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Why do People Like to Root for MMO's to Fail?

learis1learis1 Member UncommonPosts: 169
I don't remember it always being like this. Recently there's seems to be a lot more hate towards yet-to-be-released MMO's. People are literally rooting for them to fail and trying to encourage others as well.

What is the logic behind this? Has it always been this way and I just only recently noticed?

Mend and Defend

Leiloni[Deleted User]Gdemami
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Comments

  • InteritusInteritus Member UncommonPosts: 236
    Well Bob, the less games that are out there. The less sprites that get caught in game cubes and the less chance of the sprites being nullified.  And that's something that we all want. So that's why they cheer for a game to fail.
    Phrylearis1
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited July 2018
    I'm a believer the ends don't justify the means.  The majority of these new wave crowdfunded projects have failed to keep to timelines, failed to keep to promised features, failed to refrain from morphing the originally pitched vision into something substantially different.

    They do so by preying on the emotionality of the crowd, not by providing the crowd with cold hard facts that give them the full and realistic picture of what will be happening with their money.

    That's why I'm a critic of crowdfunded MMORPGs, but I wouldn't say I really want them to fail (maybe SotA for apparently acquiescing whales at the expense of their more modest backers, because that's just a dick move), as that would mean the funds were entirely wasted.  I want them to stop pitching pie in the sky promises merely to pry open their backers' wallets a little further.
    craftseekerShadownyaArglebargle[Deleted User]ScotAlBQuirkyFangrimWaanMendelDiabhualand 4 others.

    image
  • KyleranKyleran Member LegendaryPosts: 44,249
    I don't "root" for them to fail, I predict they will fail. (I am the Harbinger of Failure afterall.)

    I base my beliefs on the facts at hand, both known and unknown.

    Lack of funding being the primary driver, followed by a lack experience or a severe issue of not understanding what is possible, much less practical.

    I don't believe in miracles, (or magic) at least when it comes to game development.   ;)

    I also know gamers often expect too much, being guilty of this issue myself, and for some reason many gamers seem to dislike paying much for games.

    It is a tough market to succeed in.
    [Deleted User]AlBQuirkyPhrydelete5230[Deleted User]Gdemami

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited July 2018
    Kyleran said:
    I don't "root" for them to fail, I predict they will fail. (I am the Harbinger of Failure afterall.)

    I base my beliefs on the facts at hand, both known and unknown.

    Lack of funding being the primary driver, followed by a lack experience or a severe issue of not understanding what is possible, much less practical.

    I don't believe in miracles, (or magic) at least when it comes to game development.   ;)

    I also know gamers often expect too much, being guilty of this issue myself, and for some reason many gamers seem to dislike paying much for games.

    It is a tough market to succeed in.
    I don't expect too much, all devs just give us far too little. ;)

    image
  • psychosiz1psychosiz1 Member UncommonPosts: 200
    EGO and Schadenfreude.  When there is not a tangible benefit to the observer or some greater social justice served, other people's misfortunes are pleasurable in part because they make people feel better about themselves. It seems to be a social comparison processes: If someone compares themselves with others and find that their not as good as they are, they are much more likely to be pleased when they get taken down a notch.  Research suggests that low self-esteem or a sense of inadequacy or inferiority may be factors in those who regularly experience Schadenfreude.  Research also found envy was a powerful element underlying feelings.  
    LeiloniMrMelGibson[Deleted User]
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  • RusqueRusque Member RarePosts: 2,785
    Like others have said, I'm not rooting for them to fail, I try to point out why hype is often unfounded - particularly in the case of crowdfunding.

    People need to think sometimes about reality vs desire. The iOS game Monument Valley 2 cost $3 million to develop with 16 devs. That's just a mobile game. Yet somehow, you have people jumping on ridiculous hype trains for MMOs that raise way too little, have too much overhead, will take longer than anticipated, and have a feature list that puts every other MMO to shame. That's willful ignorance. You're not cheering on an underdog dev studio, you're supporting delusion.
    MadFrenchiecraftseekerAlBQuirkyCaffynatedDiabhualDakeruMrMelGibsonMorgenes83
  • WalkinGlennWalkinGlenn Member RarePosts: 451
    edited July 2018
    Most don't really root for failure, but when someone predicts potential future failure it creates bad blood. Vile sniveling fanboise who blindly protect their precious create animosity toward said projects imho.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,770
    Maybe some people are simply tired of developers getting away with blatant lying and overpromising while under delivering and have chosen to hold them accountable for their promises and statements.  Some might call that rooting for failure.  I call that raising the bar to what SHOULD be minimally acceptable conduct.

    I don't want games to fail.  I want companies to behave in an ethical manner. 


    MadFrenchiecraftseeker[Deleted User]FangrimMendelCaffynatedDiabhualDakeruMrMelGibsonGdemami

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  • TheocritusTheocritus Member LegendaryPosts: 10,059
    I don't think most of us root for them to fail, but we maybe expect them to fail.,,After so many years of seeing the same things over and over again, it gets to a point where we aren't fooled anymore.
    AlBQuirky
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  • blamo2000blamo2000 Member RarePosts: 1,130
    I think people want what they like to be popular and what they dislike, or don't value, to be a failure.  
  • QuizzicalQuizzical Member LegendaryPosts: 25,558
    If a game has mechanics that I really hate and then is too successful, then other developers might try to copy the things that I really hate instead of making games that I might like.
    AlBQuirkyScotNeanderthalCaffynatedPhaserlightMadFrenchieMrMelGibsonGdemami
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    OP, it many cases its called being realistic. This harsh part of reality is what separates an adult from a child. You analyze the available information and draw a conclusion. Yes, both a child and adult are both talk to always do this regardless of the circumstance; however, an adult is able to suppress desire and 'dreams' (or should be able to) in order to accept the reality. In a best case scenario in today's market, everyone should be cautiously optimistic. People take certain information as the law of relativity or something, assuming that just because a project has this, this and this, the result will more than likely produce this, which is not always the case. Its called not putting all your eggs into one basket. Just because a person is being critical of something, it doesn't mean they aren't being positive. They are just bringing to light possible issues and/or concerns. Many people backing several projects dont seem to understand that anything has the potential to fail, just like a condom is still 99.1% or some garbage that it can protect you from whatever. Being aware of that 1% doesn't make you a negative Nancy just by admitting its there.
    craftseekerGdemami
  • ChimborazoChimborazo Member UncommonPosts: 146
    More often than not, MMOs are seen like football teams: you root for your own, you defend it, you want it to be the most played and loved one on the market and so, you enjoy bashing on other titles. 
    MadFrenchie
    Currently on: Guild Wars 2
  • Viper482Viper482 Member LegendaryPosts: 4,101
    People suck.
    Ungood[Deleted User]
    Make MMORPG's Great Again!
  • iixviiiixiixviiiix Member RarePosts: 2,256
    Because that's how consumer vote with they wallet .For example if you vote for Hillary so you will want Trump failed .
    Something failed mean they vote are right and the market should move to the part that those people want to .
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    learis1 said:
    I don't remember it always being like this. Recently there's seems to be a lot more hate towards yet-to-be-released MMO's. People are literally rooting for them to fail and trying to encourage others as well.

    What is the logic behind this? Has it always been this way and I just only recently noticed?
    For me, it is about the genre as a whole. I really don't want games to fail, but I see it as the only way to get "big business" out of this hobby. Millions of players are having a blast playing today's MMOs and that's great! For them...

    I'd like to see this genre get back to the small number of players (less than 1 million) who want a similar experience playing the same game and enjoying themselves. As it is now, you have a gargantuan (bigger than massively?) mass of players all wanting something different yet wanting to be in the same game as everyone else. Many of these new players had no desire to play in an MMO prior. Now they do.

    Wouldn't it be awesome to see some of the depth of gameplay, the downtime, the community, the boring old activities (pre-streamlining) from the old days made with this new technology stuff? I think so.

    In closing, it's not that I want any game to fail, for somewhere, someone thinks it's the best game ever. It's that I want the genre (MMORPG) that hooked me in the first place back.
    Chimborazo

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • ScotScot Member LegendaryPosts: 24,609
    I put this mostly down to the fact that the raft of MMOs being most watched as they come out are indie MMOs as opposed to AAA.

    They have a number of issues that make players more likely to be critical, I think few actually want them to fail:

    They seem to take longer to come out, as they give ideas about how long it will take earlier than AAA. CF is what makes them do so.
    They have less to show for each video, chapter, whatever gets shown. Smaller team etc.
    They have low budgets which draws production values criticism.
    They are niche so many who don't want that niche are disappointed.

    But finally and perhaps just as importantly, social media has turned us into a society that lives and breathes drama. So be it gaming reviews or posts on here we must emote, dramatize and throw the toys out of the pram.

    AlBQuirkyUngood
  • IselinIselin Member LegendaryPosts: 18,719
    When you take games as a whole, I long enough gave up on the fantasy that developers are developing what I want, how I want it. Rooting for something you hate to fail because you think that will lead to more of the ones you like getting developed is delusional.

    If you narrow it down to just MMOs (the real ones, not the Narius ones) I never root for any to fail but I do see the writing on the wall that something is going to anyway quite often.

    But I'm talking about real games that have launched not crowfunded projects. I do root for certain crowfunded projects (that shall remain nameless) to fail when they are obvious unprincipled quasi cons preying on the hopes and good will of the gaming community. Those deserve to be killed with fire.
    AlBQuirky[Deleted User]KyleranGdemami
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    Iselin said:
    When you take games as a whole, I long enough gave up on the fantasy that developers are developing what I want, how I want it. Rooting for something you hate to fail because you think that will lead to more of the ones you like getting developed is delusional.

    If you narrow it down to just MMOs (the real ones, not the Narius ones) I never root for any to fail but I do see the writing on the wall that something is going to anyway quite often.

    But I'm talking about real games that have launched not crowfunded projects. I do root for certain crowfunded projects (that shall remain nameless) to fail when they are obvious unprincipled quasi cons preying on the hopes and good will of the gaming community. Those deserve to be killed with fire.
    I admit I'm delusional ;)

    But I fuel my delusions by recalling the video game crash of the 80's and remembering what brought about the state of games today: success. The video game crash re-booted the industry and made it better. If success changes a whole genre, why can't failure?

    Thus, my delusions are safe :lol:
    [Deleted User]IselinScot

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • IselinIselin Member LegendaryPosts: 18,719
    AlBQuirky said:
    Iselin said:
    When you take games as a whole, I long enough gave up on the fantasy that developers are developing what I want, how I want it. Rooting for something you hate to fail because you think that will lead to more of the ones you like getting developed is delusional.

    If you narrow it down to just MMOs (the real ones, not the Narius ones) I never root for any to fail but I do see the writing on the wall that something is going to anyway quite often.

    But I'm talking about real games that have launched not crowfunded projects. I do root for certain crowfunded projects (that shall remain nameless) to fail when they are obvious unprincipled quasi cons preying on the hopes and good will of the gaming community. Those deserve to be killed with fire.
    I admit I'm delusional ;)

    But I fuel my delusions by recalling the video game crash of the 80's and remembering what brought about the state of games today: success. The video game crash re-booted the industry and made it better. If success changes a whole genre, why can't failure?

    Thus, my delusions are safe :lol:
    For me to believe that I would have to ignore that the most popular games in the world today are games I want nothing to do with. LOL, Fornite and Pokemon Go hold no attraction for me but they sure do for huge numbers of people.

    I know that no amount of railing against the gaming machine by me will have any impact on the future of gaming whatsoever. I'm just happy that the sheer volume of game releases means that I can still find the odd one here and there I can enjoy.
    KyleranAlBQuirky
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • delete5230delete5230 Member EpicPosts: 7,081
    I don't completely root for mmorpg's to fail, However: 

    - Cash shop Games should, it's a trick. 
    - Asian games with cash shops should be ran out of the Western market completely ! 
    - Western sponsors of Asian cash shop games should be brought up on charges ! 
    - Video podcast that don't match the actual game play should be illegal for false advertisement.  
    - Should have a standard for percentage done before release. 
    - Should have a mandatory 10 day return policy incase the game is bugged. 
    Gdemami
  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    In general, it's because people naturally react to increasingly aggressive monetization.

    Specifically in crowdfunded games, we are introduced to the development process much closer and earlier than usual - with all the downsides: low quality, broken deadlines etc. all the way down to straight up lies and robbery.

    Of course, what you mentioned is just the ugly side of that phenomenon - the other being lots of people being happy for and supporting games they, otherwise, wouldn't be even aware of that early.
    WaanScotAlBQuirky
     W...aaagh?
  • AnthurAnthur Member UncommonPosts: 961
    The chances of any good MMO coming from devs are a million to one
    The chances of any good MMO coming from devs are a million to one
    But still they come

    I think it's desperation.
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