an enjoyable experience and if those generate enough revenue for the company to thrive.
No idea on the first part but it’s obvious they are struggling with the revenue.
The revenue part, Portalarium is on record saying they need 50,000 players monthly to be profitable. They said that during the Seed Invest campaign in 2017.
They stated they would love to have 50,000 players as that would be very profitable, they also stated they are profitable now with the few thousands of active players.
at a modest number, we only need about 50k people per month active users to be profitable and that's a pretty low number considering that the fan base for a Richard Garriott Ultima game is in the millions
That was in 2017 a year ago. There was a more recent twitch stream where the question was asked in the QA if the company was profitable and in financial trouble. Chris and Darkstarr said no and that even if it ever did get to that point they servers are very cheap to maintain and would be around for a long time. There was more to the response but that was the overall message.
Link or it didn't happen. (You know the mentality around here)
you can watch the last 5 twitch streams. its in one of them. I am not going to watch them to find it, but all have access to them Id start around the time they downsized the team.
All that really matters is if there are enough players to have an enjoyable experience and if those generate enough revenue for the company to thrive.
No idea on the first part but it’s obvious they are struggling with the revenue.
The revenue part, Portalarium is on record saying they need 50,000 players monthly to be profitable. They said that during the Seed Invest campaign in 2017.
They stated they would love to have 50,000 players as that would be very profitable, they also stated they are profitable now with the few thousands of active players.
at a modest number, we only need about 50k people per month active users to be profitable and that's a pretty low number considering that the fan base for a Richard Garriott Ultima game is in the millions
That was in 2017 a year ago. There was a more recent twitch stream where the question was asked in the QA if the company was profitable and in financial trouble. Chris and Darkstarr said no and that even if it ever did get to that point they servers are very cheap to maintain and would be around for a long time. There was more to the response but that was the overall message.
Was that before or after they laid off half their team?
All that really matters is if there are enough players to have an enjoyable experience and if those generate enough revenue for the company to thrive.
No idea on the first part but it’s obvious they are struggling with the revenue.
The revenue part, Portalarium is on record saying they need 50,000 players monthly to be profitable. They said that during the Seed Invest campaign in 2017.
They stated they would love to have 50,000 players as that would be very profitable, they also stated they are profitable now with the few thousands of active players.
at a modest number, we only need about 50k people per month active users to be profitable and that's a pretty low number considering that the fan base for a Richard Garriott Ultima game is in the millions
That was in 2017 a year ago. There was a more recent twitch stream where the question was asked in the QA if the company was profitable and in financial trouble. Chris and Darkstarr said no and that even if it ever did get to that point they servers are very cheap to maintain and would be around for a long time. There was more to the response but that was the overall message.
Link or it didn't happen. (You know the mentality around here)
you can watch the last 5 twitch streams. its in one of them. I am not going to watch them to find it, but all have access to them Id start around the time they downsized the team.
I never have watched twitch stream yet, think I'll stick with keeping my record intact for now.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Here's the link to a short investment pitch video. This is where Darkstarr tells the world and all the investors how they will launch the game on Xbox, PS4, mobile, and he says they need 50,000 active players monthly to be profitable.
It should also mentioned despite Steam numbers not being the golden source, RG stated earlier this year after the layoff annoucement they had "thousands" of players but not tens of thousands of players.
So some figure under 10K would probably be a reasonable estimate.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What does the total number of ongoing players have to do with their ability to stay afloat? It’s about needing X dollars. If they have a few deep pocketed fans donating through begathons maybe that’s enough...
Now how many players they need to make the game feel fun and populated is a different story.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Here's the link to a short investment pitch video. This is where Darkstarr tells the world and all the investors how they will launch the game on Xbox, PS4, mobile, and he says they need 50,000 active players monthly to be profitable.
This was taken in 2017. We are a year past that and still running and expanding.Kyleran said:
It should also mentioned despite Steam numbers not being the golden source, RG stated earlier this year after the layoff annoucement they had "thousands" of players but not tens of thousands of players.
So some figure under 10K would probably be a reasonable estimate.
That is correct its also in Blorpykins original post where they state that Steam is not what the majority of the players use for the launcher, and that they are in the thousands. Which people keep using steam as if its the be all even though its been stated otherwise by the developers and Richard.
They also as Darcschnider stated in a recent QA not long ago were asked about the the layoffs and the state of the company which they replied that they are not in any bad position and that the server in a worst case scenario be able to be maintained for next to nothing. That was Chris that responded with DarkStarr in the Twitch QA. This was indeed mentioned after the downsize.
As to the current state of the game its been progressing very well. They have announced last twitch Q4 development for the next 3 months and what they are working on.
The game is getting to the point now with the quality of life changes to make it support more casual players and the prices because of some recent changes has made it easy for all to catch up to those that have been playing for sometime. I do know of a few major player traders that left because of these changes as it devalued much of the player market which is really good as new players can now compete and catch up rather easy now with those that have been playing for a long time.
It use to take forever to get GM's over the last two years, and now a person can get GM's in a day with no problems (lower xp costing ones, some still take a long, time to get). They added quest buffs to boost skill leveling, as well potions to boost it on top of that 300% so leveling is super fast. Group with a GM and you can do it for a fraction of the xp requirements which saves your xp pool.
28 new people added to my friends list this weekend alone. Its been like that every weekend this last two months. There is many new players coming. There is also many of backers now coming back since they got their boxes in the mail. We had 2 old 2014 backers coming back this weekend who have not played in a long, long time.
Comments
Wa min God! Se æx on min heafod is!
Firstly, "The majority of players don't play on Steam," he told me. "We are in the many thousands but not in the many tens of thousands of monthly active users at the moment. We'd be quite content with tens of thousands of monthly active users, and we're within shooting range of that.
So that is proof enough that there are many thousands of active users. not tens of thousands.
As to proof from players that is a hard one to so as the players lists are not exportable, and only show a limited number on the list. one can only provide a screen shot of the first part of the friends list and show the scroll bar. It would take a lot of screens for someone to capture a complete list as they would have to scroll down take a picture and repeat however many times. I can understand why nobody would want to take the time to go through all that just to prove to 5 people on this forum. So simple matter would be so state what the devs state for numbers.
It says right there from the quote the Majority of players don't play on steam. That is the proof that your Steam number means very little that you seem to believe is the number.
Either way there is more then enough people and revenue to keep the game going. there was a twitch stream where Chris responded after the layoffs that the company is making profits and not in an bad place as well that the servers are very cheap to maintain and run which he stated worst case if cash flow stopped it would still be able to run on a shoe string budget.
So your opinion is unfounded and the proof you already provided but you choose to not believe it.
What Portalarium's Executive Produced said was:
time 7m 18s
https://youtu.be/bWenXbYNTQY?t=7m18s
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
you can watch the last 5 twitch streams. its in one of them. I am not going to watch them to find it, but all have access to them Id start around the time they downsized the team.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What matters is whether the people who play like the game. And whether there is enough money coming in to keep the game running / moving forward.
And I hope there is - I don't see any reason to disparage other peoples fun.
So some figure under 10K would probably be a reasonable estimate.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Now how many players they need to make the game feel fun and populated is a different story.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
They also as Darcschnider stated in a recent QA not long ago were asked about the the layoffs and the state of the company which they replied that they are not in any bad position and that the server in a worst case scenario be able to be maintained for next to nothing. That was Chris that responded with DarkStarr in the Twitch QA. This was indeed mentioned after the downsize.
As to the current state of the game its been progressing very well. They have announced last twitch Q4 development for the next 3 months and what they are working on.
The game is getting to the point now with the quality of life changes to make it support more casual players and the prices because of some recent changes has made it easy for all to catch up to those that have been playing for sometime. I do know of a few major player traders that left because of these changes as it devalued much of the player market which is really good as new players can now compete and catch up rather easy now with those that have been playing for a long time.
It use to take forever to get GM's over the last two years, and now a person can get GM's in a day with no problems (lower xp costing ones, some still take a long, time to get). They added quest buffs to boost skill leveling, as well potions to boost it on top of that 300% so leveling is super fast. Group with a GM and you can do it for a fraction of the xp requirements which saves your xp pool.
28 new people added to my friends list this weekend alone. Its been like that every weekend this last two months. There is many new players coming. There is also many of backers now coming back since they got their boxes in the mail. We had 2 old 2014 backers coming back this weekend who have not played in a long, long time.