For those following along, in episode #13
of Mondays In MMORPGs we talked about our focus on bringing GM events back to the forefront. In fact, our title focuses more on GM events and live roleplaying than it does on traditional static quests. Where many other games tout "5000 quests and more!" with each new release or expansion, we're launching with less than 100 quests in the game.
Why? Because we don't believe in fetch quests (what I call "milk runs
") and there are zero quest hubs in our world. Instead, the static quests we have are campaign-level events, meant to take players at least a week or two on the short end, and a month or two on the long end, depending on their amount of playtime.
Also, quests don't give experience points in our world, as experience points don't exist. You do quests for lore, faction, coin, and gear.
Instead of static quests that never change and can be repeated over and over and over, we're focused on live GM events. We might flood a zone, knock out a bridge, cave in the entrance to a dungeon, burn down a village...and we'll be running regular roleplay sessions with our community members as part of our ongoing commitment to keeping things as true to a tabletop world as possible.
This also ties into our plans for an ever-evolving world that is currently only planned to take place over four volumes, with content that disappears as the world evolves over time.
To get folks primed and ready and back to the roots of the genre, we recently started monthly GM events in our early access. The third session kicks off July 28th at noon central in our pre-alpha. More information can be found here