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Art of the zone design - 2.5D BR

6stack_Chris6stack_Chris Member UncommonPosts: 116
edited July 2018 in Zy Universe

Like any other Battle Royale game, having a large, unique and compelling map is one of the cornerstones to exciting gameplay. If the playable area feels too small for action, the aesthetics are lacking, or it feels like a chore getting from point A to point B, then we have created something that is doomed to fail. The Zy Universe team has spent multiple hours working over how our levels are going to look, feel, and be played from a map full of players, down to just a few survivors that are hunting each other. 

Showcased in the image, is just one zone to the larger map. This zone is full of platforms that will allow players to make the choice of jumping or falling to get to the desired destination. Each zone is designed to have multiple ways up and down while also containing spots that are very high risk with a great reward. By allowing the player to have the choice of going up, down, left or right, the zone feels less punishing if the player misses an opportunity to get to the desired destination.

A well designed zone should feel constant in progression, while also keeping a players senses heightened, since at any time the player may encounter another player in the zone. The goal for Zy Universe, like in any other Battle Royale, is to loot, shoot and win; however, the goal for the Zy Universe team is to develop a beautiful and functional map that players will enjoy spending their time in.

If you have any questions, feel free to ask away and do not forget to check our website if you are interested in more information.

For a larger image click this link )


Post edited by 6stack_Chris on
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