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The Old Table Top Games with Friends Feel

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  • SovrathSovrath Member LegendaryPosts: 29,195
    Amathe said:
    blueturtle13 said:

    This game is no different than any other MMORPG, it will offer no experience like a tabletop game. Not even a little bit. 
    Then we can agree to disagree. I think the emphasis on social interaction, greater group dependency, the need to learn one's way around, the less obvious nature of questing, the return to tactics over min/max spam, the more measured pace of travel and combat, and many other factors pay greater homage to tabletop gaming than many mmorpgs do. 
    I agree Pantheon (may) offer a better group based experience than most other modern MMORPGs I just do not agree that an MMORPG (or any other video game) can offer any kind of similar experience that table top gaming does. Two completely different experiences.  

    I would add this is how players become very disappointed.

    Players need to start learning how to take these games for what they are WHEN they are released and absolutely, under no circumstances, attribute anything else to them. No expectations, no I hope it has x, y and z, no nothing.

    Because otherwise we are going to start getting the posts of "this game should have been/this game said it would/this game had so much potential ... "

    This game is going to be EXACTLY what they showed us. No more/no less.

    blueturtle13Mendel
  • SinistSinist Member RarePosts: 1,369
    Amathe said:
    Why is this posted in a Pantheon forum? No MMORPG ever made has the same social impact as tabletop gaming. 
    I am kind of surprised Blueturtle. I think we both know I never said otherwise. To the contrary, what I said was 'to experience a little of this ..." Note the italicized word "little." 
    I understand that but I still do not understand why it is posted in a Pantheon forum. This game is no different than any other MMORPG, it will offer no experience like a tabletop game. Not even a little bit. Two completely different experiences that, in my opinion, offer no overlap at all. 
    Agreed, and in fact I think attempting to converge the two will only end up detracting from what makes each important in its experience. 

    I think those seeking such are better focused on TT systems like Roll20, Fantasy Grounds, etc... An MMO that attempts to achieve the inclusion of such will likely only upset "both" sides of the position. In a way, it is similar to that of trying to make a game appeal to "everyone". It just doesn't work, the result will always be of everyone being disappointed. 
    blueturtle13Sovrathimmodium
  • SinistSinist Member RarePosts: 1,369
    Amathe said:
    blueturtle13 said:

    This game is no different than any other MMORPG, it will offer no experience like a tabletop game. Not even a little bit. 
    Then we can agree to disagree. I think the emphasis on social interaction, greater group dependency, the need to learn one's way around, the less obvious nature of questing, the return to tactics over min/max spam, the more measured pace of travel and combat, and many other factors pay greater homage to tabletop gaming than many mmorpgs do. 
    That is subjective though Amathe. Table Top doesn't necessarily achieve that condition of play. In fact, among the progression of D&D, there is a strong division, much like that of games today where there are a subset who wish the game to be open and forgiving, with less focus on rules, constrictions and the like. 

    Look at the progression of D&D since its inception. D&D was created from the desire to give more story depth and interaction to the TT game "Chainmail". In the inception and progression of D&D, attitudes split on the attention to game play. Gygax believed structured rules and systems balanced with creative play were key to the progression of the game while Arneson believed only creative play was important, with rules and systems being subject to conditional need of attending to such.

    This split off the creation of AD&D (Gygax) and that of D&D (Arneson). One with a more strict set of rules and structure (paying attention to things like physics of the world and interaction of the environment and its systems) while the other was more about story, and simply promoting an open play without major attention or adherence to conditions or rules. 

    Even after such, there was great divide between the TT/Pen & Paper community. Some games focused on core rules and detailed systems, while others focused on less strict constructs. The White Wolf games (Vampire, Ghost, Werewolf, Frankenstein) were notably more focused to the concept of Arneson's goal by essentially streamlining the game systems, making it more about basic interaction of person to person role playing (ie LARPing) as opposed to that of statistical results of rules and structures. 


    So, TT/Pen & Paper doesn't immediately promote a given concept or focus to a style of play. Like the games today where there are those who demand more structure and consequence/conditional play in objection to those who seek more loose and unrestricted play, it is the age old argument of taste.

    I always like to place people into the Gygax or Arneson camp to more easily simplify arguments on game systems. Yes, any classification is confining and misses the nuances of a given persons position, but realistically and practically, it is a pretty fair segregation of positions. That is, if one is more interested in the freedom of the player to discern their play, to focus more on that of elements of story and progression without concern to a structure or conditional rule system, I see them as "Team Arneson". If they prefer more structure, rule systems, physics and conditions that dictate loss and consequence, I see them as more "Team Gygax". 

    An important point is that neither sees each other as absolutes. Both respect the need for the other, but think adherence to their core philosophy is the foundation.

    Based on your above argument, I would place you more into the Gygax crowd. While for instance, I would place more of the games out today to be that of the Arneson crowd. 

    That is, Gygax was more focused on what a "game" is actually defined as (a set of rules, conditions, structures, to which a player/players compete against to overcome), while Arneson was more focused on the product of what a game may produce (ie entertainment, an engaging amusement or diversion). 

    Note there is nothing wrong with either focus, as I said, it is a matter of taste, but it does become a MASSIVE problem when we have such crowds conversing to a game and the expectations they have on its system of play. 

    I don't think you can use your basic example as a means to establish what goal or direction a game should be (in as how you desire it). I for instance was a very technical AD&D player, putting most of the focus on systems with only applying a bending of the systems to stave off devastating extreme results that harmed the over all campaign or ended it prematurely. Others I knew had open and what I considered "crazy wild disregard" for rule systems as they played a campaign of "anything goes!" and "the player always wins!", which should remind you of many games today. 


    blueturtle13Kyleran
  • SovrathSovrath Member LegendaryPosts: 29,195
    Sinist said:


    Look at the progression of D&D since its inception. D&D was created from the desire to give more story depth and interaction to the TT game "Chainmail". In the inception and progression of D&D, attitudes split on the attention to game play. Gygax believed structured rules and systems balanced with creative play were key to the progression of the game while Arneson believed only creative play was important, with rules and systems being subject to conditional need of attending to such.


    Though Gygax said that if one doesn't like a rule then change it/remove it, it was up tot he players.

    That's what I did. I threw out most of the bean counting and stuck to story telling/adventure.
    Mendel
  • blueturtle13blueturtle13 Member LegendaryPosts: 12,696
    I think games like Armello to be a better example than MMORPGs of attempting to recreate a tabletop 'feel' in a digital space. 

    https://store.theindiebox.com/products/armello-limited-edition


    거북이는 목을 내밀 때 안 움직입니다












  • SinistSinist Member RarePosts: 1,369
    edited June 2018
    Sovrath said:
    Sinist said:


    Look at the progression of D&D since its inception. D&D was created from the desire to give more story depth and interaction to the TT game "Chainmail". In the inception and progression of D&D, attitudes split on the attention to game play. Gygax believed structured rules and systems balanced with creative play were key to the progression of the game while Arneson believed only creative play was important, with rules and systems being subject to conditional need of attending to such.


    Though Gygax said that if one doesn't like a rule then change it/remove it, it was up tot he players.

    That's what I did. I threw out most of the bean counting and stuck to story telling/adventure.
    Yes, but he did not advocate what you describe. He was talking about rules and restrictions that impeded game play of the group. What you describe is what Arneson believed, and that was putting rules as secondary and focusing merely on the story and adventure. That is not what Gygax was describing when he said that both were equally important in play (which is also what he prefaces in the AD&D DM guide). 

    If you stripped out all of AD&D recommended rules and structure, then you wasted your money and were better off buying the D&D rule sets which were extremely simplified and only existed as a core base to give some very basic structure to encounters. 
  • AmatheAmathe Member LegendaryPosts: 7,629
    It's like a forest of straw men are having their annual convention. I never said they would be the same. I said that I believe Pantheon will feel a little (there is that word again) more more like D&D than many other mmos (listing ways that would be true in a supplemental post). Whether that is good or bad is subjective, as are most things said in this forum. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • SinistSinist Member RarePosts: 1,369
    edited June 2018
    Amathe said:
    It's like a forest of straw men are having their annual convention. I never said they would be the same. I said that I believe Pantheon will feel a little (there is that word again) more more like D&D than many other mmos (listing ways that would be true in a supplemental post). Whether that is good or bad is subjective, as are most things said in this forum. 
    Seriously Amathe?

    You start a thread with a vague point as:

    "With some modern graphics, sure. But even more than games like Everquest, I would love to experience a little of this (and yes I know the pic is full of mistakes):"

    Then admonish everyone for misunderstanding your point?

    "A little of this" 

    What does that even mean? Then, people come in and answer, and your first response to to act disappointed by people claiming they took you out of context?

    Yeah, I am long winded, I over explain and spend and enormous amount of time trying to detail my point. This angers some people, fine... but you can never accuse me of not adequately expressing my view in the most clear and detailed manner. So when I admonish people for such, it is well earned.

    You make a vague mention, then start  lobbing out fallacies like everyone is taking you out of context. 

    Explain yourself better Amathe, or at least be a bit more humble in correcting people when they misunderstand you. 
  • blueturtle13blueturtle13 Member LegendaryPosts: 12,696
    Amathe said:
    It's like a forest of straw men are having their annual convention. I never said they would be the same. I said that I believe Pantheon will feel a little (there is that word again) more more like D&D than many other mmos (listing ways that would be true in a supplemental post). Whether that is good or bad is subjective, as are most things said in this forum. 
    What? This is not a straw man argument? Most just believe that MMORPGs have nothing to do with a tabletop experience. If you are looking for a 'little' experience to a table top game on PC then try a game like Armello. Not an MMORPG. If you are looking for a tabletop experience in a digital space you have to look at a completely different genre. Not MMORPGs. 

    거북이는 목을 내밀 때 안 움직입니다












  • ScorchienScorchien Member LegendaryPosts: 7,550
    edited June 2018
    I think games like Armello to be a better example than MMORPGs of attempting to recreate a tabletop 'feel' in a digital space. 

    https://store.theindiebox.com/products/armello-limited-edition



      Does the best job of delivering that expereince in a digital space , matter a fact , they pretty much nail it unless, someone would also need simulated farts  :)
       

      Feeding your dog a hotdog can fix that problem also
    blueturtle13
  • SovrathSovrath Member LegendaryPosts: 29,195
    Sinist said:
    Sovrath said:
    Sinist said:


    Look at the progression of D&D since its inception. D&D was created from the desire to give more story depth and interaction to the TT game "Chainmail". In the inception and progression of D&D, attitudes split on the attention to game play. Gygax believed structured rules and systems balanced with creative play were key to the progression of the game while Arneson believed only creative play was important, with rules and systems being subject to conditional need of attending to such.


    Though Gygax said that if one doesn't like a rule then change it/remove it, it was up tot he players.

    That's what I did. I threw out most of the bean counting and stuck to story telling/adventure.
    Yes, but he did not advocate what you describe. He was talking about rules and restrictions that impeded game play of the group. What you describe is what Arneson believed, and that was putting rules as secondary and focusing merely on the story and adventure. That is not what Gygax was describing when he said that both were equally important in play (which is also what he prefaces in the AD&D DM guide). 

    If you stripped out all of AD&D recommended rules and structure, then you wasted your money and were better off buying the D&D rule sets which were extremely simplified and only existed as a core base to give some very basic structure to encounters. 
    That's not how I read his quote. Do you know if any discussion or article where he clarifies it?

    Also it's not a waste of money (omg gamers) because having more options to pick and choose from is better than having a very limited set of options.

    My problem with pen and paper gamers is that they are so fixated on charts and graphs and rules and numbers that they take the life out of the experience.

    Gygax said "make it your own" so that pretty much means, "make it your own." Now, if there is a clarification somewhere I'd love to read it. Though, understandably, it would be hard to find I imagine.
  • SinistSinist Member RarePosts: 1,369
    Sovrath said:
    Sinist said:
    Sovrath said:
    Sinist said:


    Look at the progression of D&D since its inception. D&D was created from the desire to give more story depth and interaction to the TT game "Chainmail". In the inception and progression of D&D, attitudes split on the attention to game play. Gygax believed structured rules and systems balanced with creative play were key to the progression of the game while Arneson believed only creative play was important, with rules and systems being subject to conditional need of attending to such.


    Though Gygax said that if one doesn't like a rule then change it/remove it, it was up tot he players.

    That's what I did. I threw out most of the bean counting and stuck to story telling/adventure.
    Yes, but he did not advocate what you describe. He was talking about rules and restrictions that impeded game play of the group. What you describe is what Arneson believed, and that was putting rules as secondary and focusing merely on the story and adventure. That is not what Gygax was describing when he said that both were equally important in play (which is also what he prefaces in the AD&D DM guide). 

    If you stripped out all of AD&D recommended rules and structure, then you wasted your money and were better off buying the D&D rule sets which were extremely simplified and only existed as a core base to give some very basic structure to encounters. 
    That's not how I read his quote. Do you know if any discussion or article where he clarifies it?

    Also it's not a waste of money (omg gamers) because having more options to pick and choose from is better than having a very limited set of options.

    My problem with pen and paper gamers is that they are so fixated on charts and graphs and rules and numbers that they take the life out of the experience.

    Gygax said "make it your own" so that pretty much means, "make it your own." Now, if there is a clarification somewhere I'd love to read it. Though, understandably, it would be hard to find I imagine.
    In the first edition DM guide, he explains the intent of why AD&D was created. D&D red box was the first attempt, it was very vague on rules and structure and he felt this caused issues in play. While he understood the need for flexibility to the world in order to preserve the adventure, he also felt it necessary to adhere to a structure (which is why the first edition AD&D DM guide is filled with world physics and structure to play). 

    It wasn't that he claiming people must hold to a specfic structure of play that he provided, rather he was saying structure to a system of rules was extremely important, and that regardless of which system you choose, the goal should be balancing both the need to allow freedom of the player, but hold it to a given responsibility of the environment. That is the essence of why he created AD&D.

    Read the first edition AD&D material, also.... he did a lot of interviews on this in Dragon Magazine over the years which I think you can find all the past issues online if you are interested.

    Point is, the idea that a system needs no rules or structure and is subject to only the story and adventure telling is an Arneson position. 

    Nothing wrong with that, but that is D&D, not AD&D. There is a distinct difference in direction of play and structure. 

    Now keep in mind, this is all theory in play. At the end of the day, you as GM decide what is best for your players, I am merely stating the intention and goals of AD&D as Gygax envisioned. If "free for all" design and loose play was what he intended, he would have never had a difference with Arneson. 
    Sovrath
  • WalkinGlennWalkinGlenn Member RarePosts: 370
    I know im changing the subject here. Apologies....


    Anyway, playing more tabletops these days than video games let me turn you guys attention to two amazing tabletops. 

    The City of Kings, made for gamers and inspired by mmorpg. Creator is a big wow fan.

    Gloomhaven, basically D&D without a DM and has held the #1 spot on Board Game Geek for like a year now.

    Your welcome.
    blueturtle13Nyctelios
  • AmatheAmathe Member LegendaryPosts: 7,629
    edited June 2018
    Sinist said:

    You start a thread with a vague point as:

    "With some modern graphics, sure. But even more than games like Everquest, I would love to experience a little of this (and yes I know the pic is full of mistakes):"

    Then admonish everyone for misunderstanding your point?


    I wasn't writing for a scientific journal. I wasn't introducing a bill to Congress. I expressed my own personal aspiration (see "I would love") for what I hope Pantheon will feel like to me, at least a "little."

    You and some others have since acted as if I am somehow objectively wrong, and am saying that mmorpgs and table top games are the same, largely by misstating my positions and intentions. I find that very silly lol.

    But I get that you disagree with me. Noted for the record. And now, as the ultimate arbiter of my personal likes, dislikes, hopes and dreams, let me rule on your objections. OVERRULED. :) 
    ManWithNoTan

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • penandpaperpenandpaper Member UncommonPosts: 174
    No offense, but the entire thread is silly.  You will never (never ever) get a PC game to feel like a tabletop game.  The rules, the mechanics, the interactions are different - and they can't be imitated.  
    Here are a few examples: How someone rolls a die? Sure a computer can do it.  But it doesn't have flair, missteps, a pun attached.  My character jumps on the chandelier.  In a computer game, no.  My character tosses our warrior a healing potion.  Oops. He missed and it cracked and is leaking all over the ground. The fighter jumps on the ground and starts slurping it up. And so on and so on.
    There are no computers that can model the physics of the real world.  There are no computers that can think of everything you're trying to do and imagine it. And there is no feeling that duplicates being at the table with friends, playing, joking, getting serious, and spilling soda on a damn book.
    Scot
  • NycteliosNyctelios Member EpicPosts: 3,827
    No offense, but the entire thread is silly.  You will never (never ever) get a PC game to feel like a tabletop game.  The rules, the mechanics, the interactions are different - and they can't be imitated.  
    Here are a few examples: How someone rolls a die? Sure a computer can do it.  But it doesn't have flair, missteps, a pun attached.  My character jumps on the chandelier.  In a computer game, no.  My character tosses our warrior a healing potion.  Oops. He missed and it cracked and is leaking all over the ground. The fighter jumps on the ground and starts slurping it up. And so on and so on.
    There are no computers that can model the physics of the real world.  There are no computers that can think of everything you're trying to do and imagine it. And there is no feeling that duplicates being at the table with friends, playing, joking, getting serious, and spilling soda on a damn book.
    Ah come on, you are just acting like some of those people who claim reading on a kindle is not like reading from a book.

    Ok, I get it, some of you need to be in the same room, some of you like to roll the dices... But it does not invalidate a digital experience if people have fun and engage in role playing with their friends.

    Come one, you talk as if they having fun in a digital tabletop game somewhats attacks your "old school" way of doing things.
    Steam ID Discord ID: Night # 6102 - GoG ID - 

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  • SinistSinist Member RarePosts: 1,369
    edited June 2018
    Amathe said:
    Sinist said:

    You start a thread with a vague point as:

    "With some modern graphics, sure. But even more than games like Everquest, I would love to experience a little of this (and yes I know the pic is full of mistakes):"

    Then admonish everyone for misunderstanding your point?


    I wasn't writing for a scientific journal. I wasn't introducing a bill to Congress. I expressed my own personal aspiration (see "I would love") for what I hope Pantheon will feel like to me, at least a "little."

    You and some others have since acted as if I am somehow objectively wrong, and am saying that mmorpgs and table top games are the same, largely by misstating my positions and intentions. I find that very silly lol.

    But I get that you disagree with me. Noted for the record. And now, as the ultimate arbiter of my personal likes, dislikes, hopes and dreams, let me rule on your objections. OVERRULED. :) 
    No, we merely provided discussion based on what we perceived to be your position. It is up to you then to clarify and correct to properly establish your position. 

    You offered a vague position. People took that as they would and then offered commentary. 

    It isn't the fact that you corrected them that is the issue, rather it is your claim of fallacious merit that is the problem "It's like a forest of straw men are having their annual convention.".

     I pointed out that your points were vague and it is natural for such confusion to which you could have easily corrected WITHOUT the accusations of ill intent. My comments concerning your last point were direct to that position.

    Your reaction was to follow this line:

    "I wasn't writing for a scientific journal. I wasn't introducing a bill to Congress. I expressed my own personal aspiration (see "I would love") for what I hope Pantheon will feel like to me, at least a "little." "

    The thing is, this is a discussion board and it is important that people clarify their points OR AT THE VERY LEAST!!!! Not get upset if someone mistakes their point, ESPECIALLY when their point was EXTREMELY vague. 

    So, you were misunderstood, people didn't catch your meaning, fine... but please throw away the whole crap about how we are nefariously trying to confound you. It serves no end. 

    Show a little humility and simply make that effort to reach to a proper understanding rather than taking the defense and getting upset about misunderstandings. 

    We are all adults here (I can hope) there is no need to get into contests over misunderstandings, the moment clarification is reached, it should be the end of any dispute. 






    blueturtle13ManWithNoTan
  • SinistSinist Member RarePosts: 1,369
    edited June 2018
    Why is this posted in a Pantheon forum? No MMORPG ever made has the same social impact as tabletop gaming. 
    From personal experience its MMORPGs that helped to kill off our table top gaming groups.
    Nah, they died over time due to life demands (wives/husbands, family, work, etc...). 

    The height of my TT experience was during my college days. Once people were married, had kids, delved into work, etc... The time for such became limited and weighted and so like the meetings of friends to join together to toast a pint of ale and take part in social comradery faded, so did the meetings of such interaction in TT games. 

    There were the dedicated few, but they were few and far between. MMOs provided a means to achieve some sense of that old interaction, but in shorter less required intervals, but even then, most of those who I knew who stopped TT gaming, also found little time in MMO game as well.

    Good news is that technology allows for TT gaming advancement, but like it was in the old days, finding those interested is limited and focused to specific social groups and types. 

    Such is life, eh? 

    Kyleran
  • AmatheAmathe Member LegendaryPosts: 7,629
    Sinist said:

    The thing is, this is a discussion board and it is important that people clarify their points OR AT THE VERY LEAST!!!! Not get upset if someone mistakes their point, ESPECIALLY when their point was EXTREMELY vague. 
    Getting upset, as in typing in all caps? You crack me up sir.
    ManWithNoTan

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • SinistSinist Member RarePosts: 1,369
    edited June 2018
    Amathe said:
    Sinist said:

    The thing is, this is a discussion board and it is important that people clarify their points OR AT THE VERY LEAST!!!! Not get upset if someone mistakes their point, ESPECIALLY when their point was EXTREMELY vague. 
    Getting upset, as in typing in all caps? You crack me up sir.
    It was meant to "HIGHLIGHT" a given point, bring focus to the main issue. 

    Yeah, going to move on. It appears that you and this board have not changed. 

    Children and emotionally driven intellects. I no doubt Pantheon will be filled with you folks, I think I will pass, more important things in life than to argue with children. 
    ManWithNoTan
  • ScotScot Member LegendaryPosts: 14,144
    Amathe said:
    It's like a forest of straw men are having their annual convention. I never said they would be the same. I said that I believe Pantheon will feel a little (there is that word again) more more like D&D than many other mmos (listing ways that would be true in a supplemental post). Whether that is good or bad is subjective, as are most things said in this forum. 
    That's a field of straw men surely? :)

    Until we get Artificial Intelligence game masters no MMO will be that close to a table top game, though some private servers on the likes of Neverwinter did and I think do try. As to Pantheon we will have to just wait and see.

    Why is this posted in a Pantheon forum? No MMORPG ever made has the same social impact as tabletop gaming. 
    From personal experience its MMORPGs that helped to kill off our table top gaming groups.

    Indeed, MMORPG's soaked up loads of players who would have ended up in table top. This even led to a new definition of what roleplaying was meant to be about...immersion.

     25 Agrees

    You received 25 Agrees. You're posting some good content. Great!

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Now Doesn't That Make You Feel All Warm And Fuzzy Inside? :P

  • AmatheAmathe Member LegendaryPosts: 7,629
    Sinist said:
    Amathe said:
    Sinist said:

    The thing is, this is a discussion board and it is important that people clarify their points OR AT THE VERY LEAST!!!! Not get upset if someone mistakes their point, ESPECIALLY when their point was EXTREMELY vague. 
    Getting upset, as in typing in all caps? You crack me up sir.
    It was meant to "HIGHLIGHT" a given point, bring focus to the main issue. 

    Yeah, going to move on. It appears that you and this board have not changed. 

    Children and emotionally driven intellects. I no doubt Pantheon will be filled with you folks, I think I will pass, more important things in life than to argue with children. 
    And I see you are back to threatening to quit the boards, quit the game, quit your local Moose Lodge if anyone disagrees with you. 
    KyleranManWithNoTan

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • AmatheAmathe Member LegendaryPosts: 7,629
    Scot said:
    That's a field of straw men surely? :)
    You Sir make a valid point. I originally had it as a herd of straw, but that clearly would have been incorrect.
    Scot

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • svannsvann Member RarePosts: 2,223
    Back when I played P&P adnd, I dreamt of doing it on computer, but what I was thinking was that we each would have a laptop in front of us while still sitting at the same table.  That way each of us could get messages from the DM without anyone else seeing it, and the rolling could be sped up.
  • KyleranKyleran Member LegendaryPosts: 37,004
    Amathe said:
    Sinist said:
    Amathe said:
    Sinist said:

    The thing is, this is a discussion board and it is important that people clarify their points OR AT THE VERY LEAST!!!! Not get upset if someone mistakes their point, ESPECIALLY when their point was EXTREMELY vague. 
    Getting upset, as in typing in all caps? You crack me up sir.
    It was meant to "HIGHLIGHT" a given point, bring focus to the main issue. 

    Yeah, going to move on. It appears that you and this board have not changed. 

    Children and emotionally driven intellects. I no doubt Pantheon will be filled with you folks, I think I will pass, more important things in life than to argue with children. 
    And I see you are back to threatening to quit the boards, quit the game, quit your local Moose Lodge if anyone disagrees with you. 
    Awesome,  with one headshot I think you just won the battle.

    This game is too easy sometimes,  especially against those who feel they are above it all.

    ;)
    Amathe

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






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