It can befound here
Here is an excerpt:"And even in the last few years, whenever I would start a well-regarded game like Super Mario Galaxy, I would quickly get frustrated by my stuck points — the places where I couldn't figure out how to solve a problem that was difficult but not particularly interesting and that kept me from doing anything else until I'd solved it. I would get bored. I didn't want to spend an hour figuring out the exact speed at which I had to hit three buttons or whatever it might be; it was too much like punching in random codes until I lucked into the right one. I didn't want to bash my head into a wall over and over again — figuratively or literally — just hoping for a change in my luck. I didn't want to figure out by process of elimination — desperation, really — that a button did a thing there was no reason to believe it would do. I didn't want to get desperate in the first place. What's fun about that? "
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