I don't remember it always being like this. Recently there's seems to be a lot more hate towards yet-to-be-released MMO's. People are literally rooting for them to fail and trying to encourage others as well.
What is the logic behind this? Has it always been this way and I just only recently noticed?
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They do so by preying on the emotionality of the crowd, not by providing the crowd with cold hard facts that give them the full and realistic picture of what will be happening with their money.
That's why I'm a critic of crowdfunded MMORPGs, but I wouldn't say I really want them to fail (maybe SotA for apparently acquiescing whales at the expense of their more modest backers, because that's just a dick move), as that would mean the funds were entirely wasted. I want them to stop pitching pie in the sky promises merely to pry open their backers' wallets a little further.
I base my beliefs on the facts at hand, both known and unknown.
Lack of funding being the primary driver, followed by a lack experience or a severe issue of not understanding what is possible, much less practical.
I don't believe in miracles, (or magic) at least when it comes to game development.
I also know gamers often expect too much, being guilty of this issue myself, and for some reason many gamers seem to dislike paying much for games.
It is a tough market to succeed in.
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People need to think sometimes about reality vs desire. The iOS game Monument Valley 2 cost $3 million to develop with 16 devs. That's just a mobile game. Yet somehow, you have people jumping on ridiculous hype trains for MMOs that raise way too little, have too much overhead, will take longer than anticipated, and have a feature list that puts every other MMO to shame. That's willful ignorance. You're not cheering on an underdog dev studio, you're supporting delusion.
I don't want games to fail. I want companies to behave in an ethical manner.
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Something failed mean they vote are right and the market should move to the part that those people want to .
I'd like to see this genre get back to the small number of players (less than 1 million) who want a similar experience playing the same game and enjoying themselves. As it is now, you have a gargantuan (bigger than massively?) mass of players all wanting something different yet wanting to be in the same game as everyone else. Many of these new players had no desire to play in an MMO prior. Now they do.
Wouldn't it be awesome to see some of the depth of gameplay, the downtime, the community, the boring old activities (pre-streamlining) from the old days made with this new technology stuff? I think so.
In closing, it's not that I want any game to fail, for somewhere, someone thinks it's the best game ever. It's that I want the genre (MMORPG) that hooked me in the first place back.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
They have a number of issues that make players more likely to be critical, I think few actually want them to fail:
They seem to take longer to come out, as they give ideas about how long it will take earlier than AAA. CF is what makes them do so.
They have less to show for each video, chapter, whatever gets shown. Smaller team etc.
They have low budgets which draws production values criticism.
They are niche so many who don't want that niche are disappointed.
But finally and perhaps just as importantly, social media has turned us into a society that lives and breathes drama. So be it gaming reviews or posts on here we must emote, dramatize and throw the toys out of the pram.
If you narrow it down to just MMOs (the real ones, not the Narius ones) I never root for any to fail but I do see the writing on the wall that something is going to anyway quite often.
But I'm talking about real games that have launched not crowfunded projects. I do root for certain crowfunded projects (that shall remain nameless) to fail when they are obvious unprincipled quasi cons preying on the hopes and good will of the gaming community. Those deserve to be killed with fire.
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But I fuel my delusions by recalling the video game crash of the 80's and remembering what brought about the state of games today: success. The video game crash re-booted the industry and made it better. If success changes a whole genre, why can't failure?
Thus, my delusions are safe
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I know that no amount of railing against the gaming machine by me will have any impact on the future of gaming whatsoever. I'm just happy that the sheer volume of game releases means that I can still find the odd one here and there I can enjoy.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
- Cash shop Games should, it's a trick.
- Asian games with cash shops should be ran out of the Western market completely !
- Western sponsors of Asian cash shop games should be brought up on charges !
- Video podcast that don't match the actual game play should be illegal for false advertisement.
- Should have a standard for percentage done before release.
- Should have a mandatory 10 day return policy incase the game is bugged.
Specifically in crowdfunded games, we are introduced to the development process much closer and earlier than usual - with all the downsides: low quality, broken deadlines etc. all the way down to straight up lies and robbery.
Of course, what you mentioned is just the ugly side of that phenomenon - the other being lots of people being happy for and supporting games they, otherwise, wouldn't be even aware of that early.
The chances of any good MMO coming from devs are a million to one
I think it's desperation.